Ship 001 Flying Dutchman 0 0 The Cursed Pirates of Davy Jones Curse 17 Rare Broadsides Attack. For over 300 years, every sailor who has seen the Flying Dutchman has died before the next day’s nightfall. Their souls become trapped on the cursed ship, and their tormented screams forever ride the winds. DJ-001 5 4 S,S 2L,2L,2L,2L,2L Ship 002 Gog-Clocthoth 0 0 The Cursed Pirates of Davy Jones Curse 19 Rare Sea Monster. This sea monster gets +1 to its boarding rolls. If it succeeds at a boarding party, it also eliminates a mast. Rising from a dark temple in the ruins of Atlantis itself, Gog-Clocthoth considers itself a forgotten god, its duty to remind the ignorant of its existence. DJ-002 5 5 S,S 2L,3S,3S,3S,2L Ship 003 Calypsos 0 0 The Cursed Pirates of Davy Jones Curse 15 Rare Sea Monster. If this sea monster succeeds at a boarding party, you may choose two crew, two treasure, or one crew and one treasure, instead of only one crew or treasure. Calypsos was summoned by a voodoo priest who was overwhelmed by its power. Now the kraken swims the Spanish Main, attacking ships with an unfettered rage. DJ-003 5 5 L 2S,2S,2S,2S,2S Ship 004 Calim 0 0 The Cursed Pirates of Davy Jones Curse 17 Rare Sea Monster. If this sea monster succeeds at a boarding party, it also eliminates a mast. Calim developed a taste for human flesh by feasting on shipwreck victims. It has lately become more brazen in its attacks, sweeping ship decks of sailors to feed its insatiable hunger. DJ-004 5 5 S,S,S 2S,2S,4S,4S,4S Ship 005 Slarg Gubbit 0 0 The Cursed Pirates of Davy Jones Curse 16 Rare Sea Monster. Fear. This ancient creature predates the human race itself, and has spent countless eons nursing its hate and malice. DJ-005 5 5 S,S 3S,3S,3S,3S,4S Ship 006 Leviathan 0 0 The Cursed Pirates of Davy Jones Curse 15 Rare Sea Monster. You may give this sea monster a shoot action to make one L-range Rank 3 breath attack against a target ship (it may make no other attacks). If it hits, do not eliminate a mast; instead, the target and its crew cannot use their abilities on the target’s next turn. The rotting things embedded in this ancient creature’s scales and teeth emit a smell so foul that this behemoth has rendered entire ships helpless simply by swimming near them. DJ-006 4 4 L 2S,2S,2S,2S Ship 007 Tiamat 0 0 The Cursed Pirates of Davy Jones Curse 16 Rare Sea Monster. You may give this sea monster a shoot action to make one L-range Rank 3 breath attack against a target ship (it may make no other attacks). If it hits, the target’s controller replaces one of her masts with a fire mast, per the Firepot Specialist rules. No one knows if this creature is the god referenced in Babylonian myth, but few can dispute its awesome destructive power and pure hatred of all landwalkers. DJ-007 4 4 S,S 3S,3S,3S,2L Ship 008 Jormungandr 0 0 The Cursed Pirates of Davy Jones Curse 17 Rare Sea Monster. If this sea monster succeeds at a boarding party, it also eliminates one mast. A monstrous sea snake whose existence dates back to the days of Viking raiders, Jormungandr uses its colossal body to splinter ships. DJ-008 4 4 L 2S,3S,3S,4L Ship 009 Tsuro 0 0 The Cursed Pirates of Davy Jones Curse 16 Rare Sea Monster. Give this sea monster a move action but do not move it. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction. The wicked serpent Tsuro was summoned by the Jade Rebellion to aid them in their fight against the imperialists, whom it still relentlessly pursues wherever there is water. DJ-009 4 4 L 2L,3S,3S,3S Ship 010 Executioner 0 0 The Cursed Pirates of Davy Jones Curse 17 Uncommon Fear. If this ship has a Captain crew, she gets +1 to her cannon rolls. El Fantasma’s new acquisition is composed of the bones of his victims. Each time a wave breaks over her bow, a thousand trapped souls scream in anguish. DJ-010 4 4 S,L 3S,3L,3L,3S Ship 011 Hellfire 0 0 The Cursed Pirates of Davy Jones Curse 12 Uncommon This ship gets +1 to her cannon rolls against any non-Cursed ship. Captain Stark struck a deal with the Devil: If he sends Lucifer a million innocent souls, then he and his entire crew will be forgiven. Captain Stark lives every day trying to keep up his end of the bargain. DJ-011 4 2 L 3L,3L,3L,3L Ship 012 Whydah 0 0 The Cursed Pirates of Davy Jones Curse 12 Uncommon Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls. “Black Sam” Bellamy stole the slave ship Whydah, and led her “cargo” on a pirating rampage before the ship sank in a storm off North Carolina. Stories tell of the Whydah still sailing and hunting the seas on stormy nights. DJ-012 4 3 S 4S,2S,2S,4S Ship 013 Dark Pact 0 0 The Cursed Pirates of Davy Jones Curse 13 Uncommon Schooner. This ship’s crew cannot be eliminated unless she sinks. Many a greedy sailor has signed to work the Dark Pact on promises of gold and gems, only to discover that in doing so they give up their souls to powers darker than they can imagine. DJ-013 4 6 S 4S,4L,4L,4S Ship 014 Sea Monkey 0 0 The Cursed Pirates of Davy Jones Curse 13 Uncommon After this ship resolves a shoot action, she may move as a free action. Legends say that this ship sailed in search of a fabulous treasure and returned with nary a soul aboard—except for a crew made up entirely of monkeys! DJ-014 3 4 L,S 3S,3L,3S Ship 015 Spilled Salt 0 0 The Cursed Pirates of Davy Jones Curse 14 Uncommon Fear. This ship gets +1 to her boarding rolls. Captain Lee keeps 13 black cats, a half-dozen broken mirrors, and a complement of women aboard. Other ships consider Spilled Salt so unlucky that they avoid her at all costs. DJ-015 3 3 S,S 3S,3S,3S Ship 016 Banshee's Wail 0 0 The Cursed Pirates of Davy Jones Curse 17 Common Ghost Ship. This ship ignores the first hit she takes each turn as long as she has all of her masts. The Banshee’s Wail appears to sailors who have tasted the flesh of other humans. These desperate souls find they cannot harm the Banshee’s Wail, her horrible scream the last thing they hear before going mad. DJ-016 3 2 S,S 4S,2S,4S Ship 017 Fiddler's Green 0 0 The Cursed Pirates of Davy Jones Curse 11 Common Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Captain Aleida Newport struck a deal with a figure she met at a crossroads at midnight. Ever since, her ship has been incredibly lucky, but only she knows that her luck will soon run out. DJ-017 3 4 S,S 4L,3L,3L Ship 018 Hangman's Joke 0 0 The Cursed Pirates of Davy Jones Curse 11 Common If this ship ends her turn in a fog bank, on her next turn she may use her move action to move out of any other fog bank in play. It is whispered that the Hangman’s Joke not only follows the fog, but also has become part of the unnatural mists she inhabits, attacking any foolish enough to enter. DJ-018 2 4 L 2S,2S Ship 019 Loa's Justice 0 0 The Cursed Pirates of Davy Jones Curse 9 Common Crew of any nationality may use their abilities on this ship. Captained by the voodoo priestess Zanna and crewed by runaway slaves from many countries, the Loa’s Justice has sunk to evil ends to destroy those who commit far greater crimes. DJ-019 2 6 S 4S,4S Ship 020 Straw Man 0 0 The Cursed Pirates of Davy Jones Curse 12 Common Fear. Once per turn, this ship may randomly take one treasure from any ship she touches. Captain Schwartz discovered an ancient book containing the secrets of alchemy. It is rumored that the dark rituals required to work his magic are slowly turning him into a demon. DJ-020 2 2 L 3L,3S Ship 021 Nightmare 0 0 The Cursed Pirates of Davy Jones Curse 4 Common Eliminate one of this ship's masts when she rolls a 1 on any cannon roll. Captain Robinson raises a crystal goblet to each foe he personally executes. His crew say that at the stroke of midnight, the goblet glows green and the souls of Robinson’s victims can be heard crying for revenge. DJ-021 2 3 L 2S,2L Ship 022 Fallen Angel 0 0 The Cursed Pirates of Davy Jones Curse 10 Uncommon This ship cannot be shot at by ships within S of her. On their maiden voyage, the crew of the Fallen Angel discovered an ancient cult dedicated to worshipping Gog-Clocthoth. The crew joined the cult, and ever since the ancient sea god seems to protect them from enemies. DJ-022 1 2 S,S,S 2L Crew 023 El Fantasma 0 0 The Cursed Pirates of Davy Jones Curse 9 Rare Fear. After this ship resolves a shoot action, she may move as a free action. This ship gets +1 to her cannon rolls against any non-Cursed ship. Missing for over 10 years, El Fantasma was declared dead. He does not dispute this; instead, he claims to have made a deal with the demons of the sea, whom he plans to pay back in mortal souls. null Executioner N/A Crew 024 Papa Doc 0 0 The Cursed Pirates of Davy Jones Curse 8 Rare If an enemy ship is within S of this ship, you can use this ship’s action for the turn to try to possess a target crew on that ship. Roll a d6; on a result of 6, the target is immediately assigned to this ship. Its nationality changes to match the nationality of this ship. Papa Doc discovered that he can possess both the dead and living, and he has set his gaze upon the purity that is Josephine Godiva. For if he makes her his one hundredth soul, he will have the power to take on the loa themselves. null The Unblinking 99 N/A Crew 025 Davy Jones 0 0 The Cursed Pirates of Davy Jones Curse 11 Rare Limit. At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this character has that ability. You may make a different choice each turn. The oceans are the dominion of the sea-devil Davy Jones. From them he summons and commands the most foul and evil of sea creatures. He can harness the powers of storms and disasters, and he rejoices in turning the sea red with blood. But most of all he craves the souls of all who sail “his” kingdom. null Flying Dutchman N/A Crew 026 Sammy the Skull 0 0 The Cursed Pirates of Davy Jones Curse 6 Rare This ship may move and shoot using the same move action. This ship gets +1 to her boarding rolls. While he was alive, Sammy Skulow was considered one of the most brutal and insane captains. It is only fitting, then, that his hatred for everyone damned him to living even after his flesh rotted away. null White Crew N/A Crew 027 Devereaux 0 0 The Cursed Pirates of Davy Jones Curse 3 Common If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. Devereaux found his great obsession, the Eye of the Dragon. Its power was everything he hoped it was—and more: Its power condemned him to a living death under its control. null N/A Crew 028 Tabatha McWarren 0 0 The Cursed Pirates of Davy Jones Curse 3 Common Crew of any nationality may use their abilities on this ship. Tabatha McWarren was run out of Providence. Two months later she arrived in New Orleans with a crew devoted to her life. To join her crew, a sailor must drink a mug of her home brew. null N/A Crew 029 The Unblinking 99 0 0 The Cursed Pirates of Davy Jones Curse 6 Common Fear. Ninety-nine people have questioned Papa Doc’s power, and 99 souls have been captured for their insolence. Once you become one of the Unblinking, Papa Doc controls you for eternity, your only mission to follow his orders and spread fear and horror to those who oppose him. null Papa Doc N/A Crew 030 White Crew 0 0 The Cursed Pirates of Davy Jones Curse 7 Common If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew. The White Crew relish the opportunity to rip flesh from bone no matter where it is found, so infused are they with Sammy the Skull’s hatred and venom. null Sammy the Skull N/A Crew 031 Sargasso Nightmare 0 0 The Cursed Pirates of Davy Jones Curse 4 Common If a sea monster begins its move within L of this ship, it gets +L to its base move. Tossed overboard and left for dead, Stephen Kalhoun discovered a dark sea creature that kept him alive as the Sargasso Nightmare. All it asks of him is more blood. null Trogs N/A Crew 032 Trogs 0 0 The Cursed Pirates of Davy Jones Curse 5 Common If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space. Half-man, half-sea creature, these abominations are trained to leave the fleshy crew of their victims to the sea monsters. They are charged with gathering all of the victims’ precious booty. null Sargasso Nightmare N/A Crew 033 Firepot Specialist 0 0 The Cursed Pirates of Davy Jones Curse 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. null N/A Ship 034 Harbinger 0 0 Pirates Pirates of Davy Jones Curse 16 Rare As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Captain Jack Hawkins used trickery and deception to steal his beloved Harbinger back from Blackheart. Now he must watch his back, as Blackheart will use the most unholy means to get her back. DJ-034 5 5 L 3L,2S,2S,2S,3L Ship 035 Dragon's Breath 0 0 Pirates Pirates of Davy Jones Curse 12 Uncommon This ship gets +1 to her cannon rolls against any non-Pirate ship. Hailing from the Barbary Coast, Captain Salazar has brought with him the secret of Greek fire, which he directs in an almost otherworldly rage at any who would enslave him. DJ-035 4 4 L 4L,4L,4L,4L Ship 036 Black Cat 0 0 Pirates Pirates of Davy Jones Curse 13 Uncommon After this ship resolves a shoot action, she may move as a free action. Flavour text missing DJ-036 3 4 S,S 3S,3S,4S Ship 037 Sea Fox 0 0 Pirates Pirates of Davy Jones Curse 12 Uncommon L-range cannons cannot hit this ship. The Sea Fox seems magically to appear near unsuspecting opponents, more because of Captain Smith’s dark practices than the crew’s skill. DJ-037 2 4 S 2L,2L Ship 038 Selkie 0 0 Pirates Pirates of Davy Jones Curse 9 Common You may double the range of this ship’s cannons each turn, but you must roll a natural 6 to hit. The Selkie’s Irish crew claim to understand the sea in ways no other sailors do. Whatever grants them this power, their ability to sink ships is feared by all captains. DJ-038 3 4 L 3L,2L,3L Ship 039 Mocha 0 0 Pirates Pirates of Davy Jones Curse 11 Common Schooner. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster. Captain Chase survived a shipwreck caused by a rampaging whale. Now he is more likely to attack such behemoths than hunt for gold, and he keeps several harpooners on board for just that purpose. DJ-039 3 3 L 3S,3S,3S Ship 040 Orca 0 0 Pirates Pirates of Davy Jones Curse 6 Common When this ship carries no cargo, she gets +S to her base move. The Orca’s crew works hard to keep her looking like a merchant ship, maintaining her fame as one of the fastest ships to ever sail. DJ-040 2 1 S,S 5S,4S Ship 041 Jamaica 0 0 Pirates Pirates of Davy Jones Curse 8 Common After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Captain Dufresne has made his reputation smuggling slaves to freedom in the Jamaica’s holds. Of course, he also uses his exceptional skill to make a chest or two of gold from other illicit cargo whenever possible. DJ-041 2 4 L 3S,4L Ship 042 Calchas 0 0 Pirates Pirates of Davy Jones Curse 9 Rare This ship cannot be shot at by ships within S of her. The Calchas has a reputation for taking strange cargo: Her crew will often ignore gold in favor of exotic animals, plants, and powders from the Spanish Main. DJ-042 1 2 S,S 2S Crew 043 Bonny Peel 0 0 Pirates Pirates of Davy Jones Curse 8 Rare This ship may move and shoot using the same move action. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island. Mentored by Calico Cat, Bonny Peel saw her opportunity to command when the Cat mysteriously disappeared. Tough on her crew, she’s rumored to be kind to those she captures, sometimes even ransoming them back for nothing more than the right to dock at their ports. null Black Cat N/A Crew 044 Jack Hawkins 0 0 Pirates Pirates of Davy Jones Curse 9 Rare This ship may move and shoot using the same move action. After this ship resolves a shoot action, she may move as a free action. With Hawkins having the riches of a nobleman, many thought he would retire. But he had one last and very personal mission: to destroy the only man to have beaten him—Blackheart. null Harbinger N/A Crew 048 Firepot Specialist 0 0 Pirates Pirates of Davy Jones Curse 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. null N/A Ship 049 HMS Gargantuan 0 0 English Pirates of Davy Jones Curse 16 Rare After this ship resolves a shoot action, she may move as a free action. The ultimate English warship, HMS Gargantuan bears the scars of a hundred engagements, and each of her sailors has spilled more blood alone than entire crews of other ships. DJ-049 5 3 S,S 4L,3L,3L,3L,4L Ship 050 HMS Bretwalda 0 0 English Pirates of Davy Jones Curse 14 Uncommon Broadsides Attack. HMS Bretwalda has been charged with hunting down enemies of an otherworldly nature. Such hunts thrill Van Tyne, who relishes attacking such entities. DJ-050 4 3 L 2S,2S,2S,2S Ship 051 HMS Caradoc 0 0 English Pirates of Davy Jones Curse 13 Uncommon Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Captain Argyle and his crew recently returned from an expedition to the South Pacific, where they reportedly discovered an ancient submerged city—and stole the relics they found there. DJ-051 4 4 S,L 4S,3S,3S,4L Ship 052 HMS Guy Fawkes 0 0 English Pirates of Davy Jones Curse 11 Uncommon This ship gets +1 to her cannon rolls against any non-English ship. Despite her name, HMS Guy Fawkes is crewed by the strongest of English nationalists, whose pride can border on madness when in the thick of an engagement. DJ-052 3 3 L 2S,3S,2S Ship 053 HMS Seaham 0 0 English Pirates of Davy Jones Curse 9 Uncommon This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster. The converted whaling ship HMS Seaham was issued mysterious orders before her last voyage: find and destroy any sea creature of unusual size. The crew has not been informed of their true purpose, and still believe they hunt mundane beasts. DJ-053 2 2 S,S 3S,3S Ship 054 HMS Mayfair 0 0 English Pirates of Davy Jones Curse 8 Common Cursed crew may use their abilities on this ship. Captain Summerisle is so thoroughly at the mercy of Sir Edmund Atkinson and his “magics” that his crew no longer bears any resemblance to the Royal Navy. DJ-054 3 3 L 4L,4L,4S Ship 055 HMS Henry VIII 0 0 English Pirates of Davy Jones Curse 10 Common Schooner. This ship gets +1 to her cannon rolls against the Cursed. Before each voyage, the archbishop of Canterbury himself blesses this ship. Her cannonballs have been seen tearing through the unnatural and dark ships that prowl the seas. DJ-055 3 2 S,L 3S,3L,3S Ship 056 HMS Bath 0 0 English Pirates of Davy Jones Curse 12 Common This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Captain Charles and his crew are adept at sailing into enemy ports in broad daylight and making off with plunder, often before the flabbergasted authorities realize what has happened. DJ-056 2 5 L 4L,4S Ship 057 HMS Half Moon 0 0 English Pirates of Davy Jones Curse 9 Common Once per turn, this ship may randomly take one treasure from any ship she touches. HMS Half Moon’s hold contains a strange mechanical device that Captain Maximillian claims can drill into an enemy’s hold and take her treasure without firing a shot. DJ-057 2 5 S,S 3S,3S Ship 058 HMS Starbuck 0 0 English Pirates of Davy Jones Curse 7 Rare If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. Captain Rivera honed his skills in the South China Seas, and he has taught his crew that revenge is perhaps the highest virtue to which a sailor can aspire. DJ-058 1 2 S,S,S 4S Crew 059 Trevor van Tyne 0 0 English Pirates of Davy Jones Curse 6 Rare This ship gets +1 to her boarding rolls against the Cursed. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. It did not surprise anyone that Van Tyne would risk his reputation vanquishing monsters, demons, and beasts in the New World. What surprised many was how long it took him to find a woman to share the glory. But one glance at Mademoiselle Godiva, and it was a done deal. null HMS Bretwalda N/A Crew 062 Firepot Specialist 0 0 English Pirates of Davy Jones Curse 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. null N/A Ship 063 El Cristal del Obispo 0 0 Spanish Pirates of Davy Jones Curse 16 Rare This ship ignores the first hit she takes each turn as long as she has all of her masts. This enormous vessel has recently taken on a new passenger: the man known only as the Inquisitor. He now leads the Spanish fleet in its battle against evils both real and imagined. DJ-063 5 5 S,S 3S,3L,3L,3L,3S Ship 064 Santo Columba 0 0 Spanish Pirates of Davy Jones Curse 14 Uncommon As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Capitan Guillen’s vicious raiders have become a matter of national pride for Spain, as its power declines and victories become harder to achieve. DJ-064 4 4 S,S 2S,2S,2S,2S Ship 065 El Rafael 0 0 Spanish Pirates of Davy Jones Curse 13 Uncommon Schooner. This ship gets +1 to her cannon rolls against the Cursed. The cherubic figurehead on the front of El Rafael masks this vessel’s true purpose: a place of punishment for Spanish prisoners of war. It is often the last thing insolent prisoners see before being keelhauled. DJ-065 4 5 L 4L,3L,3L,4L Ship 066 La Catedral Del Mar 0 0 Spanish Pirates of Davy Jones Curse 13 Uncommon Fear. When engaging a foreign enemy, the crew of this ship will fly the flag of the Inquisition just below that of the crown’s, striking fear into the most stalwart of opponents. DJ-066 3 3 L 2S,2S,2S Ship 067 Santo Romanos 0 0 Spanish Pirates of Davy Jones Curse 11 Uncommon This ship eliminates two masts with one hit. The cloaked figures who crew this vessel make no attempt to hide their allegiance to the Inquisition. Many sailors have thrown themselves to the sharks rather than be taken captive by them. DJ-067 2 2 S,S 3S,3S Ship 068 El Monte Cristo 0 0 Spanish Pirates of Davy Jones Curse 11 Common This ship gets +1 to her cannon rolls against any non-Spanish ship. Capitan Leclere claims to be a staunch supporter of Spain despite his previous Napoleonic leanings. Nevertheless, his superiors never order him to sail near Corsica for that reason. DJ-068 3 2 L 2L,2L,2S Ship 069 El Cervantes 0 0 Spanish Pirates of Davy Jones Curse 11 Common Schooner. Once per turn, if this ship is within S of an island, you may mark the island as explored without docking at it. The island becomes unexplored in regards to all other players. Miguel Antonio has turned this ship to one purpose: trail a ship out of dock and then kill her crew for whatever treasure they find. DJ-069 3 5 L 4S,4L,4S Ship 070 El Martillo de Dios 0 0 Spanish Pirates of Davy Jones Curse 8 Common If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. When the Inquisition began its hunt for supernatural forces on the ocean, this was the first ship they commandeered. DJ-070 2 3 S,L 4S,4S Ship 071 El Pulpo 0 0 Spanish Pirates of Davy Jones Curse 10 Common This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster. El Pulpo has survived a number of encounters with creatures far larger than herself. DJ-071 2 3 L 2S,3S Ship 072 El Raton 0 0 Spanish Pirates of Davy Jones Curse 2 Rare This ship cannot carry crew. Only a skeleton crew mans this boat, whose jovial capitan named her with the thought that no one notices a mouse until after it has stolen the cheese. DJ-072 1 1 S,S 5L Crew 073 The Inquisitor 0 0 Spanish Pirates of Davy Jones Curse 7 Rare Black Mark. If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew. To have the Inquisitor notice you is to give up hope of a normal life. With one glance you are faced with the punishment of god or banishment to the devil. To hear his whispering voice is to hear the scratchings of 1,000 years of pain. null La Catedral del Mar, El Cristal del Obispo, El Martillo de Dios, El Rafael, and Santos Romanos N/A Crew 075 Firepot Specialist 0 0 Spanish Pirates of Davy Jones Curse 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. null N/A Ship 076 La Charlemagne 0 0 French Pirates of Davy Jones Curse 15 Rare This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster. Amiral Saliceti assisted Emperor Napoleon in his rise to power, and has outfitted his ship with a variety of odd weapons, including a guillotine. DJ-076 5 5 S,S 2S,2S,3S,3S,3S Ship 077 La Corse 0 0 French Pirates of Davy Jones Curse 17 Uncommon Two hits from the same shoot action are required to eliminate one of this ship’s masts. Once the pride of the emperor’s naval power, La Corse was nearly sunk at Trafalgar but has since been rebuilt hardier and stronger than before. DJ-077 4 4 L 3S,3L,3L,3S Ship 078 La Bonaparte 0 0 French Pirates of Davy Jones Curse 16 Uncommon Schooner. This ship cannot be shot at by ships within S of her. Capitaine de Guille is a veteran of a hundred battles, including many waged on the Barbary Coast. He picked up the Corsairs’ knack for drafting low to avoid close-range shots. DJ-078 4 3 S,L 3L,3S,3S,3L Ship 079 L'Eroica 0 0 French Pirates of Davy Jones Curse 10 Uncommon Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. L’Eroica maintains a cabin for the beautiful Mademoiselle Godiva, who has eluded many capture attempts. She continues to sail as if on the notes of the Beethoven’s symphony the ship was named for. DJ-079 3 4 L 4L,4L,4L Ship 080 Le Republicain 0 0 French Pirates of Davy Jones Curse 7 Uncommon Ramming cannot eliminate this ship’s masts. The sailors on this vessel have reinforced her hull with as much wood as they could find, determined to stave off those who would harm her. DJ-080 2 2 S,S 2S,2S Ship 081 La Versailles 0 0 French Pirates of Davy Jones Curse 12 Uncommon This ship’s cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. Rumors abound that La Versailles was a place of refuge for nobility during the Revolution; even if that is true, the sailors manning her are now men of the sea, tried and true. DJ-081 2 2 S,S 2L,2L Ship 082 La Richelieu 0 0 French Pirates of Davy Jones Curse 11 Common This ship gets +1 to her cannon rolls against the Cursed. La Richelieu sails on the will of the crazed Jean Desailly. Sailors claim they have been to port only once in the last five years—no one is sure just how they stay alive. DJ-082 3 4 L 3S,3L,3S Ship 083 Le Duc d'Enghien 0 0 French Pirates of Davy Jones Curse 14 Common Schooner. After this ship resolves a shoot action, she may move as a free action. Napoleon himself commissioned this ship and named her after one of his sworn enemies, as a warning against those who would defy his imperial authority. DJ-083 3 3 S,L 3L,3L,3L Ship 084 La Toussaint l'Ouverture 0 0 French Pirates of Davy Jones Curse 7 Common When this ship carries no cargo, she gets +S to her base move. Capitaine Chott, a former enemy of the emperor, proved his loyalty to Napoleon by capturing this vessel from rebels in Santo Domingo. DJ-084 2 3 L 3S,3L Ship 085 Le Rochefort 0 0 French Pirates of Davy Jones Curse 5 Rare Once per turn, this ship may look at one face-down cargo on any ship. Capitaine Augereau recently returned from Haiti, where he spent quite a bit of time with the slaves. Some say he learned unnatural secrets that he uses to further the cause of the empire. DJ-085 1 3 L 3L Crew 086 Mademoiselle Josephine Godiva 0 0 French Pirates of Davy Jones Curse 0 Rare Limit, Ransom. Choose one French crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. With innocence and pure trust, Mademoiselle Godiva boarded L’Eroica because her betrothed had requested her presence in the New World. The attacks she has endured from both ships and monsters have her and the crew both puzzled and cautious. null L’Eroica and Jacques, Duc de Valois N/A Crew 087 Firepot Specialist 0 0 French Pirates of Davy Jones Curse 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. null N/A Ship 088 Blackwatch 0 0 American Pirates of Davy Jones Curse 16 Rare This ship gets +1 to her cannon rolls against any non-American ship or fort. Admiral Crabtree’s family hails from the original Plymouth settlers. His brushes with horror at sea, however, have turned him to the bottle, and instilled in him a burning hatred for non-Americans. DJ-088 5 4 L 2L,2L,3L,3L,3L Ship 089 Pequod 0 0 American Pirates of Davy Jones Curse 14 Uncommon This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster. Captain Ahab’s, obsession with giant sea creatures led to a chance encounter with “Jerky,” who can not only find such monstrosities, but also may be able to control them. DJ-089 4 5 L 2S,3S,3S,3S Ship 090 Paul Revere 0 0 American Pirates of Davy Jones Curse 15 Uncommon Schooner. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Under the command of CPO Charles Richard, the Paul Revere has circumnavigated the globe more than 10 times, and her crew is among the most seasoned in the American navy. DJ-090 4 3 S,L 3S,2S,2S,3S Ship 091 Mohican 0 0 American Pirates of Davy Jones Curse 11 Uncommon Crew of any nationality may use their abilities on this ship. The Mohican and her captain, a grizzled man named Simpson, represent a secret American intelligence experiment: recruiting sailors from other nations in the hope of turning them into spies for America. DJ-091 3 4 L 2S,2L,2S Ship 092 Dark Fox 0 0 American Pirates of Davy Jones Curse 11 Uncommon Fear. The Dark Fox made a name for herself in the war against Tripoli. She has since been fitted with the latest weapons in order to continue harassing European powers and disrupting piracy. DJ-092 2 1 S,S,S 5L,5L Ship 093 Saratoga 0 0 American Pirates of Davy Jones Curse 10 Common If this ship has a Captain crew, she gets +1 to her cannon rolls. The Saratoga has been afloat since the last days of the American Revolution, and some say that during battle the spirits of Patriot soldiers aim the Saratoga’s cannons true. DJ-093 3 4 L 4L,4L,4L Ship 094 Swamp Fox 0 0 American Pirates of Davy Jones Curse 12 Common Schooner, Broadsides Attack. Recruited by LeBeaux from the swamps of Florida and back alleys of New Orleans, the Swamp Fox’s crew has been granted full military rankings amid rumors that they provide the ship with unnatural protection. DJ-094 3 2 S,S 3S,3L,3S Ship 095 Brandywine 0 0 American Pirates of Davy Jones Curse 9 Common This ship ignores terrain when she is given a move action (islands are not terrain). Some whisper of the Brandywine’s unnatural ability to find her way through any ocean, but Captain Fry insists it is nothing more than the rigid application of natural scientific principles. DJ-095 2 2 S,L 3L,2S Ship 096 Hessian 0 0 American Pirates of Davy Jones Curse 9 Rare Once per turn, one crew or ship within S of this ship cannot use its ability that turn. The tiny Hessian is nearly a renegade. In fact, she appears on no official naval records, raising questions about just who authorizes her vicious attacks. DJ-096 1 4 L 2S Crew 097 Jonas Richman 0 0 American Pirates of Davy Jones Curse 5 Rare This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against the Cursed. Jonas Richman knows the seduction of evil only too well. The loss of his family to violent predators left him with a single motivation: the destruction of any servant of evil. null N/A Crew 098 Firepot Specialist 0 0 American Pirates of Davy Jones Curse 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target’s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1–3, the ship’s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. null N/A Treasure 099 Livestock 0 0 null Pirates of Davy Jones Curse 0 Rare Load this treasure face down. You may reveal it after this ship is rammed by a sea monster, but before any boarding roll is made. When revealed, move the boarding sea monster to the nearest island. Remove Livestock from the game. null null Treasure 100 Martyr's Amulet 0 0 null Pirates of Davy Jones Curse 0 Rare All cannon rolls made by Cursed ships against this ship are reduced by 1. null null Treasure 101 Monkey's Paw 0 0 null Pirates of Davy Jones Curse 0 Rare Once per turn when an enemy ship is given a shoot action to shoot at this ship, her controller chooses one of her cannons within range: That cannon automatically hits. null null Treasure 102 Witch's Brew 0 0 null Pirates of Davy Jones Curse 0 Rare Once per turn instead of giving this ship an action, you may place a fog cloud within L of her. null null Treasure 103 Maps of Hades 0 0 null Pirates of Davy Jones Curse 0 Rare Once per turn, before this ship is given an action, roll a d6. On a result of 5 or 6, the opponent to your right may give this ship a move action. If he or she does, this ship may not be given another action that turn. null null Treasure 104 Holy Water 0 0 null Pirates of Davy Jones Curse 0 Rare No enemy ability can affect this ship or her crew. null null Treasure 105 Sunken Treasure 0 0 null Pirates of Davy Jones Curse 0 Rare When revealed, roll two d6. The total is how much gold Sunken Treasure is worth. At the beginning of each of your turns, reduce that value by 1, until Sunken Treasure is either reduced to 0 gold or is unloaded at your home island. Sunken Treasure takes up two cargo spaces. null null Treasure 106 Eye of Insanity 0 0 null Pirates of Davy Jones Curse 0 Rare At the beginning of each of your turns, choose a target crew on this ship. Then choose a Cursed crew in play. The target can use the Cursed crew’s ability that turn instead of its own. You may make a different choice each turn. null null Treasure 107 Cursed Conch 0 0 null Pirates of Davy Jones Curse 0 Rare Instead of giving this ship an action on your turn, you may give a sea monster an action, even if it is not part of your fleet. null null Treasure 108 Chariot of the Gods 0 0 null Pirates of Davy Jones Curse 0 Rare Place this treasure on the nearest sea monster: It may now be assigned one crew, per the transfer rules. null null Ship 134 Behemoth 0 0 The Cursed Pirates of Davy Jones Curse 19 Super rare Sea Monster. Limit. At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this character has that ability. You may make a different choice each turn. Many sailors believe this monstrosity to be the legendary Behemoth the Bible claims will be the sign of the apocalypse. Those who have encountered it and lived claim that it wields power greater than either heaven or hell. DJ-134 5 0 L 2S,2S,2S,2S,2S Ship 135 Mist Walker 0 0 The Cursed Pirates of Davy Jones Curse 14 Super rare Sea Monster. If this sea monster ends its turn in a fog bank, on her next turn it may use its move action to move out of any other fog bank in play. Sailors who have seen Mist Walker—and they are rare indeed—claim that the beast doesn’t make a sound as it materializes out of the fog. The memory of their companions’ screams and torn bodies, though, will forever live in their minds. DJ-135 4 0 L,L 2L,3S,3S,2S Crew 136 Screaming Mimi 0 0 The Cursed Pirates of Davy Jones Curse 6 Super rare Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction. Some say she is nothing more than a mad woman, but others know that she is a spirit forced to spend eternity haunting the sea and seeking revenge on those in uniform—those who let her death go unnoticed. null N/A Treasure 137 The Red Skull 0 0 The Cursed Pirates of Davy Jones Curse 0 Super rare This ship and any crew aboard her belong to the Cursed nation instead of to their nation. null null Ship 138 Fool's Gold 0 0 Pirates Pirates of Davy Jones Curse 12 Limited Edition Once per turn, this ship may randomly take one treasure from any ship she touches. Captain Jack Hawkins used trickery and deception to steal his beloved Harbinger back from Blackheart. Now he must watch his back, as Blackheart will use the most unholy means to get her back. DJ-138 4 4 L 3L,3S,3S,3L Ship 139 Electric Eel 0 0 Pirates Pirates of Davy Jones Curse 13 Limited Edition This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Sneaky and deadly, Captain Ness Kruise has no qaulms about relieving treasure from those he deems unworthy to possess it. DJ-139 4 3 S,S 3S,3L,3L,3S Ship 140 Boneyard 0 0 The Cursed Pirates of Davy Jones Curse 14 Limited Edition Fear. The Boneyard is made of femurs and ribs, held together with the marrow scraped from her victims. Her very presence has driven the most hardened pirates mad with fear. DJ-140 4 4 L 4S,3S,3S,4S Ship 141 Drowned Man 0 0 The Cursed Pirates of Davy Jones Curse 16 Limited Edition Ghost Ship. The Drowned Man and her crew are made up of ships and sailors from wrecks the world over. Together, these entities have become a powerful and dark force intent on seeking revenge for their untimely demises! DJ-141 3 4 S,S 3S,3L,3L,3S Crew 045A Blackheart 0 0 Pirates Pirates of Davy Jones Curse 6 Common Black Mark. After this ship resolves a shoot action, she may move as a free action. Some say that Blackheart has already sold his soul to the demons of the sea. Others say that he fights them like he has fought everyone else: to his death or theirs. null N/A Crew 045B George Washington LeBeaux 0 0 American Pirates of Davy Jones Curse 6 Common Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction. The deep swamps of Louisiana breed a different sort of man. LeBeaux has learned from the mambos, magic men, and shamans that those who harness the power of the loa for evil means are an affront to life itself. null Swamp Fox N/A Crew 046A Derrik the Red 0 0 Pirates Pirates of Davy Jones Curse 6 Common This ship gets +1 to her cannon rolls against any non-Pirate ship. Once per turn, you may eliminate one of this ship’s crew to give her an extra action. New to the Crimson Coast, this Nordic pirate made his name staking daring raids along the coasts of England, France, and the United States. null N/A Crew 046B Chief PO Charles Richard 0 0 American Pirates of Davy Jones Curse 4 Common This ship gets +1 to her cannon rolls against any non-American ship or fort. Assigned to the Spanish Main to assess the reports of strange creatures and madmen, CPO Richard has his crew trained to expect anything and everything. Of course, he knows the reports are ridiculous, but he will follow his orders to the letter. null Paul Revere N/A Crew 047A Skyme the Monkey 0 0 Pirates Pirates of Davy Jones Curse 5 Common If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space. Back with Blackheart, this charming “pet” has become even more feral and greedy. Skyme’s violent streak when he’s denied gold evokes humor in Blackheart and terror in everyone else. null N/A Crew 047B Jerky Johnson 0 0 American Pirates of Davy Jones Curse 4 Common If a sea monster begins its move within L of this ship, it gets +L to its base move. His left arm twitches (mauled by a giant squid); he has a limp (left foot eaten by a shark); and he’s almost blind (too many days in a whale’s gut)…yet ”Jerky” seems to know when any giant sea creature is near. null Pequod N/A Crew 060A Sir Edmund Atkinson 0 0 English Pirates of Davy Jones Curse 8 Common If an enemy ship is within S of this ship, you can use this ship’s action for the turn to try to possess a target crew on that ship. Roll a d6; on a result of 6, the target is immediately assigned to this ship. Its nationality changes to match the nationality of this ship. Banished from London when the virgin daughter of a nobleman was killed while under his care, Atkinson spent countless hours contacting the “powers beyond,” which told him to come to the New World to see what power truly means. null HMS Mayfair N/A Crew 060B Marques Miquel Antonio 0 0 Spanish Pirates of Davy Jones Curse 10 Common Once per turn, this ship may look at any one face-down treasure on any ship or island. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. With Spain on the decline, the power of the New World will not be held by the crown, but by those powerful enough to wrest control of it. Marques Miguel Antonio plans to make sure he is the last one standing. null El Cervantes N/A Crew 061A Commander Spencer Portland 0 0 English Pirates of Davy Jones Curse 7 Common Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship’s crew cannot be eliminated unless she sinks. Portland’s disgust at having to answer to Van Tyne and hear rumors of monsters and other nonsense has him working his crew extra hard, preparing them to fight for the crown—not some fool’s errands. null N/A Crew 061B Jean Desailly 0 0 French Pirates of Davy Jones Curse 6 Common Black Mark. Give this ship a move action but do not move her. Instead, roll a d6. On a result of 5 or 6, move an enemy ship L in any direction. Jean Desailly’s name is not mentioned in polite company. He is scorned by society (both high and low), and his practice of dark magic has seen him banned in nine European countries. Yet he continues to practice his vile experiments, laughing at those who call him mad. null La Richelieu N/A Crew 074A Don Osvaldo Guillen 0 0 Spanish Pirates of Davy Jones Curse 7 Common This ship may move and shoot using the same move action. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. With a fleet of cargo ships full of gold and reputation of courage, bravery, and sheer machismo, Guillen has become a Spanish hero, a hero that this once-mighty power desperately needs. null Santo Columba N/A Crew 074B Jacques, Duc de Valois 0 0 French Pirates of Davy Jones Curse 3 Common Black Mark. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. A deal with Papa Doc has allowed Jacques to glimpse his future as a powerbroker who can control the weak of mind and spirit. All he has to do is deliver Lady Godiva—innocence and purity intact—to the voodoo king. null Mademoiselle Josephine Godiva N/A Ship 200 Howl 0 0 The Cursed Pirates of Davy Jones Curse 11 Limited Edition If this ship ends her turn in a fog bank, on her next turn she may use her move action to move out of any other fog bank in play. From the mists that gather at nightfall, the Howl appears with the scream of a thousand tormented souls. DJ-200 2 2 S,S 3L,3L Ship 201 El Pluton 0 0 Spanish Pirates of Davy Jones Curse 7 Limited Edition This ship gets +L to her base move if she has all of her masts. El Pluton seems to have emerged from the underworld itself. No one is sure how she is able to float, unless allowed to by the gods themselves. DJ-201 2 1 L 4S,4S Ship 202 Black Gentleman 0 0 Pirates Pirates of Davy Jones Curse 13 Limited Edition Fear. Once per turn, this ship may randomly take one treasure from any ship she touches. No sane crew would ever sail on a ship named for the Devil, and yet she does sail, especially on moonless nights when no wind blows. DJ-202 2 3 L 2S,2S Ship 203 Moor Hound 0 0 English Pirates of Davy Jones Curse 15 Limited Edition Ghost Ship. No ship has ever been recorded as the Moor Hound, yet sailors swear the English ship has fired upon them. DJ-203 2 2 S,S 3L,3S Ship 204 L'Epee Sanglante 0 0 French Pirates of Davy Jones Curse 7 Limited Edition Cursed crew may use their abilities on this ship. Rumored to be crewed by dead French corsairs, the “Bloody Sword” has been seen everywhere from the South China Seas to the Spanish Main. DJ-204 2 3 L 3S,3L Ship 205 Salem 0 0 American Pirates of Davy Jones Curse 8 Limited Edition Cursed crew may use their abilities on this ship. The Salem was sunk by a wave almost immediately after leaving Boston. Yet she docked in New Orleans with Tabatha McWarren. DJ-205 2 4 S,S 3S,3S Ship 206 La Desperanza 0 0 Spanish Pirates of Davy Jones Curse 14 Limited Edition Ghost Ship. No Spanish sailor wants to die with unfinished business, so fearful are they of an undead assignment aboard La Desesperanza. DJ-206 1 2 S,S,S 4S Ship 207 Dance 0 0 The Cursed Pirates of Davy Jones Curse 10 Limited Edition If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew. This ship’s name comes from the swaying of hanged sailors, who still move this ship along her dark course. DJ-207 1 2 L 2S Ship 208 Blackgate 0 0 English Pirates of Davy Jones Curse 5 Limited Edition Cursed crew may use their abilities on this ship. This ship was banned from port because of rumor of plague. The screams of her dying crew can be heard for miles. DJ-208 1 2 S,S 3L Ship 209 La Dischorde 0 0 French Pirates of Davy Jones Curse 11 Limited Edition Fear. This ship gets +1 to her boarding rolls. La Dischorde’s crew can be heard laughing at the sea madness, curses, and mutiny that occur aboard other ships wherever she sails. DJ-209 1 3 L 3S Ship 210 Burning Man 0 0 American Pirates of Davy Jones Curse 14 Limited Edition Ghost Ship. Once used to carry explosives and crewed by “expendable assets,” this vessel is rumored never to have returned from her last attack mission. DJ-210 1 2 L 2L Ship 211 Judas 0 0 The Cursed Pirates of Davy Jones Curse 5 Limited Edition Cursed crew may use their abilities on this ship. The crew of the Judas is made up of those sailors who no one else wants, the scum of the scum. DJ-211 1 3 L 4S Ship 212 Dungeon 0 0 Pirates Pirates of Davy Jones Curse 10 Limited Edition Turtle Ship. Fear. Rumors that Captain Drako chains up his rowers so that they can’t escape during a raid have yet to be proven. DJ-212 1 1 S,S,S 3S Ship 213 Pandora's Box 0 0 English Pirates of Davy Jones Curse 10 Limited Edition Turtle Ship. If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space. With a sense of humor typical of seamongers, the crew considers their raids both good (for them) and bad (for their victims). DJ-213 1 4 L 4S Ship 214 Crypt 0 0 The Cursed Pirates of Davy Jones Curse 11 Limited Edition Turtle Ship. If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew. No one has seen the inside of the Crypt and lived. DJ-214 1 2 S,S 2S Ship 215 Sarcophagus 0 0 The Cursed Pirates of Davy Jones Curse 10 Limited Edition Turtle Ship. Fear. Only the dead and those who think they can control them sail on the Sarcophagus. DJ-215 1 3 S 3L Ship 216 Alligator 0 0 The Cursed Pirates of Davy Jones Curse 9 Limited Edition Turtle Ship. If this ship ends her turn in a fog bank, on her next turn she may use her move action to move out of any other fog bank in play. Made from the bones of a giant alligator, this vessel mutely menaces the shoreline like its reptilian namesake. DJ-216 1 2 L 4S Ship 217 Tarantula 0 0 The Cursed Pirates of Davy Jones Curse 8 Limited Edition Turtle Ship. This ship gets +1 to her boarding rolls. When this ship rams and boards, it is said that sailors swarm out of her like a nest of spiders. DJ-217 1 3 S 3S