Ship 078 Asesino de la Nave 0 0 Spanish Pirates of the Spanish Main 12 Uncommon When this ship hits an enemy ship, you may also eliminate one cargo from that ship. The "Ship Killer" is armed with huge bore cannons capable of devastating short-range damage. Capitan Gonzalo Mora first rose to prominence on her deck. SS-010 3 4 L 2S,2S,2S
Ship GS-004 Asesino de la Nave 0 0 Spanish Pirates of the Spanish Main 12 Limited Edition When this ship hits an enemy ship, you may also eliminate one cargo from that ship. When the Asesino de la Nave was captured by the Revenant after refusing to surrender, El Fantasma put the entire crew to death. When Capitan Gonzalo Mora managed to recapture the ship a year later, it was said that the screams of the dying could still be heard. GS-004 3 4 L 2S,2S,2S
Ship 026 Batavian Bat 0 0 Pirates Pirates of the Spanish Main 9 Common L range cannons cannot hit this ship. Narrow of beam and light of sail, the Batavian Bat is very nimble, but not fantastically fast. She prefers to engage from long range, making her a tough target. PS-026 3 2 S,S 4S,4L,4S
Ship PP375b Bloody Throne 0 0 Pirates Pirates of the Spanish Main 9 Limited Edition Other ships do not block this ship's line of fire. PP375b 3 3 S,S 4S,4L,4S
Ship 025 Bonny Kate 0 0 Pirates Pirates of the Spanish Main 7 Common English crew may use their abilities on this ship The Bonny Kate is a welcoming berth to any British lad who will take an oath against all kings. PS-025 2 2 S,L 2S,3L
Ship 021 Carrion Crow 0 0 Pirates Pirates of the Spanish Main 4 Common Eliminate one of this ship's masts when she rolls a 1 on any cannon roll. The Carrion Crow has not had the best of luck recently, as Fernando Sanchez has twice attacked and damaged her. The result is that the ship has no money and is becoming run down. PS-021 2 2 S,S 2S,2S
Ship 076 Cazador del pirata 0 0 Spanish Pirates of the Spanish Main 11 Uncommon This ship gets +1 to her cannon rolls against Pirate ships. The crew of the "Pirate Hunter" was literally whipped into shape by the obsessive Almirante Devante del Nero. He ensured that the only thing they hated more than him was pirates. SS-008 3 6 L 3L,3L,3L
Ship 069 El Acorazado 0 0 Spanish Pirates of the Spanish Main 21 Rare Two hits from the same shoot action are required to eliminate one of this ship's masts. The captain of "The Battleship," pride of the Spanish fleet and perhaps the strongest ship ever built, claims that not even the devil himself could sink her. The mysterious pirate El Fantasma, however, may soon test that boast. SS-001 5 5 S 2S,3L,3L,3L,2S
Ship 015 El Ballista 0 0 Pirates Pirates of the Spanish Main 9 Uncommon On the turn this ship is pinned, eliminate one crew from the enemy ship. Under Spain's control, the El Ballista was considered unbeatable, but Jack Hawkins won her without firing a shot. He wanted to name her the Sea Nymph in honor of his female accomplices, but his crew decided to keep the name and lose Hawkins instead. PS-015 4 2 S,L 4L,4L,4L,3S
Ship 019 El Chico 0 0 Pirates Pirates of the Spanish Main 5 Common Spanish ships get +1 to their cannon rolls against this ship. The Boy," formally the El Gregorio, was a member of the armada that guarded the annual treasure fleet from Tierra Firma to Spain. Her capitan, Oro Navarro, sold the fleet''s location to Blackheart, and no Spaniard will rest until Navarro and his crew are dead. PS-019 2 2 S,L 3S,3S
Ship 082 El Corazon del Mar 0 0 Spanish Pirates of the Spanish Main 8 Common If derelict, this ship gains a base move of S. The crew of "The Heart of the Sea" certainly live up to their ship''s name: They put their hearts and backs into anything they do. SS-014 3 3 L 2S,4L,2S
Ship 022 El Dorado 0 0 Pirates Pirates of the Spanish Main 11 Common You own any derelict this ship explores; both ships become docked at your home island. "The Gilded One" was known as the San Salvador before David "Bones" Wylie won her on a lucky die roll. His crew's talents complement his luck, with several qualified captains among them. PS-022 3 2 L 4S,2L,4S
Ship 080 El Duque 0 0 Spanish Pirates of the Spanish Main 11 Common If this ship has a Captain crew, she gets +1 to her cannon rolls. "The Duke" was once the largest Spanish ship permanently stationed in the Caribbean. Even though there are now larger ships in the area, the El Duque is still the fleet's flagship by virtue of her exceptional crew. SS-012 3 4 S,S 4S,3L,4S
Ship 071 El Garante 0 0 Spanish Pirates of the Spanish Main 21 Rare This ship gets +1 to her cannon rolls for every friendly ship within S of her. This is the capital ship of the Armada de Barlavento?the special fleet assigned to rid the Spanish Main of pirates. "The Guarantor" is often under the command of Almirante del Nero, who oversees his crew's competition with the El Acorazado. SS-003 5 5 L 3S,3S,3S,3S,3S
Ship 008 El Ladron 0 0 Pirates Pirates of the Spanish Main 9 Uncommon When this ship sinks another ship, you may repair one of this ship''s masts. "The Thief" is mastered by Robert Fagan, a London street urchin who leveraged a life of petty crime into one of piracy. Fagan remembers his poor days well, ordering his crew to strip targets of every scrap before letting them sink. PS-008 3 4 L 2S,2S,2S
Ship 084 El Leon 0 0 Spanish Pirates of the Spanish Main 9 Common Ramming cannot eliminate this ship's masts. The capit?n of "The Lion" relies on his ship's incredibly strong hull and his crew's bloodthirsty nature. In combat, he favors closing in quickly and then sending boarding parties. SS-016 3 3 L 2S,2L,2S
Ship 083 El Picador 0 0 Spanish Pirates of the Spanish Main 5 Common No ability "The Bullfighter" was named after the story of a famous matador who went to sea after losing his leg in the arena. His spirit is said to inhabit this ship, bringing much courage to her crew. SS-015 2 2 S,S 3S,3S
Ship 074 El Tirador 0 0 Spanish Pirates of the Spanish Main 8 Uncommon Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Comandante Antonio de Silva personally trained the marines on "The Gunner" to pick off enemy crew from long range. The ship has thus become famous for leaving her opponents "headless." SS-006 3 3 L 3S,3L,3S
Ship 012 Freedom 0 0 Pirates Pirates of the Spanish Main 12 Uncommon This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. The Freedom''s Captain James avoids stand-up fights. As he says, "Cannons are indiscriminate: They might hurt me ? not just my crew!" Sneaking into port and stealing is much more his style. PS-012 3 3 L 3L,2L,3L
Ship 020 Greyhound 0 0 Pirates Pirates of the Spanish Main 9 Common When this ship carries no cargo, she gets +S to her base move. No crew trims sails like this ship's, and when her hull is empty she sprints like her namesake. Her accurate fore and aft guns were made by WeaponmMaster Charles Southwyn. PS-020 3 3 L 3S,3L,3S
Ship 003 Harbinger 0 0 Pirates Pirates of the Spanish Main 17 Rare You own any derelict this ship explores; both ships become docked at your home island. The very sight of the black sails of Blackheart's flagship has caused ships to strike their colors and surrender. PS-003 5 5 L 2L,2S,2S,2S,2L
Ship 042 HMS Albion 0 0 English Pirates of the Spanish Main 5 Rare If derelict, this ship gains a base move of S. HMS Albion is an excellent scouting sloop. She especially shines in slow waters, sailing circles around more bulky vessels. ES-002 1 2 L 3S
Ship 048 HMS Belle of Exeter 0 0 English Pirates of the Spanish Main 16 Uncommon This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. "Ironsides Exeter," as she is known to many in the Caribbean, has plate iron surrounding all her gun decks. This makes her cannons almost impossible to destroy, but her speed and cargo capacity suffer as a result. ES-008 3 3 L 3S,4L,3S
Ship 052 HMS Birkenhead 0 0 English Pirates of the Spanish Main 11 Common This ship gets +1 to her boarding rolls. HMS Birkenhead was part of several of Sir Myngs' insertions into Spanish ports. It was outfitted with spikes and guillotine lines to aid in the repelling of boarding parties. ES-012 3 4 L 3S,3L,3S
Ship 050 HMS Bolingbroke 0 0 English Pirates of the Spanish Main 9 Uncommon Other ships do not block this ship's line of fire. Captain McGrath is not the most flamboyant of commanders, but his gun crew is among the best on the Spanish Main thanks to his endless training. ES-010 3 3 S,S 2S,2L,2S
Ship 049 HMS Dover 0 0 English Pirates of the Spanish Main 10 Uncommon No ability HMS Dover is the standard of Her Majesty's Navy. She is large, well armed, has above-average cargo capacity, and is capable of reasonable speed. ES-009 4 5 S,S 3S,3L,3L,3S
Ship 044 HMS Europa 0 0 English Pirates of the Spanish Main 8 Rare Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action The crew of the sloop HMS Europa live in fear that Commander Temple will again come aboard on a scouting mission. ES-004 1 1 S,S 3S
Ship 051 HMS Gallowglass 0 0 English Pirates of the Spanish Main 6 Common When this ship sinks another ship, you may repair one of this ship's masts. HMS Gallowglass is manned by many ex-cons, including several "Bones" Wylie's crew. These men can strip valuables from sinking ships and barely get their feet wet. ES-011 2 2 S,S 3L,3S
Ship 047 HMS King Edward 0 0 English Pirates of the Spanish Main 13 Uncommon If this ship has a Captain crew, she gets +1 to her cannon rolls. HMS King Edward, the most modern English ship in the Caribbean, is often the flagship of larger naval actions. When a senior officer is on board, her crew excels?especially her gun crew. ES-007 4 6 L 4S,4L,4L,4S
Ship 045 HMS Leicester 0 0 English Pirates of the Spanish Main 18 Uncommon This ship eliminates two masts with one hit. HMS Leicester is currently the English fleet's most effective gunship. She features batteries of a new cannon type designed by Weapon-master Charles Southwyn. ES-005 4 4 L 3S,3L,3L,3S
Ship 043 HMS Lord Algernon 0 0 English Pirates of the Spanish Main 15 Rare This ship ignores the first hit she takes each turn as long as she has all of her masts. HMS Lord Algernon is constructed of double-planked American colonial hardwood, making her slow but almost cannon proof. She has come to the Spanish Main to support attacks on Spanish interests. ES-003 5 3 S 2S,2L,2L,2L,2S
Ship 056 HMS Lord Walpole 0 0 English Pirates of the Spanish Main 10 Common When this ship hits another ship, you choose which mast is eliminated. HMS Lord Walpole's gun crew was personally trained by Thomas Gunn, so suffice it to say they are good shots. ES-016 3 4 L 2S,2L,2S
Ship 053 HMS Meresman 0 0 English Pirates of the Spanish Main 6 Common You may double the range of this ship's cannons each turn, but you must roll a 6 to hit. The guns of HMS Meresman have the longest range on the Spanish Main. ES-013 2 2 S,S 3S,3S
Ship GS-005 HMS Meresman 0 0 English Pirates of the Spanish Main 6 Limited Edition You may double the range of this ship's cannons each turn, but you must roll a 6 to hit. Long range guns are of little use when there is "nothing" to hit. HMS Meresman''''s gunners swear they pumped shot after shot into the Revenant - without results. HMS Meresman was part of El Fantasma''s ghost fleet for almost two years. GS-005 2 2 S,S 3S,3S
Ship 046 HMS Oxley 0 0 English Pirates of the Spanish Main 15 Uncommon This ship eliminates two masts with one hit. HMS Oxley features heavy cannons that can splinter an enemy mast in a single broadside. The downside is that the guns are too heavy for the crew to maneuver quickly, reducing accuracy. ES-006 3 3 L 4S,4L,4S
Ship 055 HMS Plantagenet 0 0 English Pirates of the Spanish Main 8 Common This ship gets +1 to her cannon rolls against Pirate ships. HMS Plantagenet is a small, mercurial ship able to sail in shallow waters and up streams. This pirate hunter is manned exclusively by men who have lost everything to pirates. ES-015 2 3 S,L 3S,3S
Ship 041 HMS Titan 0 0 English Pirates of the Spanish Main 17 Rare Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action HMS Titan, the largest English ship on the Spanish Main, is the only ship that has ever wounded the mysterious Revenant. Admiral Lord Battonbrig commands the Titan with iron discipline. ES-001 5 5 L 2S,2L,2L,2L,2S
Ship 054 HMS Wycliffe 0 0 English Pirates of the Spanish Main 9 Common Ramming cannot eliminate this ship's masts. HMS Wycliffe was constructed in the shipyards of Boston of incredibly strong American hardwoods. It is said that she can withstand being rammed by any ship on the Spanish Main. ES-014 3 3 L 2S,2L,2S
Ship GS-006 HMS Wycliffe 0 0 English Pirates of the Spanish Main 9 Limited Edition Ramming cannot eliminate this ship's masts. Unfortunately, the thick hull of the HMS Wycliffe matched the thick skull of her captain. He was stupid enough to boast that his ship could withstand anything the Revenant could throw at her. When HMS Wyclifee was recaptured, her captain's skull was found implanted into the base of the main mast, staring out across the ship's deck. GS-006 3 3 L 2S,2L,2S
Ship 075 L'Aguila 0 0 Spanish Pirates of the Spanish Main 12 Uncommon When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry. Under Capit?n Alarico Castro, "The Eagle" has earned a fearsome reputation. Castro's crew has perfected the art of ransacking and destroying their pirate enemies. It is rumored that he keeps a portion of the spoils hidden from Spain. SS-007 4 5 L 3S,2L,2L,3S
Ship 079 La Furia 0 0 Spanish Pirates of the Spanish Main 12 Common This ship eliminates two masts with one hit. Although "The Fury" was outfitted with the same cannons as the Asesino de la Nave, she does not perform as well at short range, a fact that can be attributed only to the quality of her gun crew. SS-011 2 3 L 3S,3S
Ship 073 La Joya del Sol 0 0 Spanish Pirates of the Spanish Main 12 Uncommon This ship gets +1 to her boarding rolls. An imposing armed merchant ship, "The Jewel of the Sun" can move quickly with a large cargo. Built by a consortium of merchants, she was outfitted with decent guns, but her crew is trained in little other than repelling boarders. SS-005 4 8 S,S 4S,4L,4L,4S
Ship 072 La Repulsa 0 0 Spanish Pirates of the Spanish Main 14 Rare This ship gets +1 to her cannon rolls for every friendly ship within S of her. "The Repulse" is a small but effective scout sloop. The confidence and performance of her small crew dramatically improve when she is part of a larger force. SS-004 1 2 S,L 3S
Ship 077 La Resolucion 0 0 Spanish Pirates of the Spanish Main 12 Uncommon Once per turn, this ship may randomly take one treasure from any ship she touches. Capitan Alberto Ladran was sent from the Castilian court in disgrace, his commission as capitan the only recognition of his years of royal service. He now uses the La Resolucian to prepare for his triumphant return to the royal court. SS-009 4 4 L 2S,3L,3L,2S
Ship GS-003 La Resolucion 0 0 Spanish Pirates of the Spanish Main 12 Limited Edition Once per turn, this ship may randomly take one treasure from any ship she touches. When the Revenant appeared, Capitan Alberto Ladron's crew was paralyzed by their superstitious fear. When El Fantasma offered to "borrow" the ship rather than destroy her, Ladron had no choice but to accede. El Fantasma used her to sneak into and sack the Spanish port of Cuba. True to his word, the apparition returned Ladron's ship with a handshake. Ladron now believes in ghosts - and his right hand is still numb. GS-003 4 4 L 2S,3L,3L,2S
Ship 070 La Santa Teresa 0 0 Spanish Pirates of the Spanish Main 9 Rare L range cannons cannot hit this ship. The crew of the Santa Teresa believe that their sloop is blessed by Teresa herself, for their luck has never run out. SS-002 1 1 S,L 2S
Ship 018 Longshanks 0 0 Pirates Pirates of the Spanish Main 6 Common This ship may never load the last treasure from an island. Although they are excellent gunners, the crew of the Longshanks do not coordinate well on any other tasks, including the gathering of treasure. PS-018 3 4 S,L 3S,3L,3S
Ship 024 Muerta de la Corona 0 0 Pirates Pirates of the Spanish Main 9 Common This ship gets +1 to her cannon rolls against Spanish ships. "Death to the Crown" was so named by Gaspar Zuan to appease his brother's bloodlust for the throne of Spain. PS-024 3 3 S,L 3S,3L,3S
Ship 006 Pandora 0 0 Pirates Pirates of the Spanish Main 12 Uncommon This ship gets +1 to her boarding rolls. Mastered by the mysterious and beautiful Crimson Angel, the Pandora spreads death and destruction. Unlike the evils spread by the mythological relic, however, Crimson Angel's plunderings are capricious: Some ships suffer only theft, while others are wiped out. PS-006 3 7 L 3S,3L,3S
Ship 081 Pescados de Plata 0 0 Spanish Pirates of the Spanish Main 8 Common Once per turn, this ship may move S after unloading cargo. The "Silver Fish" is fast and agile. Her crews are all ex?merchant sailors, and so they are expert cargo handlers SS-013 2 3 S,S 2S,2S
Ship 013 Raven's Neck 0 0 Pirates Pirates of the Spanish Main 12 Uncommon Once per turn, this ship may look at one face-down treasure on any island. The tall crows nests of the Raven's Neck provide excellent vantage points for the spotting of treasure and targets. PS-013 4 6 L 3S,2L,2L,3S
Ship 001 Revenant 0 0 Pirates Pirates of the Spanish Main 15 Rare Other ships do not block this ship's line of fire. The Revenant ("one who returns after death") is an appropriate name for the mysterious flagship of Capitan El Fantasma and his ghostly crew. PS-001 5 4 L 2L,2S,2S,2S,2L
Ship GS-001 Revenant 0 0 Pirates Pirates of the Spanish Main 15 Limited Edition Other ships do not block this ship's line of fire. Sailing out of the mist on moonless nights, the sight of the ghostly Revenant and the agonizing howls of El Fantasma and his inhuman crew have caused many ships to surrender without a shot being fired. GS-001 5 4 L 2L,2S,2S,2S,2L
Ship 007 Revenge 0 0 Pirates Pirates of the Spanish Main 11 Uncommon This ship gets +1 to her cannon rolls against English ships. The Revenge was known as HMS Sedgewick before she was liberated by Genny Gallows, who gave the ship a new purpose: sending the English to their maker. PS-007 4 4 L 4S,4L,4L,4S
Ship 023 Royal Fortune 0 0 Pirates Pirates of the Spanish Main 7 Common Spanish crew may use their abilities on this ship. The Royal Fortune seeks to deliver what her name implies. Manned by both buccaneers and ex-Spanish sailors, she preys on the royal fleets of all nations. PS-023 2 2 S,S 3S,3L
Ship 009 Sea Nymph 0 0 Pirates Pirates of the Spanish Main 11 Uncommon If derelict, this ship gains a base move of S. After Captain Jack Hawkins was "asked" to leave the Ballista, he worked his way back to prominence by taking the El Gama Larga, which he renamed the Sea Nymph as an insult to his former crew. PS-009 4 3 S,L 3S,3L,3L,3S
Ship 005 Shadow 0 0 Pirates Pirates of the Spanish Main 13 Uncommon This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Taking the El Aquilino?now renamed the Shadow?launched Calico Cat into prominence. How she managed to take such a large ship is still a mystery, but the Cat now has more firepower in her quest for revenge. PS-005 4 6 L 4S,4L,4L,4S
Ship 028 Silver Dagger 0 0 Pirates Pirates of the Spanish Main 11 Common This ship gets +L to her base move if she has all of her masts The Silver Dagger was taken from the Dutch near the island of St. Barts. She is swift when undamaged, but slothful when wounded. To prevent being slowed, she has excellent cannons stolen from the Spanish PS-028 3 4 S 3S,3S,3S
Ship 010 Silverback 0 0 Pirates Pirates of the Spanish Main 12 Uncommon L range cannons cannot hit this ship. Captain Luc de Card won the Silverback in a card game. Ironically, he later lost the French warship when he bet three kings against a full house. He remarked ruefully that he should have known better than to depend on kings, of all people. PS-010 3 3 L 2S,4L,2S
Ship 002 Snipe 0 0 Pirates Pirates of the Spanish Main 6 Rare L range cannons cannot hit this ship. The Snipe is a fast and agile sloop whose speed is her best defense. Jack Hawkins used the Snipe to capture the Sea Nymph. PS-002 1 1 S,L 3S
Ship GS-002 Snipe 0 0 Pirates Pirates of the Spanish Main 6 Limited Edition L range cannons cannot hit this ship. The Snipe fell prey to the Revenant and became part of the ghost fleet until liberated by Jack Hawkins, who had other plans for her. GS-002 1 1 S,L 3S
Ship 011 The Darkhawk II 0 0 Pirates Pirates of the Spanish Main 10 Uncommon This ship's base move becomes S when she reaches her cargo limit. The El P?jaro Relleno was Master Bianco's favorite ship before she was captured. He once said, "Given time, I could hide most of Spain in her enormous hold." PS-011 4 8 L 2S,3L,3L,2S
Ship 016 The Recreant 0 0 Pirates Pirates of the Spanish Main 9 Uncommon Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Sailed by a crew of buccaneers who became sharpshooters while hunting illegal game, the Recreant prefers to first eliminate enemy officers in a fight to reduce her prey's effectiveness. PS-016 3 4 L 2S,2S,2S
Ship 017 Treachery 0 0 Pirates Pirates of the Spanish Main 5 Common English ships get +1 to their cannon rolls against this ship. The Treachery earned her name and the eternal hatred of Her Majesty's Navy when she "guided" the fleet over a reef that splintered their hulls. Her crew later returned and looted the wrecked ships. PS-017 2 3 S,S 3L,3L
Ship 027 Venture 0 0 Pirates Pirates of the Spanish Main 4 Common This ship sinks when her last mast is eliminated. Nothing ventured, nothing gained. The Venture carries more gunpowder than she should in order to double pack her guns for better range. But that makes her a potential fireworks display. PS-027 2 2 S,S 3S,3L
Ship 014 Windjammer 0 0 Pirates Pirates of the Spanish Main 9 Uncommon Forts cannot shoot at this ship. The Windjammer's nimble nature makes her a tough target, but at the cost of reduced firepower. PS-014 3 3 S,L 3S,2L,3S
Ship 004 Zephyr 0 0 Pirates Pirates of the Spanish Main 5 Rare This ship gets +1 to her boarding rolls. The Zephyr was the sloop that Calico Cat stole from Havana. Her crew is made up of the most deadly fighters Havana''s slums have ever produced. PS-004 1 1 L,L 4S
Crew EC-001 Admiral Morgan 0 0 English Pirates of the Spanish Main 5 Rare Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Henry Morgan was once a feared buccaneer. Sailing under letters of marque from Sir Myngs and Governor Modyford, he became wealthy by sacking Spanish Caribbean towns. Governor Lynch sent him to England to stand trial for his crimes, but instead he was knighted and made admiral of all the English fleets on the Spanish Main. null null N/A
Crew SC-006 Almirante Devante del Nero 0 0 Spanish Pirates of the Spanish Main 3 Common This ship gets +1 to her cannon rolls against Pirate ships. Almirante del Nero, commander of the Armada de Barlavento, is a man driven almost mad by his zeal to rid the Spanish Main of pirates. To fail will be to fail his duty to God. His vision is so singular that he even secretly corresponds with his nation's enemy, Governor Lynch of Jamaica. null null N/A
Crew SC-009 Bianco's Haulers 0 0 Spanish Pirates of the Spanish Main 3 Common This ship may unload cargo at your home island if she's within S of it. Master Bianco has a small fleet that shuttles his secret stores from the ships in the middle of the night. The strong backs and iron arms of his Haulers help to move the cargo quickly by rowboat and to defend it from curious eyes and meddling hands. null Master Bianco N/A
Crew EC-009 Brother Virgil 0 0 English Pirates of the Spanish Main 3 Common Crew of any nationality may use their abilities on this ship. Brother Virgil has been a spiritual guide to island natives for many years. No one knows exactly which holy order he belongs to, but it apparently does not require a vow of poverty: The affable monk has grown rich from "gifts" received for placing crew on ships. null Countess Diane Doone N/A
Crew PC-001 Calico Cat 0 0 Pirates Pirates of the Spanish Main 3 Rare Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Calico Cat (real name rumored to be Catherine) got her start only recently by stealing a Spanish sloop from Havana. She leads her crew with a dazzling smile that belies her deadly determination. Her anonymous past cannot hide her suffering, and she intends to make the crowns of Europe suffer as well. null null N/A
Crew EC-CO Cannoneer 0 0 English Pirates of the Spanish Main 1 Uncommon Once per turn, one of this ship's cannons may shoot again if it misses. null null N/A
Crew PC-CO Cannoneer 0 0 Pirates Pirates of the Spanish Main 1 Uncommon Once per turn, one of this ship's cannons may shoot again if it misses. null null N/A
Crew SC-CO Cannoneer 0 0 Spanish Pirates of the Spanish Main 1 Uncommon Once per turn, one of this ship's cannons may shoot again if it misses. null null N/A
Crew SC-001 Capitan Alarico Castro 0 0 Spanish Pirates of the Spanish Main 3 Rare Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Castro is a dedicated man, but ultimately not to Spain. He "overcame" his Moorish heritage to rise to the top of the Spanish Navy, but he plots against every Castilian who has wronged him. Castro does his duty, but he patiently waits to make his move. null Castro's Loyalists N/A
Crew EC-CA Captain 0 0 English Pirates of the Spanish Main 3 Uncommon This ship may move and shoot using the same move action. null null N/A
Crew PC-CA Captain 0 0 Pirates Pirates of the Spanish Main 3 Uncommon This ship may move and shoot using the same move action. null null N/A
Crew SC-CA Captain 0 0 Spanish Pirates of the Spanish Main 3 Uncommon This ship may move and shoot using the same move action. null null N/A
Crew PC-002 Captain Blackheart 0 0 Pirates Pirates of the Spanish Main 5 Rare This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action. Angus Skyme came to the Spanish Main in the brig of HMS Prudence. He escaped the gallows and gathered the roughest crew in the Caribbean. Blackheart shows no quarter to his victims or crew, and he has killed many of both for his amusement and profit. He still bears the scar from the duel he fought with Hawkins over Lady Arcadia de Sol. null null N/A
Crew PC-004 Captain Jack Hawkins 0 0 Pirates Pirates of the Spanish Main 4 Common This ship may move and shoot using the same move action. On the turn this ship is pinned, eliminate one crew from the enemy ship. Hawkins was an expert marksman and poacher until he was caught and shipped to Port Royal as an indentured servant. Blackheart liberated Hawkins when he sacked Port Royal, and the pair was dynamic until a dispute over Lady Arcadia de Sol. Hawkins won the girl, but also a powerful enemy. null Skyme the Monkey N/A
Crew EC-003 Carbon Charlie 0 0 English Pirates of the Spanish Main 3 Common When this ship is docked at your home island, you may eliminate one treasure. It becomes a cannon that can be eliminated only when the ship sinks. Always covered in soot from his forge, "Carbon Charlie" makes some of the finest firearms in the world. His crowning achievement?the secret of which he will likely take to the grave?is the world's largest cannon. null Powder Pete N/A
Crew SC-007 Castro's Loyalists 0 0 Spanish Pirates of the Spanish Main 4 Uncommon This ship gets +1 to her boarding rolls. Over the years, Capit?n Castro has surrounded himself with loyal crew. They are hardened men who fight well and don't question their orders, and Castro is betting on that when the time comes to change flags. null Captain Alarico Castro N/A
Crew SC-012 Comandante Antonio de Silva 0 0 Spanish Pirates of the Spanish Main 2 Common Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. As a King's Marine, de Silva was once one of Spain's top musketeers. When he lost his right eye to a grape-shot volley fired by Christopher Myngs' ship, he feared for his career. But he learned to shoot all over again, vowing revenge on Myngs, his pirates, and all English. null null N/A
Crew SC-002 Comandante Luys de Alva 0 0 Spanish Pirates of the Spanish Main 3 Rare This ship gets +1 to her cannon rolls against English ships. Some say that de Alva's influential parents are the reason for his rapid climb in the Spanish Navy; these people do not know de Alva. His singular vision is to rid the Spanish Main of foreign holdings, starting with the English and the pirates they sponsor. De Alva's biggest weakness is becoming too "involved" with his "prizes." null null N/A
Crew EC-012 Commodore Temple 0 0 English Pirates of the Spanish Main 6 Common You own any derelict this ship explores; both ships become docked at your home island. Temple is the second son of an English nobleman in Ireland. Many say that his success has been greased with the blood of men he throws into hopeless situations and deadly boarding actions. His only weakness is his infatuation with the lovely Countess Doone. null null N/A
Crew EC-006 Countess Diana Doone 0 0 English Pirates of the Spanish Main 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Countess Doone is the sweet-talking belle of English Caribbean society. Her dark secret is that she was actually shipped to the Spanish Main as an Irish indentured servant. When her ship was attacked by pirates, she took advantage of the chaos to take the possessions and personality of a rich young lady who no longer "needed" them. She has spellbound the Jamaican royal court ever since. null null N/A
Crew PC-007 David 'Bones' Wiley 0 0 Pirates Pirates of the Spanish Main 3 Common Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. Wiley was raised and groomed for command by the dread pirate Rodriguez. When Rodriguez was killed in combat, Wiley was paralyzed by his new post. So he carved two dice out of Rodriguez's skull, allowing his mentor to guide him even in death. null null N/A
Crew PC-003 El Fantasma 0 0 Pirates Pirates of the Spanish Main 4 Common This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Sailing into and out of the mists, El Fantasma uses stealth as his major weapon. None know for sure whether he and his crew are even human ? they seem to appear and disappear at will and are almost impossible to hit with cannons. null null N/A
Crew GC-001 El Fantasma 0 0 Pirates Pirates of the Spanish Main 3 Limited Edition This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Some claim that El Fantasma is nothing but a clever captain with a bag of tricks, but they have never seen right through him as he screamed like a banshee while cutting a man in two. That kind of thing makes you believe in the supernatural! null null N/A
Crew EC-EX Explorer 0 0 English Pirates of the Spanish Main 1 Common This ship may dock and explore a wild island using the same move action. null null N/A
Crew PC-EX Explorer 0 0 Pirates Pirates of the Spanish Main 1 Common This ship may dock and explore a wild island using the same move action. null null N/A
Crew SC-EX Explorer 0 0 Spanish Pirates of the Spanish Main 1 Common This ship may dock and explore a wild island using the same move action. null null N/A
Crew SC-005 Fernando Sanchez 0 0 Spanish Pirates of the Spanish Main 5 Common This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Sanchez uses information smuggled to him by Nemesio Diaz to raid enemy ports when they are most laden with gold. Sanchez has put a price on Hawkins' head for tricking his galleon onto a reef, and he's doubled that price for Hawkins' monkey, Skyme. His expensive hatred of the monkey remains unexplained. null Nemesio Diaz N/A
Crew PC-008 Fidel Zuan 0 0 Pirates Pirates of the Spanish Main 2 Common This ship gets +1 to her cannon rolls against Spanish ships. Fidel Zuan loves his brother, Gaspar. He reminded himself of that every day he rotted in a Spanish prison. After finally freeing him, his brother "explained" that Fidel had been falsely accused and wrongfully imprisoned. Fidel now fights the Spanish like the devil himself. null Gaspar Zuan N/A
Crew PC-012 Gaspar Zuan 0 0 Pirates Pirates of the Spanish Main 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Gaspar was given the El Picador by Spain to hunt English pirates, and his brother Fidel was kept hostage to ensure his return. But Gaspar betrayed them both by attacking the Spanish treasure fleet. Gaspar can talk anyone into joining him, even his brother. One day his lies will catch up with him, but that day is not today. null Fidel Zuan N/A
Crew PC-005 Genny Gallows 0 0 Pirates Pirates of the Spanish Main 3 Common One of this ship's treasures is worth +2 gold when she docks at your home island. Captain Gallows has hated England since the day she watched her father's neck stretched. She will attack any ship, but relishes hurting England the most. Her crew would follow her to the gates of hell, both because of her leadership and her connections on the Spanish Main. null Genny's Red Rampage N/A
Crew PC-011 Genny's Red Rampage 0 0 Pirates Pirates of the Spanish Main 3 Common This ship gets +1 to her boarding rolls. Genny Gallows' crew have been known to kill each other for the right to wear cloth torn from the curtains of the Red Curtain bordello, which signifies membership in the Red Rampage boarding party. Rumor is that the banshees who survive a tour are treated to a night at the Red Curtain. null Genny Gallows N/A
Crew PC-006 Ghost Crew 0 0 Pirates Pirates of the Spanish Main 6 Common This ship's crew cannot be eliminated unless she sinks. Some say the Ghost Crew are damned men cursed to sail these waters until they send enough souls to hell to get theirs back. Others say that El Fantasma and his crew are human, just tricky enough to terrify their opponents before they fire the first shot. null null N/A
Crew GC-003 Ghost Crew 0 0 Pirates Pirates of the Spanish Main 6 Limited Edition This ship's crew cannot be eliminated unless she sinks. Some tales say that the ranks of the ghost crew grow with every sailor their slaughter, because the only way out of the purgatory they find themselves in is to find souls to take their places. null null N/A
Crew SC-011 Gonzalo Mora 0 0 Spanish Pirates of the Spanish Main 2 Common When this ship hits another ship, you choose which mast is eliminated. Capit?n Mora is a shark who prefers surgical strikes to the blundering tactics of the English. His instincts about the weak spot of a fleet or ship are amazing, allowing his gunners to do more damage with a single shot than other crews might do with several broadsides. null null N/A
Crew EC-005 Governor Lynch 0 0 English Pirates of the Spanish Main 3 Common This ship gets +1 to her cannon rolls against Pirate ships. Lynch hates pirates with a passion that defies reason. He despises Morgan for being a pirate and Myngs and Modyford for sullying the crown of England by associating with them. He often leads his fleets in pirate-hunting expeditions. null Lynch's Noose N/A
Crew EC-HM Helmsman 0 0 English Pirates of the Spanish Main 2 Uncommon This ship gets +S to her basic move. null null N/A
Crew PC-HM Helmsman 0 0 Pirates Pirates of the Spanish Main 2 Uncommon This ship gets +S to her basic move. null null N/A
Crew SC-HM Helmsman 0 0 Spanish Pirates of the Spanish Main 2 Uncommon This ship gets +S to her basic move. null null N/A
Crew SC-008 Joaquin Vega 0 0 Spanish Pirates of the Spanish Main 4 Uncommon This ship ignores the first hit she takes each turn as long as she has all of her masts. Joaquin Vega is a master blacksmith. His swords rival those of Castile, and his ship armor is unparalleled the world over. null Master Gunner Rogelio Vazquez N/A
Crew PC-010 Lucky the Parrot 0 0 Pirates Pirates of the Spanish Main 1 Common Once per turn, this ship may look at one face-down cargo on any ship. Bones often has Lucky fly to a ship to see what she holds. When Lucky returns, it uses its claws to "roll" dice into a stein, determining if the ship will be spared or pursued. Potential victims know that to shoot at Lucky would result in Wiley killing them and everyone they've ever met, so they leave their fate to the dice. null David ''Bones'' Wiley N/A
Crew EC-010 Lynch's Noose 0 0 English Pirates of the Spanish Main 4 Common This ship gets +1 to her boarding rolls. The Noose is a special unit of the King's Marines that specializes in the bloody business of boarding actions. These men are the most loyal to Governor Lynch and his quest to rid the Caribbean of pirates. null Governor Lynch N/A
Crew SC-004 Master Bianco 0 0 Spanish Pirates of the Spanish Main 3 Common This ship gets +1 cargo spaces. This crew takes up no cargo space. This quiet, unassuming man is in demand for his unrivaled cargo-packing efficiency. But only Capit?n Castro knows that Bianco always packs away something extra for himself. Bianco knows that Castro will one day require payment for his secrecy. null Bianco's Haulers N/A
Crew SC-003 Master Gunner Rogelio Vazquez 0 0 Spanish Pirates of the Spanish Main 5 Common All of this ship's cannons have L range. Vazquez can hit a wine glass with a cannonball at 500 yards. He secretly desires to own a weapon made by the master himself, Charles Southwyn, so he searches through every treasure haul, looking for items made by the English legend. null Joaquin Vega N/A
Crew EC-MU Musketeer 0 0 English Pirates of the Spanish Main 3 Common This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). null null N/A
Crew PC-MU Musketeer 0 0 Pirates Pirates of the Spanish Main 3 Common This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). null null N/A
Crew SC-MU Musketeer 0 0 Spanish Pirates of the Spanish Main 3 Common This ship gains one cannon that may not have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast). null null N/A
Crew EC-007 Myngs Marauders 0 0 English Pirates of the Spanish Main 3 Common Other ships do not block this ship's line of fire. Myngs' most-trusted men have been with him since he was captain of the 52-gun Marston Moor. They are well trained and have deadly aim. null null N/A
Crew SC-010 Nemesio Diaz 0 0 Spanish Pirates of the Spanish Main 5 Common Once per turn, cancel the ability of one crew or ship within S of this ship. Nemesio Diaz (aka William Cob, Jean Parisot la Valette, and Michel van Horn) is a true son of Spain, but he spends most of his time spying on the aristocracy of Spain's enemies. He works to defeat any who would plunder the riches that are Spain's by papal decree; that is, all of the Americas. null Fernando Sanchez N/A
Crew EC-OA Oarsman 0 0 English Pirates of the Spanish Main 1 Common If derelict, this ship gains a base move of S. This crew takes up no cargo space. null null N/A
Crew PC-OR Oarsman 0 0 Pirates Pirates of the Spanish Main 1 Common If derelict, this ship gains a base move of S. This crew takes up no cargo space. null null N/A
Crew SC-OA Oarsman 0 0 Spanish Pirates of the Spanish Main 1 Common If derelict, this ship gains a base move of S. This crew takes up no cargo space. null null N/A
Crew EC-011 Powder Pete 0 0 English Pirates of the Spanish Main 2 Common One of this ship's treasures is worth +1 gold when she docks at your home island. Pete is Carbon Charlie's right-hand man?mostly because he caused Charlie to lose his right arm! Powder Pete knows how to turn cannons into gold and, when they have it, gold into more gold. null Carbon Charlie N/A
Crew PP375 Scrye the Explorer 0 0 English Pirates of the Spanish Main 1 Limited Edition null null N/A
Crew EC-SW Shipwright 0 0 English Pirates of the Spanish Main 2 Common This ship may repair at sea or at any island. null null N/A
Crew PC-SW Shipwright 0 0 Pirates Pirates of the Spanish Main 2 Common This ship may repair at sea or at any island. null null N/A
Crew SC-SW Shipwright 0 0 Spanish Pirates of the Spanish Main 2 Common This ship may repair at sea or at any island. null null N/A
Crew EC-002 Sir Christopher Myngs 0 0 English Pirates of the Spanish Main 3 Rare Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Myngs was sent to the Spanish Main to remove the Spanish. As usual, however, he wasn't given enough ships to do the job, so he pioneered the English-buccaneer fleet. He personally led the largest of these fleets against the Spanish and Dutch. null Myng's Marauders N/A
Crew PC-009 Skyme the Monkey 0 0 Pirates Pirates of the Spanish Main 2 Common Once per turn, this ship may randomly take one treasure from any ship she touches. Lady Arcadia de Sol gifted this monkey to Jack after he saved her from Blackheart. Jack renamed him Skyme in honor of his old partner, but wishes that he hadn't: The monkey seems to have picked up some of Blackheart's more evil mannerisms. null Captain Jack Hawkins N/A
Crew EC-004 Thomas Gunn the Elder 0 0 English Pirates of the Spanish Main 3 Common This ship gets +1 to her cannon rolls against Spanish ships. Gunn's family was sailing to Jamaica when the Spanish warship El Tir?n attacked. His wife was killed, and Capit?n de Alva took Gunn's 18-year-old daughter, Catherine, hostage. Gunn sold his soul to the navy for ransom money, but Spain denies any knowledge of her. null Thomas Gunn the Younger N/A
Crew EC-008 Thomas Gunn the Younger 0 0 English Pirates of the Spanish Main 5 Common This ship may move and shoot using the same move action, plus. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Gunn became a marine in His Majesty's Navy to seek revenge on the Spanish for his mother's death and sister's abduction, and he becomes more convinced every day that pirates deserve to die. His marksmanship is famous on the Main, as is his pension for keeping to himself. null Thomas Gunn the Elder N/A
Ship 011 Adventure 0 0 Pirates Pirates of the Crimson Coast 9 Common Schooner. This ship gets +1 to her boarding rolls. Captain Devereaux is so obsessed with finding an artifact called the "Eye of the Dragon" that he has threatened to keel-haul any crew who pockets even a tiny trinket from a boarded ship. 011 3 5 L 3S,3L,3S
Ship 009 Amity 0 0 Pirates Pirates of the Crimson Coast 12 Uncommon Ghost Ship The Amity left England bound for the West Indies, but she never arrived. If this is the same ship, it's a pretty safe bet that she doesn't have the same crew. 009 3 4 S,S,S 5S,5S,5S
Ship 006 Arabella 0 0 Pirates Pirates of the Crimson Coast 11 Uncommon Ramming cannot eliminate this ship's masts. Captain Barton named the Arabella after his former mother-in-law, a woman whose corset stays were reportedly as sturdy as the ship's masts. 006 4 4 S,S 4S,3L,3L,4S
Ship 015 Bonnie Liz 0 0 Pirates Pirates of the Crimson Coast 8 Common English crew may use their abilities on this ship. Sailing under the secret patronage of Countess Doone, the commander of the Bonnie Liz is a relatively patriotic man who charges far less ransom for English prisoners than for others. 015 2 5 S,L 3S,3S
Ship 005 Cassandra 0 0 Pirates Pirates of the Crimson Coast 11 Uncommon Once per turn, this ship may look at one face-down cargo on any ship. Crimson Angel is fond of ancient history, so a ship called the Cassandra suits her nicely. She believes that coupling this four-masted beauty with the Pandora will give her a leg up on the competition. 005 4 6 S,S 4S,4L,4L,4S
Ship 014 Charles 0 0 Pirates Pirates of the Crimson Coast 9 Common If this ship has a Captain crew, she gets +1 to her cannon rolls. These pirates describe themselves as loyal English privateers and have been heard shouting "Long live the king!" in battle?despite having no reservations about firing on English ships. 014 2 4 S,S 4L,4S
Ship 001 Deliverence 0 0 Pirates Pirates of the Crimson Coast 19 Rare Ghost Ship Damned souls are condemned to the Deliverance,where they commit the same atrocities that doomed them in life. This spectral ship is commanded by Wraith?an entity whose malice rivals that of the Devil. 001 5 4 S,L 3S,3L,3L,3L,3S
Ship 013 Duke 0 0 Pirates Pirates of the Crimson Coast 15 Common Schooner. L-range cannons cannot hit this ship. Distinguished by her black hull and low profile, the agile Duke excels at frustrating long-range cannons. Calico Cat covets the vessel, and Jack Hawkins wants it only because she does. 013 3 3 S,L 3S,3L,3S
Ship 004 Eagle 0 0 Pirates Pirates of the Crimson Coast 9 Uncommon Spanish ships get +1 to their cannon rolls against this ship. As soon as marauding pirates dispatched the crew of L'Aquila, they raided Captain Alarico Castro's private supply of amontillado, the famed Spanish sherry. 004 4 5 L 3S,2L,2L,3S
Ship 049 El Argonauta 0 0 Spanish Pirates of the Crimson Coast 15 Rare Broadsides Attack The crew of The Argonauta believe their ship's name to be a curse. Perhaps because the crew identifies with the Argonauts of legend, their skills are well-honed, allowing them to destroy a target ship with a single salvo. 049 5 5 L 4S,4L,4L,4L,4S
Ship 056 El Monta?ez 0 0 Spanish Pirates of the Crimson Coast 9 Common Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. The capit?n of El Monta?ez is an enterprising man. He reasons that sometimes it's better to barter than fight, a philosophy his crew appreciates when they see the shiny doubloons stored in the hold. 056 2 3 S,S 2S,2S
Ship 048 El Neptuno 0 0 Spanish Pirates of the Crimson Coast 12 Rare You may double the range of this ship's cannons each turn, but you must roll a 6 to hit. The flagship of El Duque Rafael de Moreno y Rivera, El Neptuno is a tightly run ship. But out of their master's sight, the devout Catholic crew readily petitions the sea god to guide their cannonballs to the target. 048 5 5 S,S 4L,4L,4L,4L,4L
Ship 052 El Rayo 0 0 Spanish Pirates of the Crimson Coast 17 Uncommon This ship gets +1 to her cannon rolls for every friendly ship within S of her. Built as sister ships, El Trueno (Thunder) and El Rayo (Lightning) made a deadly combination, with both ships' crews performing better when the other was there for support. El Trueno disappeared about six months ago. 052 3 3 S,L 4S,4S,4S
Ship 055 El San Francisco 0 0 Spanish Pirates of the Crimson Coast 8 Common When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry. If it takes a thief to catch a thief, such may be the case with the captain and crew of El San Francisco, for they seem unnaturally gifted at relieving pirates of their stolen booty. 055 2 5 S,S 2L,2S
Ship 057 El San Salvador 0 0 Spanish Pirates of the Crimson Coast 8 Common Schooner. Forts cannot hit this ship. The mute capit?n has trained his crew to work in complete silence. That quality, added to the schooner's sleek design, fuels the rumor that the ship can transform into a bird to slip past its enemies. 057 2 3 S,L 2S,2S
Ship 019 Fancy 0 0 Pirates Pirates of the Crimson Coast 5 Rare You may double the range of this ship's cannons each turn, but you must roll a 6 to hit. To keep his crew sharp, Captain Harrison has his crew practice on larger, less-agile ships like Ville de Paris, which he would love to wrest from the simpering Phillipe du Brissac. 019 1 2 S,L 3L
Ship 012 Gilded Monkey 0 0 Pirates Pirates of the Crimson Coast 11 Common Schooner. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. The captain of the Gilded Monkey has trained Skyme to gibber at the crew to make them load loot faster. Anyone who defies the creature usually finds an unwelcome deposit in his hammock. 012 3 4 L 4S,2L,4S
Ship 035 HMS Ajax 0 0 English Pirates of the Crimson Coast 12 Uncommon Broadsides Attack Captain Maschile benefits from the rigorous training provided by Captain Blake to his crew, many of whom sailed with Blake--until they won assignment to another ship. He relies less on the lash, but has maintained his crew's deadly skill at broadsides. 035 3 4 S,S 3S,3L,3S
Ship 040 HMS Alexander 0 0 English Pirates of the Crimson Coast 8 Common This ship gets +1 to her cannon rolls against French ships. The captain of the Alexander looks for skill and experience in his crew, but also for a hatred of the French that matches the intensity of his own. 040 2 4 S,L 3S,3S
Ship 038 HMS Cumberland 0 0 English Pirates of the Crimson Coast 5 Common Pirate ships get +1 to their cannon rolls against this ship. The pirate Joffrey Flores stole the Cumberland from the Crown, and she was stolen from him by the Calico Cat, who returned the ship to the Crown in exchange for an imprisoned member of her crew. Flores has offered a reward to the pirate who can sink her for good. 038 2 4 L 2S,2L
Ship 039 HMS Gibraltar 0 0 English Pirates of the Crimson Coast 12 Common This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. HMS Gibraltar is a slyly humorous nickname given to it by her crew. The "Rock" is currently the fastest ship in the fleet and uses its speed and stealth to great effect against the Spanish. 039 2 3 S,S,S 2S,2S
Ship 032 HMS Goliath 0 0 English Pirates of the Crimson Coast 13 Rare This ship gets +1 to her cannon rolls against French ships. The Goliath suffered a humiliating defeat at the hands of the French on her maiden voyage, and so Captain Sinclair and the crew have sworn to avenge the honor of their beloved ship. 032 5 5 L 3S,3L,3L,3L,3S
Ship 041 HMS Lady Provost 0 0 English Pirates of the Crimson Coast 13 Common Schooner. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Captain DeLancey's decision to name his schooner for his married mistress, Lady Provost Helena Morency, caused such a scandal in England that he was forced to leave the continent. 041 2 6 S,L 4S,4S
Ship 034 HMS London 0 0 English Pirates of the Crimson Coast 11 Uncommon When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry. Much of the London's crew was pressed into service from among the brawny stevedores working the London docks, hence their skill and speed in loading their ship with captured booty. 034 4 4 S,S 2S,2L,2L,2S
Ship 036 HMS Lord Lineton 0 0 English Pirates of the Crimson Coast 14 Common Schooner. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Made in the Americas, this new schooner design is among the fastest on the Crimson Coast. The HMS Lord Lineton excels at disguising herself to look like whatever she is not. 036 3 3 L 2S,2L,2S
Ship 037 HMS Sultan 0 0 English Pirates of the Crimson Coast 13 Common Schooner. All of this ship's cannons have L range. HMS Sultan's gunnery crews were all hand-trained by Weaponsmaster Charles Southwyn, which guarantees they know how to get the most out of the cannons he designed. 037 3 5 L 3S,3S,3S
Ship 042 HMS Swiftsure 0 0 English Pirates of the Crimson Coast 10 Rare L-range cannons cannot hit this ship. Originally owned as a private yacht by the Owen family, the HMS Swiftsure was the price of Gryffin's commission in the Royal Navy. The Swiftsure is a flush-decked sloop, difficult for other ships to target at long range. 042 1 2 L,L 2S
Ship 033 HMS Viceroy 0 0 English Pirates of the Crimson Coast 11 Uncommon This ship cannot be pinned. Bitter experience taught Captain Williams to never let his ship become entangled by a pirate or enemy ship, so he outfits every crewman with a hatchet and standing orders to abandon all other duties to use them as needed. 033 4 4 L 3S,3L,3L,3S
Ship 079 L'Amazone 0 0 French Pirates of the Crimson Coast 9 Common This ship gets +1 to her cannon rolls against Spanish ships. Capitaine de Heiron believes, as did his Norman ancestors, that everything in Spain actually belongs to France, and it is his duty to ensure that the stolen property is returned to its original owner. 079 2 4 S,L 3S,4S
Ship 081 L'Artesien 0 0 French Pirates of the Crimson Coast 8 Rare Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. Some members of L'Artesien's crew know a little too much about piracy, though none have breached protocol. But Amiral Dupuy knows that Monsieur LeNoir has been leaving the ship at odd hours of the night. 081 1 4 S,S,S 4S
Ship 073 L'Auguste 0 0 French Pirates of the Crimson Coast 13 Uncommon This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. The haughty L'Auguste will sail into any port?even the heavily gunned El Castillo del Infanta?and take whatever she wants, ignoring minor matters such as allegiance. 073 3 4 S,S 4S,2L,4S
Ship 069 L'Hercule 0 0 French Pirates of the Crimson Coast 22 Uncommon This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. The crew of L'Hercule wrestle to determine the "Strongest Man Aboard" for the duration of that tour of duty. Bo'sun Bertrand le Geant is prepared to defend his title against all comers. 069 4 3 S,S 3S,2L,2L,3S
Ship 078 L'Intrepide 0 0 French Pirates of the Crimson Coast 5 Common English ships get +1 to their cannon rolls against this ship. The English reserve a special hatred for L'Intrepide, who true to her name goes where others fear to tread?most especially among English Royal fleet. 078 2 4 S,L 3S,3S
Ship 074 L'Orient 0 0 French Pirates of the Crimson Coast 10 Common Schooner. Forts cannot hit this ship. Rumor has it that "Cold Draft" ArathiIel protects L'Orient using a Chinese talisman, but no one knows for sure?she's never been boarded, and asking Starcher about it would be unwise. 074 3 3 L 3S,3L,3S
Ship 054 La Bahama 0 0 Spanish Pirates of the Crimson Coast 12 Common Schooner. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. The schooner La Bahama can dance across shoals that would bottom out larger, heavier ships, giving her the advantage when sailing among the hundreds of small islands in search of the legendary Gold Coral Caves. 054 3 3 L 4S,4S,4S
Ship 076 La Cleopatre 0 0 French Pirates of the Crimson Coast 12 Common Schooner. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Gossipmongers claim that the ship's startlingly lifelike figurehead, modeled after the famous queen of Egypt, is instead based on Vicomtesse de Richelieu, who posed for the sculptor. 076 3 3 L 2S,3L,3S
Ship 065 La Magnifique 0 0 French Pirates of the Crimson Coast 17 Rare Broadsides Attack Not every ship can live up to the name "La Magnifique," but with Capitaine de St. Croix in command, this ship is just that?nigh invincible when delivering a full cannon barrage. 065 5 6 L 3S,3L,3L,3L,3S
Ship 007 La Morte de Yarborough 0 0 Pirates Pirates of the Crimson Coast 10 Uncommon On the turn this ship is pinned, eliminate one crew from the enemy ship. While some pirates fly the skull and crossbones out of style, the crew of La Morte do so out of substance. After one of their own was killed savagely, they now feel it is their right that their hostages often have "accidents" right after their ransoms are paid. 007 3 4 L 2L,3S,3S
Ship 068 La Possession 0 0 French Pirates of the Crimson Coast 13 Uncommon If this ship has a Captain crew, she gets +1 to her cannon rolls. First Mate Claude Sevigny is an imposing man, both intellectually and physically. His vast maritime knowledge comes not from study but from experience sailing among the hundreds of islands under flags with fewer colors than France's. 068 4 4 S,S 3S,3L,3L,3S
Ship 077 La Provence 0 0 French Pirates of the Crimson Coast 8 Common When this ship hits another ship, you choose which mast is eliminated. Amiral Dupuy spends long hours determining the best angles of attack. He is particularly adept at using La Provence's guns to cripple ships resistant to ramming, such as El Leon. 077 2 3 S,L 2S,2S
Ship 058 La Rosario 0 0 Spanish Pirates of the Crimson Coast 6 Rare This ship cannot be pinned. La Rosario nimbly dodges the attempts of enemy ships to pin her, a skill perhaps inspired by the dashing young captain's relationship with the lovely Lady Arcadia de Sol. 058 1 2 S,S,S 3S
Ship 050 La Santa Ana 0 0 Spanish Pirates of the Crimson Coast 12 Uncommon This ship gets +1 to her cannon rolls against French ships. While on pirate patrol along the Crimson Coast, the virulently anti-French crew nearly mutinied in order to force the captain to abandon the pirate ship they were chasing and pursue a French target instead. 050 4 6 S,S 4S,4L,4L,4S
Ship 053 La Trinidad 0 0 Spanish Pirates of the Crimson Coast 9 Uncommon On the turn this ship is pinned, eliminate one crew from the enemy ship. The captain of La Trinidad benefits from a secular trinity formed of himself, Master Bianco, and Countess Amore to smuggle artifacts, rare woods and treasure along the Monkey River. 053 3 4 L 4S,4L,4S
Ship 002 La Victoire 0 0 Pirates Pirates of the Crimson Coast 14 Rare French crew may use their abilities on this ship. Le Requin's language skills and treacherous use of flags conspire to lure other ships into La Victoire's net, though he is almost chivalric toward those who serve France?after all, they are countrymen! 002 5 6 L 2S,3L,3L,3L,2S
Ship 066 La Ville de Paris 0 0 French Pirates of the Crimson Coast 16 Rare This ship ignores the first hit she takes each turn as long as she has all of her masts. Like a true Parisian lady of fashion, La Ville de Paris usually dismisses the first insult from an opposing ship?but woe betide the foe who presumes to fires a second shot! 066 5 5 S 2S,2L,2L,2L,2S
Ship 072 Le Marseillais 0 0 French Pirates of the Crimson Coast 14 Uncommon When touching a Pirate ship, this ship may load as much of that ship's treasure as she can carry. Chef Perier believes that garlic cures anything?even scurvy?so the crew of the jaunty Le Marseillais are known for the distinctive odor that rises as they sweat from loading treasure. 072 3 4 S,L 2L,3S,3S
Ship 083 Le Colibri 0 0 French Pirates of the Crimson Coast 7 Rare L-range cannons cannot hit this ship. Le Colibri flits about the sea just like her hummingbird namesake. Capitaine Arnaud, the Hag of Tortuga's godson, knows the currents and winds better than any other French-born captain in the fleet. 083 1 3 S 3S
Ship 067 Le Dauphin Royal 0 0 French Pirates of the Crimson Coast 14 Rare This ship gets +1 to her cannon rolls against English ships. Le Dauphin Royal carries both the name and the patronage of the royal family, and her loyal crew take seriously their responsibility of maintaining the honor of the nation. 067 5 5 L 3S,2L,2L,2L,3S
Ship 071 Le Duc de Bourgogne 0 0 French Pirates of the Crimson Coast 11 Uncommon This ship gets +1 to her cannon rolls against Pirate ships. The crew of Le Duc de Bourgogne claim to have sunk more pirate ships than any other vessel on the Crimson Coast. Pirate captains everywhere yearn to sink the ship?with her crew tied to their own cannons. 071 3 4 S,S 3L,3S,3S
Ship 080 Le Mercure 0 0 French Pirates of the Crimson Coast 9 Common Schooner. This ship cannot be pinned. Le Mercure has mastered the art of evasion, moving through enemy lines as though she were wearing the winged shoes of the messenger of the gods himself. 080 2 2 S,S,S 2S,2S
Ship 082 Le Solitaire 0 0 French Pirates of the Crimson Coast 17 Rare Friendly ships within S of this ship get +1 to their cannon rolls. France's allies are gladdened upon seeing Le Solitaire, for it means the powerful fleet is nearby. The little scout benefits from both good sailing and intelligence gained from Maurice Aristide's spy network. 082 1 1 L 5L
Ship 070 Le St. Michel 0 0 French Pirates of the Crimson Coast 10 Uncommon This ship gets +1 to her boarding rolls. As feared as the ship is, her meticulously dressed?yet ferocious?crew is even more reviled. For a drink, The Stump will tell stories about atrocities committed "in defense of France." 070 3 3 S,L 3S,3L,3S
Ship 075 Le Triton 0 0 French Pirates of the Crimson Coast 10 Common Schooner. This ship cannot be pinned. In combat, a member of Le Triton's crew blows the battle call on a huge conch shell to inspire the men. Geoffrey Flores covets her and the seemingly magical seashell as trophies. 075 3 5 S,L 3S,3L,4S
Ship 051 Matthias Vospero 0 0 Spanish Pirates of the Crimson Coast 12 Uncommon This ship gets +1 to her cannon rolls against English ships. Capit?n Raphael Vospero has taken a vow to avenge his brother, whose ship was sunk by the HMS Viceroy. Vospero uses his access to naval intelligence reports to mask his quest as service to the Crown. 051 4 4 S,S 3S,3L,3L,3S
Ship 020 Mermaid 0 0 Pirates Pirates of the Crimson Coast 2 Rare This ship cannot carry crew. A tiny vessel with few crew, the Mermaid is the ideal bait for greedy vessels. A favorite tactic is to have the captain's sister, Maud, masquerade as a captured noblewoman. 020 1 1 L,L 3S
Ship 003 Ranger 0 0 Pirates Pirates of the Crimson Coast 14 Uncommon Broadsides Attack Brother Virgil inspired the crew of the Ranger to become seagoing Robin Hoods ?with themselves as the deserving poor! Captain Greene intends to repay Brother Virgil for his "spiritual guidance." 003 4 4 S,S 3S,3L,3L,3S
Ship 017 Raven 0 0 Pirates Pirates of the Crimson Coast 10 Common Schooner. This ship cannot be pinned. Captain Parrish, a man of visions, says that Branwen the White Raven protects the ship, deflecting enemy fire with her invisible wings. His claim to fame: once drinking Jack Hawkins under the table. 017 2 4 S,S,S 2S,2S
Ship 130 Roanoke 0 0 American Pirates of the Crimson Coast 13 Super Rare Pirate crew may use their abilities on this ship. The Roanoke is a mystery, vanishing and reappearing seemingly at will. Captain Morris and his crew, including a Powhatan-native navigator, however, are not related to the true ghost ships of the Crimson Coast. 130 5 6 L 4S,3L,3L,3L,4S
Ship 018 Rover 0 0 Pirates Pirates of the Crimson Coast 2 Rare This ship's base move becomes S when she reaches her cargo limit. Captain Hansson has made maps of many of the small inlets that litter the Crimson Coast, which he uses as refuge when his ship's small hold becomes laden with treasure. 018 1 2 S,L 2L
Ship 016 Royal James 0 0 Pirates Pirates of the Crimson Coast 8 Common Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. An ongoing competition aboard the Royal James gives bonuses for firing efficiency. One-shot kills are especially prized, and golden guineas are doubled for Spanish targets. 016 2 3 S,L 2S,2S
Ship 008 Santiago 0 0 Pirates Pirates of the Crimson Coast 11 Uncommon When this ship hits an enemy ship, you may also eliminate one cargo from that ship. Captain Alberto Ladron could care less about collecting cargo. All he cares about is refitting captured prizes so that they are worthy of a conquering hero of Spain. 008 3 4 L 4S,4L,4S
Ship 021 Scepter 0 0 Pirates Pirates of the Crimson Coast 14 Rare Friendly ships within S of this ship get +1 to their cannon rolls. First Mate William Houston has taught the crew a special code using flags and lights, allowing them to safely and quickly relay information to the main ship?usually about likely prey. 021 1 3 L,L 4S
Ship 010 Treasure 0 0 Pirates Pirates of the Crimson Coast 13 Common Schooner. Forts cannot hit this ship. Some say that naming a pirate ship "the Treasure" is asking for trouble, but Captain Prentiss isn't worried: The ship's goods are stored in a warehouse in Lucina Harbor?not in her hold. 010 3 3 S,S 2S,2S,2S
Crew 046_2 Administror Scott Bratley 0 0 English Pirates of the Crimson Coast 0 Common Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. Scott Bratley is Governor Lynch's secret to keeping the Empire's interests prospering in the Caribbean. Administrator Bratley is solely responsible for the smooth working of the fleet and the thriving trade, and seems able to summon resources out of thin air. null null N/A
Crew 062_2 Agust?n Covas 0 0 Spanish Pirates of the Crimson Coast 3 Common This ship ignores terrain when she is given a move action (islands are not terrain). Born and raised in Portugal, Agust?n Covas attended the prestigious navigation school founded by Columbus' navigator. He sailed for the New World to distance himself from the Inquisition, but it followed, and he lives in fear of being discovered as a Jew. Olano is compelled to find enough gold to save his people, and so seeks the mythical city of El Dorado. null null N/A
Crew 084 Amiral Stephan Dupuy 0 0 French Pirates of the Crimson Coast 5 Rare Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Given the choice, Amiral Dupuy would much rather wear an ordinary sailor's attire than his fussy dress uniform, and he prefers to stand on the deck of his ship in a raging storm than to attend tedious staff meetings in Paris. Truly a sailor?s sailor, Dupuy's experience and intelligence have proved him worthy of his rank. null null N/A
Crew 030_1 Bloody Jake 0 0 Pirates Pirates of the Crimson Coast 3 Common This ship gets +1 to her boarding rolls. Bloody Jake has no trouble taking orders from Havana Black. An accomplished master of torture with a variety of implements, he genuinely enjoys carrying out his captain's commands?especially when it involves administering punishment or "encouraging" captured seamen to join Havana's bloodthirsty crew. null null N/A
Crew 046_1 Cameron the Cabin Boy 0 0 English Pirates of the Crimson Coast 3 Common This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. Cameron had dreamed of going to sea since he was a wee lad growing up on the docks of Glasgow. He stowed away and remained undetected until hunger drove him to raid the ship's stores, but has quickly proven himself as one of the hardest-working members of the crew. Rumors allege that he is an illegitimate son of Admiral Morgan. null null N/A
Crew 090 Capitaine Arathiel 0 0 French Pirates of the Crimson Coast 5 Common This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action. Whatever burns in Roy "Cold Draft" Arathilel's heart is more brimstone than blood, and some believe he is actually more demon than man. His reputation for cruelty surpasses even that of some of the most well-known and feared pirates on the Crimson Coast. To know "Cold Draft" is to fear him, which is exacly the way he likes it. null null N/A
Crew 085 Capitaine Gaston de St. Croix 0 0 French Pirates of the Crimson Coast 5 Rare Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship gets +1 to her cannon rolls against English ships. The bold Capitaine Gaston de St. Croix is a member of one of France's oldest and most honored families, and his dashing good looks and forays against the English have caught the eye of Vicomtesse de Richelieu. Because she outranks him, it's quite possible that her interest is personal. Her attention has thus far been discreet, but that may change soon. null null N/A
Crew 115 Captain 0 0 American Pirates of the Crimson Coast 3 Treasure null null N/A
Crew 128 Captain 0 0 Pirates Pirates of the Crimson Coast 3 Common Treasure This ship may move and shoot using the same move action. null null N/A
Crew 043 Captain Percival Blake 0 0 English Pirates of the Crimson Coast 7 Rare Broadsides Attack. This ship may move and shoot using the same move action. Captain Blake is a strict disciplinarian who uses the lash to urge his gun crews to perfect their skills. His excessive use of the lash may, in fact, be creating more pirates from his crew then he is catching. Percival Blake sees himself as Temple's rival suitor for Countess Doone's attentions, but while she takes his gifts, she does not take him seriously. null null N/A
Crew 111 Chainshot Cannoneer 0 0 Pirates Pirates of the Crimson Coast 2 Common Treasure null null N/A
Crew 111 Chainshot Specialist 0 0 Pirates Pirates of the Crimson Coast 2 Common Treasure Once per turn when this ship is given a shoot action, one of her cannons may shoot a chainshot at a target within <>. You must declare which cannon will shoot the chainshot before rolling the d6. If the chainshot hits, do not eliminate a mast; instead, the target cannot move next turn. null null N/A
Crew 087 Claude Perier 0 0 French Pirates of the Crimson Coast 3 Common This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. The first time Claude Perier poked at a steaming pot, his wise mother apprenticed him to the best chef she could find, and he sauteed and flambeed his way to the Royal Court itself. When asked how he ended up cooking in a cramped galley, he merely shrugs, but rumors of duels, poisonings, and revenge abound. null null N/A
Crew 044 Commodore Rhys Gryffin Owen 0 0 English Pirates of the Crimson Coast 6 Rare Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Owen's rich merchant family has never been accepted into society, so he went to sea to change his social standing. His unique command style of scanty discipline and huge cash rewards for success is possible only by paying his crew from his own pocket. Being a social climber himself, he has figured out Diana Doone's little secret, but since he has not revealed it, some arrangement must have been made. null null N/A
Crew 060 Contessa Anita Amore 0 0 Spanish Pirates of the Crimson Coast 0 Common Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. After two nearly fatal "accidents" at home (possibly arranged by her husband's children, all older than her), the lovely Contessa Anita decided that it might be prudent to take a long trip until her husband passes away and she inherits everything. She has been seen in the company of both Caballero Luys de Alva and the pirate Jack Hawkins. null null N/A
Crew 023 Crimson Angel 0 0 Pirates Pirates of the Crimson Coast 6 Rare Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action A magnificent creature drenched in the blood of her enemies, Crimson Angel is from either heaven or hell, depending on your point of view. She attacks crowns and pirates alike, seemingly loyal to none but her own. Even then, she rewards betrayal with swift and deadly vengeance, but her word is legend on the Crimson Coast. null null N/A
Crew 062_1 Doctor Urbano Javier 0 0 Spanish Pirates of the Crimson Coast 4 Common When another face-up crew on this ship is would be eliminated turn it face down instead. Doctor Urbano Javier signed on as ship's doctor in hopes of finding a cure for the virulent plague that killed his family. Amazingly, rather than being bitter about his loss, he is a kind, gentle man who cares deeply about each and every patient. null null N/A
Crew 045 Dr. Forbes Beattie 0 0 English Pirates of the Crimson Coast 5 Common When another face-up crew on this ship is would be eliminated turn it face down instead. Dr. Beattie is famous throughout the fleet for being able to save wounded men who other ship's doctors would have let die. Lucky for any crew on which Dr. Beattie serves, the wise Londoner reads current medical books and prefers to use herbal remedies, including some from distant China, instead of leeches and boiling oil. null null N/A
Crew 059 El Duque Rafael de Moreno y Rivera 0 0 Spanish Pirates of the Crimson Coast 6 Rare Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Rafael el Duque de Moreno y Rivera comes from a family made proud and rich from battles with the Moors. The current duke is incensed that Capit?n Alarico Castro is in command of one of the largest Spanish ships in the Caribbean, rather than in chains, and he is constantly looking for an excuse to put the man where he belongs. null null N/A
Crew 026 El Phantasma 0 0 Pirates Pirates of the Crimson Coast 5 Common This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. If this crew is eliminated, place it on your home island. Does a man seek the shadows or is he forced there by the machinations of others? Some whisper of a horrific betrayal, some of years spent isolated in a French prison, and others of unspeakable torture at the hands of the Moors. Whatever the truth, El PHantasma and his sepulchral crew do not intend to make amends for their crimes. null null N/A
Crew 022 Geoffery Flores 0 0 Pirates Pirates of the Crimson Coast 6 Rare Broadsides Attack. This ship may move and shoot using the same move action. Flores signaled his resignation from the French Navy with the dead body of his superior officer, who referred to him as a half-breed. Captain Flores is ruthless to his prey but generous to his crew. gaston de St. Croix might have damned his soul, but Crimson Angel has shown him the gates of heaven. null null N/A
Crew 024 Havana Black 0 0 Pirates Pirates of the Crimson Coast 5 Rare This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action. Havana Black suffers no delinquency, and he revels in proving it with a cat-o-nine. Nothing raises Havana's ire faster than a slaver ship, and he particularly enjoys watching the crew of such a ship being put to the most horrible death possible?despite any pleas for leniency. It is said that even Blackheart fears this powerful ex-slave. null null N/A
Crew 061 Inquisitor Sebasti?n Blanco 0 0 Spanish Pirates of the Crimson Coast 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Don Sebasti?n de la Pe?a resigned his commission as a career soldier to take up the cause of the Inquisition. His passion for his work burns clearly in his eyes. Even so, the crew with whom he serves finds it remarkably easy to discuss personal matters with the war veteran, who is really using them all as spies to find Jews and heretics. null null N/A
Crew 025 Jack Hawkins 0 0 Pirates Pirates of the Crimson Coast 6 Common Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship's crew cannot be eliminated unless she sinks. There are more stories about Jack Hawkins' adventures than seem possible given his age. He has taken more treasure and ships than any other pirate in the Caribbean, yet he is always broke and looking for a new ship. He courts only the most beautiful?and deadly?women, with more than his fair share of love-hate relationships, emphasis "hate." null null N/A
Crew 029_2 Jonah 0 0 Pirates Pirates of the Crimson Coast 0 Common Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left. Joe didn't know who she was when he stole her meager possessions, but he would never forget the Hag of Tortuga after she cursed him. Trouble now follows Joe?and anyone around him?like lightning follows thunder. Thus he is constantly on the move (before people kill him), and he has changed his name to escape his reputation. null null N/A
Crew 029_1 Le Requin 0 0 Pirates Pirates of the Crimson Coast 3 Common Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. The mannerisms, language facility, and learned nature of the dashing Le Requin hint at a previous life of privilege. Le Requin won his first ship from Bones Wiley in a dice game, and he has proven himself a brilliant tactician and natural leader. He is on a collision course with Hawkins over the affections of the Lady De Sol. null null N/A
Crew 030_2 Maurice Aristide 0 0 French Pirates of the Crimson Coast 3 Common One of this ship's treasures is worth +2 gold when unloaded at your home island. Hiding behind a ridiculous facade of heavy court makeup and a high wig, Maurice Aristide appears every bit the foppishly perfumed and helpless French courtier. In truth, he is a brilliant businessman with the knowledge both to find treasure on the Crimson Coast and to traffic it safely to his European accounts. null null N/A
Crew 088 Monsieur LeNoir 0 0 French Pirates of the Crimson Coast 5 Common Once per turn, one crew or ship within S of this ship cannot use its ability that turn. Despite rumors of nobility, Monsieur LeNoir prefers to cultivate a quiet and understated persona. Although never at the forefront of events, some speculate that he orchestrates them anyway, as he has ties to almost everyone. Always dressed impeccably in black, he has many lady admirers, who find his dark good looks deliciously menacing. null null N/A
Crew 090_1 Phillipe du Brissac 0 0 French Pirates of the Crimson Coast 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Phillipe du Brissac makes a living luring ambitious men into the French navy, promising to introduce them to those with influence and power. By the time they see through his charade, they are out to sea, though it's only a matter of time before someone exposes him for the poseur he is. Fortunately, he is partially sheltered by his good friend, Maurice Aristide. null null N/A
Crew 027 The Hag of Tortuga 0 0 Pirates Pirates of the Crimson Coast 0 Common Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. Creole Amelie Lejeune, better known as the "Hag of Tortuga" is a sea crone feared and respected by all the sailors on the Crimson Coast, regardless of nationality. It is said that she can commune with the dead, control the winds, and stop a man dead in his tracks with just a glance. null null N/A
Crew 028 The Stump 0 0 Pirates Pirates of the Crimson Coast 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. No one knows how The Stump got his peg leg, but most are happy to buy him as many rounds as it takes to hear the latest version of the tale. He's an excellent source of gossip about the latest goings-on around the Crimson Coast, and he might even know something about the "Eye of the Dragon"?or so he says. null null N/A
Crew 089 Vicomte Jules de Cissey 0 0 French Pirates of the Crimson Coast 0 Common Limit. Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. Not everyone who wears a fancy uniform deserves it?especially not Vicomte Jules de Cissey. Every inch the powdered puppy, his shrill demands and pretentious behavior make him generally disliked by all who meet him. He is, however, a vicomte with means, so he continues to receive his social due, though his presence adds no luster to events. null null N/A
Crew 086 Vicomtesse Angelique de Richelieu 0 0 French Pirates of the Crimson Coast 3 Rare Once per turn, this ship may randomly take one treasure from any ship she touches. Vicomtesse Angelique de Richelieu's exquisite beauty belies a dangerously cunning mind. Clever and well-connected, she has established an intricate spy network whose tentacles reach all the way back to France. It is not known whether her relationship with the shadowy Monsieur LeNoir is romantic or professional, but it's safer not to inquire. null null N/A
Ship 141 Asp 0 0 Pirates Pirates of the Revolution 11 Super Rare No ability. American sailors returning from the Barbary Coast say that this galley, captianed by kal Bhed and his cutthroats, delivers a lethal bite to anyone who stands in her way. 141 3 4 S,S 3S,5S,6S
Ship 013 Banshee's Cry 0 0 Pirates Pirates of the Revolution 3 Rare This ship cannot shoot when she carries treasure. One of the fastest ships on the Crimson Coast, Banshee's Cry carries a cannon, but she rarely fires it. The crew prefers to concentrate on finding treasure, not fighting for it. 013 1 4 L,L 5S
Ship 001 Black Swan 0 0 Pirates Pirates of the Revolution 13 Rare Crew of any nationality may use their abilities on this ship. Christened as an English ship, the Black Swan has since flown the flag of many other nations. She lists English, French, Spanish and Americans among her crew. 001 5 4 S,S 3S,3S,3S,3S,3S
Ship 008 Bloody Jewel 0 0 Pirates Pirates of the Revolution 6 Common American ships get +1 to their cannon rolls against this ship. The Bloody Jewel preys on merchant ships sailing to and from Charleston. Anyone who brings the ship?s masthead to Ralph David will be rewarded with a plot of Carolina land as bounty. 008 2 5 S,L 3L,3S
Ship 067 Bonhomme Richard 0 0 American Pirates of the Revolution 15 Rare This ship gets +1 to her cannon rolls against English ships. From the deck of the Bonhomme Richard, John Paul Jones shouted to the the English captain of the Serapis, "I have not yet begun to fight." 067 5 5 S,S 3S,2L,2L,2L,3S
Ship 077 Boston 0 0 American Pirates of the Revolution 10 Common Schooner. Forts cannot hit this ship. The Boston?s first mate has gathered a veteran crew. Each member must describe the forts and islands they have encountered so he can add to his strategic plans. 077 3 3 S,L 3S,3S,3L
Ship 076 Carolina 0 0 American Pirates of the Revolution 7 Common No ability. Ruth Lee pulled the Carolina out of dry dock to sell it to an old sea salt named "Captain" Henry, who claimed he was put in charge of hunting Redcoats. 076 3 4 S,S 4S,4S,3S
Ship 086 Chesapeake 0 0 American Pirates of the Revolution 7 Rare Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Chesapeake?s crew of veteran privateers possess a letter of marque to fight for America. They have learned to gut enemy ships, leaving no survivors to reveal their role in the massacre. 086 1 2 S,L 2L
Ship 068 Constitution 0 0 American Pirates of the Revolution 22 Rare Two hits from the same shoot action are required to eliminate one of this ship's masts. Sailors nicknamed her "Old Ironsides" because she could take a full broadside attack without a chip to her hull?and her crew are the best-trained navy men in America. 068 5 4 L 3L,3L,3L,3L,3L
Ship 012 Coral 0 0 Pirates Pirates of the Revolution 7 Rare This ship may not be shot at while docked. In an inspired bit of engineering by a former English sailor, the Coral's main mast collapses when in port so that other ships can't target her from sea. 012 1 3 S,L 2L
Ship 005 Cursed Blade 0 0 Pirates Pirates of the Revolution 11 Common Schooner. Once per turn, this ship may randomly take one treasure from any ship she touches. Greed motivates El Gato, captain of the Cursed Blade. His crew have mastered many inventive tactics in order to steal an opponent?s treasure, rather than fight. 005 3 5 S,S 3S,3S,3S
Ship 010 Cutlass 0 0 Pirates Pirates of the Revolution 8 Common Schooner. This ship gets +1 to her cannon rolls against forts within S of her. Captain Swank uses the Cutlass' maneuverability to get in so close to ports that her crew is already ashore before the ship is spotted and the shore cannons loaded. 010 2 3 S,L 2S,2S
Ship 042 El San Jose 0 0 Spanish Pirates of the Revolution 9 Common After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Don Sanchez teaches his crew to defeat pirates by acting like pirates. He encourages them to trade, even with the Crown's enemies, to get what they want. 042 2 4 S,L 4S,4S
Ship 070 Enterprise 0 0 American Pirates of the Revolution 18 Rare Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Members of seasoned merchant-vessel crews familiar with the North Atlantic give the Enterprise an advantage in northern waters. 070 5 5 S,S 2S,2S,2S,2S,2S
Ship 007 Executioner 0 0 Pirates Pirates of the Revolution 8 Common Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. French sailors named this ship the Executioner in honor of its gunners, said to be able to take the head off a man's shoulders with a single shot. 007 2 4 S,S 2L,2L
Ship 071 Freedom 0 0 American Pirates of the Revolution 13 Uncommon Schooner. This ship gets +1 to her cannon rolls against Pirate ships. Sent to establish an American presence against the pirates, David Porter chose the Freedom as his flagship: the first, and last, American ship pirates would ever encounter. 071 4 4 S,L 3S,3L,3L,3S
Ship 003 Golden Medusa 0 0 Pirates Pirates of the Revolution 15 Uncommon Schooner. This ship's crew cannot be eliminated unless she sinks. Lady Baptiste embodies all the best qualities of Robin Hood, with the Golden Medusa as her swift sword. Her crew serves for honor, above even gold. 003 4 4 S,L 3L,2L,2L,3S
Ship 006 Hades Flame 0 0 Pirates Pirates of the Revolution 13 Common Ghost Ship. The crew of Hades? Flame killed the voodoo priest Papa Martineau for what they considered unholy practices. His curse trapped them on the ship, and their eerie wails terrify all who hear them. 006 2 4 S,S,S 4S,4S
Ship 080 Hannah 0 0 American Pirates of the Revolution 16 Common Friendly ships within S of this ship get +1 to their cannon rolls. Hannah takes advantage of an unusually tall mast and a two-man crow?s nest to spy out enemy positions and report its findings to the fleet?s larger, slower ships. 080 2 2 L,L 4S,4S
Ship 088 Harelquin 0 0 American Pirates of the Revolution 10 Rare Schooner. All of this ship's cannons have L range. Devereaux traded the captain of the Harlequin a powerful English-built cannon for an old Spanish map found in a New Orleans trinket shop. 088 1 3 S,L 2S
Ship 029 HMS Algiers 0 0 English Pirates of the Revolution 12 Common Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Sir Watkins circumnavigated the globe in the Algiers, and counts the ship as his primary abode. He can tell her speed and direction by listening to the creaks of her hull. 029 2 2 S,S 2L,2L
Ship 031 HMS Apollo 0 0 English Pirates of the Revolution 9 Common Schooner. This ship gets +1 to her cannon rolls against French ships. Embarrassed by Guy LaPlante in a duel fought in New Orleans, the captain of the Apollo has sworn an oath of vengeance against all the French on the Crimson Coast. 031 2 2 S,L 3S,3S
Ship 025 HMS Dreadnought 0 0 English Pirates of the Revolution 26 Rare This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. The Spanish could not defeat her. The French also tried, and failed. Now, the Dreadnought's crew looks forward to continuing its winning streak in conflicts against the American colonists. 025 5 5 S 3L,3L,3L,3L,3L
Ship 032 HMS Frolic 0 0 English Pirates of the Revolution 12 Common Schooner. L-range cannons cannot hit this ship. The Frolic has yet to see combat. Rumor has it that the crew is so embarrassed by their ship?s name that they avoid all contact with friends and foes. 032 2 2 S,L 4L,4L
Ship 033 HMS Greyhound 0 0 English Pirates of the Revolution 7 Rare Schooner. Forts cannot hit this ship. The fastest ship in Rogers? fleet, the Greyhound is tasked with testing the defenses of pirate havens, French outposts and American coastal positions. 033 1 1 L,L 2S
Ship 030 HMS Lord Cauldwell 0 0 English Pirates of the Revolution 10 Uncommon Two hits from the same shoot action are required to eliminate one of this ship's masts. The Lord Cauldwell was built to infiltrate pirate forts, but Lt. Nigel Hardwicke also uses this sturdy little boat quite effectively against American blockades. 030 2 2 L 3S,3S
Ship 028 HMS Nautilus 0 0 English Pirates of the Revolution 10 Common Schooner. This ship gets +1 to her cannon rolls against American ships. The crew of the Nautilus consists of colonists loyal to the Crown of England. They have destroyed many ships flying the "joke of a flag" created by the traitorous American scum. 028 3 3 S,L 2S,2L,2S
Ship 026 HMS Oxford 0 0 English Pirates of the Revolution 12 Uncommon Schooner. This ship gets +1 to her cannon rolls against forts within S of her. The Crown ordered Captain Kline to accommodate veteran soldier Lt. Hardwicke in training the Oxford?s crew in strategies for capturing forts and cities. Disdainful of the regular army, Kline has grudgingly complied. 026 4 4 S,L 2S,2S,2S,2S
Ship 027 HMS Serapis 0 0 English Pirates of the Revolution 11 Common Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls. Responsible for patrolling the North Atlantic, the Serapis hunts down enemies of the Crown and ensures they never question her authority again. 027 3 3 L 3S,3L,3S
Ship 024 HMS Swallow 0 0 English Pirates of the Revolution 17 Rare Broadsides Attack. The newest warship in the English fleet, has been dubbed "The Pirate Hunter" and the Swallow has direct orders to work with Woodes Rogers to clean up the Crimson Coast. 024 5 5 S,L 3S,3L,3L,3L,3S
Ship 081 Hornet 0 0 American Pirates of the Revolution 8 Common This ship gets +1 to her cannon rolls against English ships. Crenshaw openly defies Porter?s orders to concentrate on pirates and uses the Hornet to attack English ships, claiming they are the true enemy. 081 2 3 S,S 3L,3S
Ship 075 Jarvis 0 0 American Pirates of the Revolution 15 Common Schooner. L-range cannons cannot hit this ship. Jarvis was built by the David family to hunt pirates plaguing Charleston. Moored near shore to lure ships onto the rocky coast, if the cannons don't destroy the enemy, the rocks will. 075 3 4 S,L 3L,3L,3L
Ship 078 Julius Caesar 0 0 American Pirates of the Revolution 14 Common Schooner. Broadsides Attack. With new guns and Haraden at the helm, the crew of the Julius Caesar have declared that they will become the new flagship of the American fleet. 078 3 4 S,L 3L,2L,3L
Ship 052 L'Atalante 0 0 French Pirates of the Revolution 9 Common Schooner. This ship gets +1 to her cannon rolls against forts within S of her. Madame LaFontaine's girls dote on the crew of L'Atalante, and no wonder: after every successful mission, the crew spends its reward at Chateau Fontainebleu. 052 3 4 L 3S,3S,3S
Ship 054 La Baionnette 0 0 French Pirates of the Revolution 8 Common Ramming cannot eliminate this ship's masts. When Capitan Coupet removed the ship?s masthead, his crew nearly mutinied. He replaced it with a bayonet, the ship's namesake, and success in their first battle proved the old man was right. 054 2 4 L 2L,4S
Ship 053 La Belle Etoile 0 0 French Pirates of the Revolution 13 Common Schooner. When this ship hits an enemy ship, you may also eliminate one cargo from that ship. The cannonneers aboard La Belle Etoile pack their cannons with double the usual amount of gunpowder in order to penetrate both sides of a ship with one shot. 053 3 5 S,L 3L,3L,3S
Ship 041 La Cazadora 0 0 Spanish Pirates of the Revolution 8 Uncommon Ramming cannot eliminate this ship's masts. Capitan Oloma has developed a new strategy for La Cazador, using the aggressive huntress as a battering ram to discourage ships that attempt to raid Spanish holdings. 041 2 3 S,S 2L,2S
Ship 055 La Danae 0 0 French Pirates of the Revolution 7 Common Pirate crew may use their abilities on this ship. La Danae was captured by Jean Lafitte, but was returned to France after a private audience with Madame LaFontaine. The crew doesn't care what flag flies as long as they get paid. 055 2 3 S,S 3S,3L
Ship 056 La Favori 0 0 French Pirates of the Revolution 13 Common Schooner. L-range cannons cannot hit this ship. Owned by Vicomtesse de Richelieu, La Favori has become a favorite of Michel Bordeaux, who is searching for a ship swift and nimble enough to land raiding parties. 056 2 5 S,L 4L,4L
Ship 057 La F?licit? 0 0 French Pirates of the Revolution 11 Common Schooner. All of this ship's cannons have L range. Trained by Amiral Dupuy, the crew of La F?licit? know that they must perform at the highest level to honor their country and flag. 057 2 3 S,S 2S,2S
Ship 043 La Monarca 0 0 Spanish Pirates of the Revolution 8 Common Schooner. Once per turn, this ship may move S after loading treasure. Having lost two ships while docked, Alfonso Vargas, first mate of La Monarca, has taught his crew to load and unload so quickly that some say they never even drop anchor. 043 2 4 S,S,S 5S,5S
Ship 040 La Santa Isabel 0 0 Spanish Pirates of the Revolution 13 Uncommon Schooner. One of this ship's treasures is worth +2 gold when unloaded at your home island. With her gilded hull and polished cannons, La Santa Isabel is a throwback to the days when Spain ruled the seas. Now, she is reduced to trading between the colonies and Spain. 040 4 6 S,L 3S,3S,3S,3S
Ship 049 La Vengeance 0 0 French Pirates of the Revolution 12 Uncommon Schooner. This ship gets +1 to her cannon rolls against English ships. In her last conflict with the English, La Vengeance lost all but five crewmembers. Those five make all new sailors swear a blood oath of revenge before coming aboard. 049 4 5 S,L 3L,3S,3S,3L
Ship 059 Le Bon Marin 0 0 French Pirates of the Revolution 6 Rare This ship may dock and explore a wild island using the same move action. Phillipe Amqui once piloted Le Bon Marin through the bayou around New Orleans and into Jean Lafitte's hideout on a bet from Lady Baptiste. 059 1 4 S,L 4S
Ship 051 Le Courageux 0 0 French Pirates of the Revolution 10 Uncommon This ship ignores the first hit she takes each turn as long as she has all of her masts. Guy LaPlante expertly captains Le Courageux; he makes sure the enemy can see his face, and know that both her guns and his sword are pointed at their heart. 051 2 4 S,L 2S,2L
Ship 050 Le Lyon 0 0 French Pirates of the Revolution 14 Uncommon Schooner. This ship gets +1 to her boarding rolls. Le Lyon sailed out of Quebec, raiding English and American ports all along the Atlantic Coast. She remained successful to New Orleans; a new crew will make the return trip. 050 4 5 S,S 3S,3S,3S,3S
Ship 058 Le Pique 0 0 French Pirates of the Revolution 5 Rare You may double the range of this ship's cannons each turn, but you must roll a 6 to hit. Guy Laplante retrieved this ship from the English and returned it to France. It?s guns were upgraded by its English captors, and the current crew is learning how to fire them effectively. 058 1 3 S,S,S 2S
Ship 048 Le Soleil Royal 0 0 French Pirates of the Revolution 13 Rare Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Capitain DeZay has assigned each of his cannonneers a specific color of cannonball, so that they get the credit they deserve in battle. 048 5 5 L 2S,3L,3L,3L,2S
Ship 047 Le Superbe 0 0 French Pirates of the Revolution 16 Rare Other ships do not block this ship's line of fire. The women of France cried the day their men sailed on Le Superbe. They knew they had lost them forever, for no woman could live up to such a perfect vessel. 047 5 5 S,S 3L,2L,2L,2L,3L
Ship 014 Lightning 0 0 Pirates Pirates of the Revolution 5 Rare Schooner. The Lightning was commissioned by the Americans to patrol the North Atlantic. Unfortunately for them, Captain Wright didn?t like his pay, and now uses the ship as a way to collect a higher wage. 014 1 3 S,S 3S
Ship 072 Louisiana 0 0 American Pirates of the Revolution 13 Uncommon Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Captain Anson, once a French privateer, has taught his crew to spot and aim for the weakest points in an enemy ship, in order to do the most damage. 072 4 5 S,S 3L,3L,3L,4S
Ship 087 Lynx 0 0 American Pirates of the Revolution 7 Rare When this ship carries no cargo, she gets +S to her base move. Once a ship sailing with Don Perdo, the Lynx was one of the first ships captured on Porter?s watch. 087 1 3 S,S 4L
Ship 002 Neptune's Hoard 0 0 Pirates Pirates of the Revolution 12 Uncommon Schooner. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. The crew of Neptune's Hoard has mastered the fine art of negotiating the best price for their goods?then sacking the towns that can't, or won?t, meet their demands. 002 4 5 S,L 3S,3S,3S,3S
Ship 011 Panda 0 0 Pirates Pirates of the Revolution 11 Common Schooner. When this ship hits an enemy ship, you may also eliminate one cargo from that ship. The Panda, under the command of "Don" Pedro, prefers the easy prey of ships damaged in battle or by storms, attacking as they limp back to port. 011 2 4 S,S 2L,2L
Ship 085 Peacock 0 0 American Pirates of the Revolution 9 Common Schooner. This ship cannot be pinned. Jean Lafitte has tried to steal and capture the Peacock. Now he?s been reduced to trying to buy the ship to gain her advantage in tight battles. 085 2 2 S,S,S 2S,3S
Ship 082 Philadelphia 0 0 American Pirates of the Revolution 11 Uncommon You own any derelict this ship explores; both ships become docked at your home island. A familiar sight near New Orleans is Ruth Lee at the helm of the Philadelphia, with a derelict pirate ship in tow. 082 2 3 S,L 5S,5S
Ship 004 Pride 0 0 Pirates Pirates of the Revolution 13 Common Schooner. Broadsides Attack. At a distance, the Pride appears to be ideal for smuggling and making swift attacks. But if she comes alongside, concentrated fire from her cannons is the last thing a crew will see. 004 3 3 S,L 3L,2L,3L
Ship 079 Rattlesnake 0 0 American Pirates of the Revolution 5 Common English ships get +1 to their cannon rolls against this ship. Originally an English ship, the Rattlesnake's American crew mutinied and forced the English officers into a rowboat. In response, Woodes Rogers issued a general order to sink the Rattlesnake. 079 2 5 L 3S,3L
Ship 073 Saratoga 0 0 American Pirates of the Revolution 14 Uncommon Schooner. This ship gets +1 to her boarding rolls. Captain Oswald "recruited" his crew from the Baltimore jailhouse and gave them one law: when you hit the deck of the enemy ship, the survivor goes home a free man. 073 4 4 S,L 2S,2S,3S,4S
Ship 142 Star of Siam 0 0 Pirates Pirates of the Revolution 8 Super Rare No ability. The Star of Siam had just raided an American ship leaving the Barbary Coast for the Americas when Wesley captured her, claiming the ship and her swollen cargo holds for himself. 142 2 4 S,S,S 3S,5S
Ship 083 The Flying Fish 0 0 American Pirates of the Revolution 9 Common Schooner. This ship gets +1 to her cannon rolls against Pirate ships. Originally part of Ralph David's privateer fleet, the Flying Fish was given to Porter so that experienced pirate hunters could teach his sailors the ins and outs of the pirate mind. 083 2 3 S,L 3L,3S
Ship 009 Tiger 0 0 Pirates Pirates of the Revolution 11 Uncommon This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. Stolen from the Spanish, the Tiger is the prize of Captain Vivas who uses the little blockade runner to sack Spanish holdings along the Crimson Coast. 009 2 3 L 4S,4S
Ship 069 United States 0 0 American Pirates of the Revolution 15 Rare Broadsides Attack. The "Old War Wagon" is the slowest ship in the American navy, but when she catches you in her devastating guns, speed doesn?t matter. 069 5 3 S 3S,3L,3L,3L,3S
Ship 084 Wasp 0 0 American Pirates of the Revolution 9 Common Schooner. Once per turn, this ship may move S after loading treasure. Ever-changing alliances taught the Wasp's crew to unload their goods quickly and move out before they were declared an "unfriendly presence" in port. 084 2 3 S,S 4S,3L
Ship 074 Yankee 0 0 American Pirates of the Revolution 12 Uncommon Schooner. This ship cannot be pinned. The captain of the Yankee sailed her into the middle of a formation of three English ships and maneuvered so quickly that the enemy ships rammed each other. Score: Yankee 3, English 0. 074 4 4 S,S 4L,4L,4S,4S
Crew 094 'Diamond' Nelson Turner 0 0 American Pirates of the Revolution 3 Common Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. Wherever Turner shows up, someone will make money, and someone will lose it. "Diamond" nearly always wins. The list of losers is a who's who of powerful New Orleans personalities. null null N/A
Crew 016 'Don' Pedro Gilbert 0 0 Pirates Pirates of the Revolution 5 Rare Once per turn, you may eliminate one of this ship's crew to give her an extra action. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Woodes Rogers openly scoffs at Don Pedro?s claim to a noble Spanish bloodline. The English fleet considers Gilbert the lowest of the pirates, and apprehending him its highest priority. null Panda N/A
Crew 097A 'Hacksaw' Riley 0 0 American Pirates of the Revolution 5 Common When another face-up crew on this ship is would be eliminated turn it face down instead. Most sailors consider a visit from "Hacksaw" a blessing and curse. He keeps them alive, but they'll likely end up with one less limb. null null N/A
Crew 020A Amos 0 0 Pirates Pirates of the Revolution 3 Common This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. Amos discovered rum on his first trip to Tortuga, and has been drunk on it ever since. His knack for getting friends aboard the ships he crews has saved his life repeatedly. null null N/A
Crew 093 Carl Smith 0 0 American Pirates of the Revolution 4 Common This ship gets +1 to her boarding rolls. As a merchant sailor in New England, Carl fought his share of pirates, privateers, and ships of foreign crowns. Now he sails the Atlantic Coast fighting for freedom. null King George N/A
Crew 100A Christian Jefferson, Esquire 0 0 American Pirates of the Revolution 3 Common After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. His name opens doors for him: an honest name for an honest man. But Jefferson treats everything as currency?even human life. null null N/A
Crew 095 Commander Albert Crenshaw 0 0 American Pirates of the Revolution 5 Common All of this ship's cannons have L range. Crenshaw would rather fight the Redcoats than pirate scum, and so he has begun a private war on the Crimson Coast to keep his personal agenda alive. null null N/A
Crew 090 Commodore David Porter 0 0 American Pirates of the Revolution 7 Rare Broadsides Attack. This ship may move and shoot using the same move action. Backed by the power of the new American government, David Porter was taked with to ridding the area of pirates, using the efficiency of a military operation. null Freedom N/A
Crew 017 Devereaux 0 0 Pirates Pirates of the Revolution 7 Common Once per turn, this ship may look at any one face-down treasure on any ship or island. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Originally a French privateer, Devereaux has lost his sanity to his obsession with finding the Dragon?s Eye, a gem that legend says grants the owner immortality. null null N/A
Crew 044 Diego Cesar Olano 0 0 Spanish Pirates of the Revolution 7 Rare Marine. This crew gets +1 to its gun rolls against Pirate ships, forts, and crew. Haunted by the abuse he suffered when captured by pirates on his first tour of duty, Olano has vowed to hunt down every pirate on sea or land and exact his revenge. null null N/A
Crew 064A Father Rene Bordeaux 0 0 French Pirates of the Revolution 5 Common When another face-up crew on this ship is would be eliminated turn it face down instead. As Dr. Rene Bordeaux healed men?s bodies, he saw the true disease in their souls. Where Michel is sent, Father Bordeaux follows, as blood will flow, and souls need to be saved. null Michel Bordeaux N/A
Crew 023 Firepot Specialist 0 0 Pirates Pirates of the Revolution 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. null null N/A
Crew 039 Firepot Specialist 0 0 Pirates Pirates of the Revolution 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. null null N/A
Crew 046 Firepot Specialist 0 0 Spanish Pirates of the Revolution 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. null null N/A
Crew 066 Firepot Specialist 0 0 French Pirates of the Revolution 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. null null N/A
Crew 102 Firepot Specialist 0 0 American Pirates of the Revolution 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the ship's controller replaces one of her masts with a fire mast. At the beginning of every turn, roll a d6 for each fire mast. On a 6 remove the fire mast; on a 1-3 the ship's controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or at a fort, remove all fire masts as a free action. null null N/A
Crew 062 Guy LaPlante 0 0 French Pirates of the Revolution 5 Common This ship gets +1 to her cannon rolls against forts within S of her. She gets +1 to her boarding rolls. Born in New Orleans, he has never seen the France he defends. Both Madame LaFontaine and Viscomtesse Richelieu covet his new-world attitude, but he desires only one treasure: Lady Baptiste. null null N/A
Crew 015 Jean Laffite 0 0 Pirates Pirates of the Revolution 5 Rare Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. The Gentleman Pirate is so infamous in New Orleans that the French, American and Spanish leaders all have placed a bounty on his head. He has honored them with a bounty in return. null Pride N/A
Crew 089 John Paul Jones 0 0 American Pirates of the Revolution 7 Rare Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship's crew cannot be eliminated unless she sinks. A hero of the new revolution, but considered a pirate by the English, John Paul Jones took the fight directly to the king, even sinking ships within European waters. null Bonhomme Richard N/A
Crew 091 Jonathan Haraden 0 0 American Pirates of the Revolution 6 Rare This ship may move and shoot using the same move action. Once per turn, reroll any die roll made for this ship; you must use the second die roll result. Using any means necessary, from purely tactical maneuvers to sneak attacks, and once facing down an opponent with a single cannon, Haraden has captured or sunk more than one thousand cannons in his career. null Julius Ceaser N/A
Crew 092 Kikowa 0 0 American Pirates of the Revolution 3 Common This ship ignores terrain when she is given a move action (islands are not terrain). Kikowa sets up camp at the bow of every ship on which he serves. He never leaves that spot; eating, sleeping and, most importantly, watching the sea from his unique vantage point. null Ruth Lee N/A
Crew 096A King George 0 0 American Pirates of the Revolution 4 Common Once per turn, this ship may randomly take one treasure from any ship she touches. Found by Carl Smith, he was named King George for the only other cur Smith knew. In boarding attacks, K.G. heads for the officers? quarters to grab whatever fits in his mouth. null Carl Smith N/A
Crew 018 Lady Baptiste 0 0 Pirates Pirates of the Revolution 3 Common Once per turn, reroll any die roll made for this ship; you must use the second die roll result. The beautiful Lady Baptiste, considered both a hero and a scourge, has even been asked by Madame LaFontaine to be one of her girls. Her allegiance remains true to her ship and crew. null Golden Medusa N/A
Crew 035 Lt. Nigel Hardwicke 0 0 English Pirates of the Revolution 7 Rare Marine. This crew gets +1 to its gun rolls against American ships, forts, and crew. A veteran of the European wars, Hardwicke uses his land-based skills at sea to crush the American revolutionaries. He believes he will be the one to plant the Union Jack in Philadelphia. null null N/A
Crew 060 Madame LaFontaine 0 0 French Pirates of the Revolution 0 Rare Limit, Ransom. Choose one French crew during setup; this crew is linked to that crew. Reroll any die roll, you must use the second result. Madame LaFontaine is proprietress of Chateau Fontainebleu, a burlesque house in New Orleans. Her girls report everything they hear to Madame, and she passes that information to Amiral Dupuy. null null N/A
Crew 063A Michel Bordeaux 0 0 French Pirates of the Revolution 7 Common Marine. This crew gets +1 to its gun rolls against English ships, forts, and crew. At Viscomtesse Richelieu?s request, Bordeaux?s task is to shore up the defenses of France's New World holdings. He feels obligated to protect her holdings first, then hunt down the English. null Father Rene Bordeaux N/A
Crew 061 Phillipe Amqui 0 0 French Pirates of the Revolution 3 Common This ship ignores terrain when she is given a move action (islands are not terrain). Amqui claims that Native Americans taught him how to talk to the water. His uncanny ability to accurately read the sea has made him worth his weight in gold. null null N/A
Crew 021A Phillipe Laffite 0 0 Pirates Pirates of the Revolution 2 Common When this ship hits another ship, you choose which mast is eliminated. Though his brother gets the fame, Phillipe is a crack shot with a cannon and has trained many cannonneers. He is responsible for the devastating attacks the Pride can unleash. null Pride N/A
Crew 098A Ralph David 0 0 American Pirates of the Revolution 3 Common One of this ship's treasures is worth +2 gold when unloaded at your home island. The David family is said to own Charleston, and Ralph has used his family?s power and prestige to achieve his goal of owning the shipping lanes to the Crimson Coast as well. null null N/A
Crew 037A Robinson 0 0 English Pirates of the Revolution 0 Common Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left. Found on an uncharted island, Robinson can't remember the name of his ship, its fate, or the reason he was left behind. Woe betide the crew that rescues him! null null N/A
Crew 099A Ruth Lee 0 0 American Pirates of the Revolution 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Born and raised at sea and respected by everyone, even pirates, she has forgotten more about ships, sailors and the sea than most of the so-called professionals have ever known. null Kikowa N/A
Crew 036 Sir Watkins Defoe 0 0 English Pirates of the Revolution 3 Common This ship ignores terrain when she is given a move action (islands are not terrain). Sir Watkins spends so much time aboard his ship that he is uncomfortable on land. He reads the sea as easily as a mother understands the cries of her baby. null HMS Algiers N/A
Crew 019 The Patch 0 0 Pirates Pirates of the Revolution 3 Common This ship ignores terrain when she is given a move action (islands are not terrain). How he lost his eye is a mystery, but rumors persist that he sold it to the Devil in exchange for the ability to see the shoals and reefs hidden bneath treacherous waters. null null N/A
Crew 143 Wesley 0 0 Pirates Pirates of the Revolution 5 Super Rare As part of a move action, this ship may initiate a boarding party against a ship within S of her, without having to ram. The boarded ship may not use any boaring bonuses she may have. As an English privateer, Wesley raided ships and ports along the Barbary Coast. But a chance meeting with Jack Hawkins in Tangier convinced Wesley that he was fighitng on the wrong side. null null N/A
Crew 034 Woodes Rogers 0 0 English Pirates of the Revolution 5 Rare This ship gets +1 to her cannon rolls against forts within S of her. This ship gets +1 to her cannon rolls against Pirate ships. Few know that Rogers began his career as a privateer under the English flag. His new status angers the French and Spanish?his former victims?and earns him the begrudging respect of the pirates. null null N/A
Ship 025 Agha's Whip 0 0 Barbary Corsair Pirates of the Barbary Coast 6 Common Galley. Spanish ships get +1 to their cannon rolls against this ship. Nothing is known of the captain of this vessel except that the king of Spain himself put an enormous price on his head. 025 2 4 S,S 3L,3S
Ship 048 Alexandria 0 0 English Pirates of the Barbary Coast 13 Rare Galley. This ship gets +1 to her cannon rolls and boarding rolls against Barbary Corsair ships. Captured by Robert Blake and then turned over to the Knights of Malta, the Alexandria is feared by the Barbary Corsairs for both her firepower and the ferocity of her crew. 048 4 4 S,S 2L,3S,4S,2L
Ship 012 Algiers 0 0 Barbary Corsair Pirates of the Barbary Coast 11 Common Galley. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Wesley has taken command of the Algiers, which has become the most successful Barbary Corsair ship because of his uncanny ability to turn a small supply of gold into a large one. 012 3 5 S,L 3S,3S,4S
Ship 067 Alonso de Orozco 0 0 Spanish Pirates of the Barbary Coast 11 Rare Galley. After this ship resolves a shoot action, she may move as a free action. The crew of El Alonso de Orozco must swear loyalty to the Knights of Malta over Spain. 067 1 2 S,S 2S
Ship 021 Bey's Revenge 0 0 Barbary Corsair Pirates of the Barbary Coast 13 Common Galley. After this ship resolves a shoot action, she may move as a free action. In Rais Haddou?s eyes, the crew of the Bey?s Revenge earn their pay only if they take down larger ships. Anything else is an insult and an embarrassment. 021 2 4 S,L 3S,3S
Ship 133 Black Lotus 0 0 Jade Rebellion Pirates of the Barbary Coast 11 Super Rare Junk. This ship gets +1 to her cannon rolls against English ships. The Black Lotus has been seen near the Barbary Coast chasing English merchant ships loaded with goods from the Far East. 133 3 5 L 3L,2L,3L
Ship 036 Carthage 0 0 Barbary Corsair Pirates of the Barbary Coast 8 Rare Galley. This ship may not be shot at while docked. By having their oarsmen row the Carthage onto shore, the crew ensures that she is ignored by both sea and coastal cannons. 036 1 3 S,L 5S
Ship 090 Concord 0 0 American Pirates of the Barbary Coast 13 Common Schooner. This ship gets +1 to her boarding rolls. The Concord shipped the first wave of marines to the Barbary Coast, and her crew has learned the art of close-quarters warfare from them. 090 3 3 S,S 2S,2S,2S
Ship 005 Crescent Moon 0 0 Barbary Corsair Pirates of the Barbary Coast 13 Rare Galley. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. The devout captain of the Crescent Moon demands that his compass be accurate so that he can face Mecca when praying, no matter the ship?s heading. 005 4 5 S,L 4L,4S,5S,5L
Ship 092 Delaware 0 0 American Pirates of the Barbary Coast 12 Uncommon This ship eliminates two masts with one hit. The diminutive Delaware is known as the ?Sailing Fortress? because of the huge fort cannons installed on her deck. 092 2 3 L 3L,3S
Ship 029 Dervish 0 0 Barbary Corsair Pirates of the Barbary Coast 4 Common Galley. This ship's base move becomes S when she reaches her cargo limit. The crew of the Dervish prefers to grab what it can and then flee, even if means leaving other treasure behind. After all, gold never helped a dead man. 029 2 4 L 4S,5S
Ship 024 Desert Wind 0 0 Barbary Corsair Pirates of the Barbary Coast 13 Common Galley. This ship cannot be shot at by ships within S of her. The galley master has been told it will be his life if the ship?s oarsmen ever miss a beat, thus the uncanny ability of the Desert Wind to close on ships even in battle. 024 2 4 S,L 2S,4S
Ship 014 Divan's Punishment 0 0 Barbary Corsair Pirates of the Barbary Coast 11 Common Galley. This ship gets +1 to her cannon rolls and boarding rolls against Spanish ships. The Moorish captain of Divan?s Punishment is a former prisoner of Spain who directs his attacks against their gold-bloated ships returning from the New World. 014 3 4 S,L 2L,3S,4S
Ship 064 El Paso 0 0 Spanish Pirates of the Barbary Coast 10 Common Once per turn, one crew or ship within S of this ship cannot use its ability that turn. The crew of El Paso come from all over the Barbary Coast, and Capitan Carrillo?s contacts range from the throne rooms of Europe to the lowliest taverns. 064 2 3 L 3L,4L
Ship 066 El Toro 0 0 Spanish Pirates of the Barbary Coast 12 Uncommon This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. El Toro, like a bull on a rampage, is sent into fleets of Barbary Corsairs with one purpose: to destroy galleys. 066 2 2 L 2L,2L
Ship 007 Fire Djinn 0 0 Barbary Corsair Pirates of the Barbary Coast 13 Rare Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Equipped with boarding hooks and ramps, the Fire Djinn strikes with the speed of a sandstorm and the deadliness of a demon. 007 4 3 S,S 2L,4S,5S,6L
Ship 023 Gallows 0 0 Barbary Corsair Pirates of the Barbary Coast 8 Common Galley. Pirate crew may use their abilities on this ship. The crew of the Gallows are outcast pirates from the Caribbean who escaped a hanging to try their fortunes on the Barbary Coast. They named their ship so as to never forget life?s quirks. 023 2 2 S,L 2S,2S
Ship 018 Golden Peacock 0 0 Barbary Corsair Pirates of the Barbary Coast 9 Common Galley. Her distinct golden sails?a gift from the pasha in Constantinople?make the Golden Peacock a glorious vision on the Barbary Coast. 018 3 4 S,L 4L,4S,4S
Ship 062 Granada 0 0 Spanish Pirates of the Barbary Coast 13 Uncommon Schooner. This ship gets +1 to her cannon rolls and boarding rolls against Barbary Corsair ships. The mighty Granada is Admiral Castro?s flagship in the Mediterranean. She is known for ruthlessly hunting Corsairs to the very ends of the Earth. 062 4 4 S,S 2S,3L,3L,3S
Ship 031 Griffin 0 0 Barbary Corsair Pirates of the Barbary Coast 6 Common Galley. American ships get +1 to their cannon rolls against this ship. The Griffin was the first ship to capture an American crew?and then sell them back to their own. American sailors have thus made the ship their number-one target. 031 2 4 S,L 3L,3S
Ship 052 HMS Antelope 0 0 English Pirates of the Barbary Coast 5 Common No ability. Small, fast, and perpetually leaky, HMS Antelope is crewed by Barrett?s Privateers, and she is charged with harassing anyone not flying the Union Jack. 052 2 2 S,L 4L,4L
Ship 049 HMS Durham 0 0 English Pirates of the Barbary Coast 15 Uncommon Schooner. This ship gets +1 to her boarding rolls. Lawrence has tuned the crew of HMS Durham to perfection using both the tactics of the Barbary Corsairs and the training of the Royal Navy. 049 4 5 S,L 2S,3S,3S,2S
Ship 050 HMS Granville 0 0 English Pirates of the Barbary Coast 11 Common Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Commodore Owen fills the cannons of the fearsome Granville with grapeshot so that they can take out as many Barbary Corsairs as possible. 050 3 4 S,S 3L,3L,3L
Ship 053 HMS Lord Kenyon 0 0 English Pirates of the Barbary Coast 10 Uncommon Two hits from the same shoot action are required to eliminate one of this ship's masts. Financed privately and constructed of the hardiest materials, HMS Lord Kenyon prowls the profitable Barbary Coast, preying upon those who underestimate her. 053 2 4 L 3S,3S
Ship 051 HMS Westminster 0 0 English Pirates of the Barbary Coast 14 Common Schooner. L-range cannons cannot hit this ship. Captain Hawley flies the flags of over 30 nations from HMS Westminster in an effort to confuse enemies and give his crew the upper hand in combat. 051 3 4 S,S 4S,3L,4S
Ship 091 Horizon 0 0 American Pirates of the Barbary Coast 8 Common This ship gets +1 to her cannon rolls against French ships. Captain Carter has yet to find proof that France is supporting some Barbary Corsair captains, but he plans to continue his raids on French ships until he does. 091 2 2 L 2L,2S
Ship 088 Intrepid 0 0 American Pirates of the Barbary Coast 15 Uncommon Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls. Decatur has the Intrepid?s crew in their dress whites at all times. He wants the Old World to see that the New World always means business. 088 4 4 S,S 2L,3L,3L,2L
Ship 002 Ivory Star 0 0 Barbary Corsair Pirates of the Barbary Coast 12 Rare Galley. L-range cannons cannot hit this ship. The Ivory Star?s hull is covered with polished ivory. From a distance, she looks like a cresting wave, entrancing opponents into a state of vulnerability. 002 4 3 S,S 3L,3S,4S,5L,0
Ship 003 Jackal's Teeth 0 0 Barbary Corsair Pirates of the Barbary Coast 13 Rare Galley. This ship gets +1 to her boarding rolls. During boarding attacks, the crew of the Jackal?s Teeth howl like ghostly dogs, striking fear in the hearts of even the most stalwart defenders. 003 4 4 S,L 3L,3S,4S,4L
Ship 006 Janissaries' Blood 0 0 Barbary Corsair Pirates of the Barbary Coast 16 Rare Galley. After this ship resolves a shoot action, she may move as a free action. The crew of Janissaries? Blood has been culled entirely from the Barbary Coast, and Rais Murat makes sure their hatred for Europeans is matched only by their loyalty to him. 006 4 3 S,L 3L,3S,3S,3L
Ship 078 L'Afrique 0 0 French Pirates of the Barbary Coast 9 Common This ship gets +L to her base move if she has all of her masts. L?Afrique?s speed is a weapon. The crew acts as if she is running away, but then they double back to help flank her enemies. 078 2 4 S 3L,4L
Ship 075 L'Ange de la Mer 0 0 French Pirates of the Barbary Coast 13 Uncommon Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls. L?Ange de la Mer survived battles with the English that sent many of her sister ships to the bottom of the sea. She has earned the distinction of flagship on the Barbary Coast. 075 4 4 S,S 3S,3L,3L,3S
Ship 061 La Espada de Dios 0 0 Spanish Pirates of the Barbary Coast 15 Rare Galley. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. La Espada del Dios is a captured galley disguised as a Barbary Corsair ship, and her capitan is happy to let them take the blame for his plunders. 061 4 5 S,L 3L,3S,4S,5S
Ship 077 La Martinique 0 0 French Pirates of the Barbary Coast 8 Common Schooner. This ship gets +1 to her cannon rolls against American ships. An undeclared war exists between French and American ships, but the crew of La Martinique treats it as if it is the war to end all wars. 077 2 3 L 2L,2S
Ship 079 La Republique 0 0 French Pirates of the Barbary Coast 7 Uncommon This ship cannot sink, but she can be scuttled. Murat Rais swears he has sunk La Republique three times, and the English claim two victories?and yet she still floats and fights. 079 2 2 S 2S,2S
Ship 065 La Serpiente 0 0 Spanish Pirates of the Barbary Coast 7 Common You may double the range of this ship's cannons each turn, but you must roll a 6 showing to hit. La Serpiente?s crew are the finest cannoneers on the Barbary Coast. It is said they can hit a ship docked in Morocco from Barcelona. 065 2 3 L 2S,3S
Ship 080 La St. Joan 0 0 French Pirates of the Barbary Coast 8 Rare Galley. L-range cannons cannot hit this ship. This ship?s crew swears that Joan of Arc herself protects her. Not even the Knights of Malta dare to claim otherwise. 080 1 3 S,S,S 4S
Ship 076 Le Loup-Garou 0 0 French Pirates of the Barbary Coast 17 Common Schooner. Ghost Ship. Barbary Corsairs speak of this ship only in whispers, fearing that saying ?Le Loup-Garou? aloud will rouse the dark forces that power her to steal their souls. 076 3 3 S,L 3L,4S,5S
Ship 074 Le St. Denis 0 0 French Pirates of the Barbary Coast 15 Rare Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. The Knights of Malta recruit French Corsairs to crew Le St. Denis so that they can fight the Barbary Corsairs on equal footing. 074 4 4 S,L 3L,4L,4L,5L,0
Ship 035 Majestic 0 0 Barbary Corsair Pirates of the Barbary Coast 14 Rare Galley. Friendly ships within S of this ship get +1 to their cannon rolls. The Majestic has survived as long as she has by scouting for other Barbary Corsairs. The pay is so good that the crew doesn?t even need to fight. 035 1 2 S,S,S 5S
Ship 017 Marrakesh 0 0 Barbary Corsair Pirates of the Barbary Coast 6 Common Galley. Spanish ships get +1 to their cannon rolls against this ship. So great is their fear of Spain, this crew of former slaves has been known to panic when faced with a ship flying the colors of Spain. 017 3 3 S,L 4S,5S,6S
Ship 013 Meshud 0 0 Barbary Corsair Pirates of the Barbary Coast 11 Common Galley. This ship gets +1 to her cannon rolls and boarding rolls against French ships. Capitan Marcel, a former French privateer with a crew of ex-slaves, hunts the waters around French colonies, viciously attacking their naval support and merchant ships. 013 3 4 S,L 2S,3S,3S
Ship 089 Minuteman 0 0 American Pirates of the Barbary Coast 11 Common Schooner. This ship gets +1 to her cannon rolls and boarding rolls against Barbary Corsair ships. The Minuteman?s crew is exclusively made up of former Barbary Corsair captives?especially those with experience rowing their galleys. 089 3 3 S,L 3S,3S,3S
Ship 030 Morocco 0 0 Barbary Corsair Pirates of the Barbary Coast 8 Common Galley. Once per turn, this ship may look at one face-down treasure on any island. With contacts in every port along the Barbary Coast, Rais Oudah seems to know more about what ships are carrying than their own captains do. 030 2 5 S,S 5S,5S
Ship 093 Niagara 0 0 American Pirates of the Barbary Coast 11 Uncommon This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. Appropriately tagged ?Fish Food,? cannonneers of the Niagara are flogged if they ever leave their posts, even if the ship were to go down. 093 2 2 L 3L,3L
Ship 037 Nimcha 0 0 Barbary Corsair Pirates of the Barbary Coast 10 Rare Galley. After this ship resolves a shoot action, she may move as a free action. Rais Zaci is well aware of the Nimcha?s shortcomings, so he trained her oarsmen to fire cannons while rowing, all without missing a beat. 037 1 2 S,S,S 3S
Ship 001 Nubian Prince 0 0 Barbary Corsair Pirates of the Barbary Coast 15 Rare Galley. This ship cannot be shot at by ships within S of her. Rais Abba Quilon modified the Nubian Prince to draft deep, making her almost invisible in the water?and an impossible target for nearby ships. 001 4 4 S,S 2L,3S,4S,5L,0
Ship 063 Pamplona 0 0 Spanish Pirates of the Barbary Coast 11 Common Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Capitan Carral won the Pamplona in a game of dice, and he feels that with the goddess of luck on his side, he and his crew can meet any challenge. 063 3 3 S,L 3S,4L,3S
Ship 026 Pasha's Delight 0 0 Barbary Corsair Pirates of the Barbary Coast 9 Common Galley. L-range cannons cannot hit this ship. The colors flown by the Pasha?s Delight imply that she?s nothing more than a harmless merchant vessel?allowing her crew to take advantage of opponents not cunning enough to see through her deception. 026 2 1 L,L 4L,3S
Ship 009 Persian Victory 0 0 Barbary Corsair Pirates of the Barbary Coast 13 Common Galley. After this ship resolves a shoot action, she may move as a free action. Inspired by the ancient navies of Xerxes the Great, the Persian Victory and her crew oppose any foreign power attempting to control the Barbary Coast. 009 3 3 S,L 3S,4S,5S
Ship 087 President 0 0 American Pirates of the Barbary Coast 14 Uncommon Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Since the President came to the Barbary Coast, she has become a target of the Corsairs?and a welcome sight to American merchants. 087 4 4 S,L 3L,3L,3L,3L
Ship 027 Queen of Sheba 0 0 Barbary Corsair Pirates of the Barbary Coast 6 Common Galley. Eliminate one of this ship's masts when she rolls a 1 on any cannon roll. This once-great warship has started to show her age?it is a rare day when she enters port with plunder. 027 2 5 S,S 2S,2S
Ship 028 Sahara 0 0 Barbary Corsair Pirates of the Barbary Coast 10 Common Galley. This ship gets +1 to her cannon rolls and boarding rolls against English ships. After his old ship was sunk by the English, Rais Yahia vowed to pay the widows of his lost crew twice?once with England?s blood and once with her gold. 028 2 4 S,L 2L,2S
Ship 022 Scorpion 0 0 Barbary Corsair Pirates of the Barbary Coast 9 Common Galley. This ship gets +1 to her boarding rolls. Trained by Sicilian sailors and taught warfare by the pasha?s soldiers, Rais Baha can estimate how long it will take to capture a ship, down to the minute. 022 2 3 S,L 4L,3S
Ship 008 Sea Dragon 0 0 Barbary Corsair Pirates of the Barbary Coast 13 Common Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Uluj Ali has trained the crew of the Sea Dragon specifically to fight Spanish vessels: to board them, take prisoners, and then use the information they provide to attack their ports. 008 3 4 S,S 3S,3S,5S
Ship 020 Silent Death 0 0 Barbary Corsair Pirates of the Barbary Coast 12 Common Galley. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. The Silent Death and her crew have honed the fine art of sneaking up on an unsuspecting enemy and personally waking her captain from his bunk with a sword at his throat. 020 2 4 S,S 2S,2S
Ship 016 Splendor 0 0 Barbary Corsair Pirates of the Barbary Coast 10 Common Galley. Once per turn, this ship may randomly take one treasure from any ship she touches. The captain of the Splendor cares little for captives, preferring to fill his hold with what really matters: gold. 016 3 3 S,S,S 2S,4S,5S
Ship 054 St. George 0 0 English Pirates of the Barbary Coast 10 Rare Galley. This ship cannot be shot at by ships within S of her. The Knights of Malta were trained by the Royal Navy to dodge cannon fire at close range, allowing the St. George to get up close and personal. 054 1 1 S,S,S 4L
Ship 015 Sultan's Sword 0 0 Barbary Corsair Pirates of the Barbary Coast 10 Common Galley. This ship gets +1 to her boarding rolls. Rumor says that Rais Jaziri doesn?t even load the cannons of the Sultan?s Sword, so confident is he in the ship?s swift attacks and even swifter swords. 015 3 3 S,S 4S,5S,6S
Ship 004 Terror of Gibraltar 0 0 Barbary Corsair Pirates of the Barbary Coast 10 Rare Galley. Pirate crew may use their abilities on this ship. Crewed by outcasts of Europe and the New World, the Terror of Gibraltar plies her unique brand of piracy in the waters near its eponymous outcropping. 004 4 3 S,S 3L,4S,5S,5L
Ship 134 Tiger's Breath 0 0 Jade Rebellion Pirates of the Barbary Coast 9 Super Rare Junk. This ship may dock and explore a wild island using the same move action. The Tiger?s Breath sails only at night, and yet even by lantern light her crew can find gold other ships can?t see even in the day. 134 2 4 S,S 3S,3S
Ship 019 Tiger's Eye 0 0 Barbary Corsair Pirates of the Barbary Coast 12 Common Galley. L-range cannons cannot hit this ship. The superstitious first mate of the Tiger?s Eye keeps on his person a gem that he claims protects his ship from harm, and no one is willing to risk finding out if it?s true. 019 3 5 S,S,S 3S,3S,3L
Ship 032 Tripoli 0 0 Barbary Corsair Pirates of the Barbary Coast 10 Rare Galley. This ship cannot be shot at by ships within S of her. The Tripoli?s captain keeps a captured noble on board at all times. He uses them as an excuse for trade, getting close enough to bigger ships to surprise them with an attack. 032 1 2 S,S,S 4S
Ship 038 Tunis 0 0 Barbary Corsair Pirates of the Barbary Coast 7 Rare Galley. This ship may dock and explore a wild island using the same move action. The value of knowing where treasure may be hidden is more valuable to Rais Taha than any shipping chart. 038 1 3 S,S 3S
Ship 033 Viper's Bite 0 0 Barbary Corsair Pirates of the Barbary Coast 8 Rare Galley. This ship gets +1 to her boarding rolls. This tiny vessel was actually named by the English for her ability to attack larger ships and leave them in disarray while she escapes. 033 1 2 S,S,S 2S
Ship 034 Whisper 0 0 Barbary Corsair Pirates of the Barbary Coast 6 Rare Galley. When this ship carries no cargo, she gets +S to her base move. The greedy crew of the Whisper has been known to fill the ship?s holds with anything and everything they can get, even if it means crawling back to port. 034 1 2 S,L 4S
Ship 011 Wicked Kareen 0 0 Barbary Corsair Pirates of the Barbary Coast 10 Common Galley. This ship gets +1 to her cannon rolls and boarding rolls against American ships. Rais Al-Kazar has decided that American ships are easy pickings, so he focuses the attacks of the Wicked Kareen almost exclusively on their merchant ships. 011 3 4 S,L 2S,3S,4S
Ship 010 Winds of Vengeance 0 0 Barbary Corsair Pirates of the Barbary Coast 6 Common Galley. Eliminate one of this ship's masts when she rolls a 1 on any cannon roll. Mocked by other Barbary Corsairs, the crew of the Winds of Vengeance always press their attack?even if means the loss of ship and life. 010 3 4 S,S 4S,4S,5S
Crew 071 Admiral Alarico Castro 0 0 Spanish Pirates of the Barbary Coast 5 Common Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Promoted and transferred to the Barbary Coast, Admiral Castro?s plans to destroy every Castilian who opposed him has softened, as he has become a welcome fixture in the royal court and drawing rooms of a new Spain. null Castro's Loyalists and Granada N/A
Crew 055 Admiral Robert Blake 0 0 English Pirates of the Barbary Coast 5 Rare This ship gets +1 to her cannon rolls against Barbary Corsair ships. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Given the title ?General of the Sea? by the Crown, Admiral Blake is the supreme commander of the English fleets. With a selfless sense of duty, he has created the greatest naval force the world has seen, and yet he is still considered a gentleman, a sailor, and a scholar. null All ships N/A
Crew 084 Amiral Gaston de St. Croix 0 0 French Pirates of the Barbary Coast 6 Common Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Made an amiral because of his victories over the English in the New World, Gaston was transferred to the Barbary Coast, where he has established his presence with the ladies in court as well as with France?s enemies at sea. null null N/A
Crew 039 Aruj Barbarossa 0 0 Barbary Corsair Pirates of the Barbary Coast 10 Rare This ship may move and shoot using the same move action. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. This captured crew becomes cargo worth its point cost in gold when unloaded at your home island. Known for his red beard, Aruj is credited with the creation of the first Barbary Corsair fleets. Under his leadership, they began their domination of the Barbary Coast by proving that the galley could take on the biggest European ships. null Kheir-ed-din N/A
Crew 083 Benoit de Marsilles 0 0 French Pirates of the Barbary Coast 6 Common Marine. As soldier for the Crown, Benoit followed orders. After being deemed too old to fight on the front lines, he found that the Knights of Malta greatly appreciated his expertise. null Don Rafael Y de Teresa and Roderick the Pure N/A
Crew 098 Brent Rice 0 0 American Pirates of the Barbary Coast 4 Common This ship gets +1 to her cannon rolls against any non-American ship or fort. No one knows when Rice signed on with the American Navy; he?s just always been there. Although he has no rank, his stories of ship engagements are so exact, and his knowledge of naval strategy so advanced, even Preble consults with him. null null N/A
Crew 135B Captain 0 0 Pirates Pirates of the Barbary Coast 3 Super Rare This ship may move and shoot using the same move action. null null N/A
Crew 094 Commander Steven Decatur 0 0 American Pirates of the Barbary Coast 7 Rare This ship's crew cannot be eliminated unless she sinks. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action. Commander of the American forces on the Barbary Coast, Decatur has vowed that no ship shall be taken by pirates. He has even gone to the extreme of sinking his own ships rather than allow them to be captured. null Intrepid N/A
Crew 097 Commodore Edward Preble 0 0 American Pirates of the Barbary Coast 6 Common Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Respected as a commander and teacher, Preble felt the only way to defeat the Barbary Corsairs was to take the battle to them. Whether on sea or land, he commands his forces to continually press the attack. null All ships N/A
Crew 058 Commodore Rhys Gryffyn Owen 0 0 English Pirates of the Barbary Coast 0 Common Limit, Ransom. Choose one English crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Being given a new command on the Barbary Coast would seem like a promotion to any other naval officer, but Owen feels that he is being punished. Did he learn too much about Countess Doone or question the commands of Woodes Rogers too often? The only directive he gets is to destroy the Corsairs at all costs. null HMS Granville N/A
Crew 069 Dominick Freda 0 0 Spanish Pirates of the Barbary Coast 5 Rare This ship gets +1 to her cannon rolls against Barbary Corsair ships. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Freda is an experienced sailor who once owned a large shipping fleet in Naples?before it was all destroyed by Barbary Corsairs. He has agreed to work with Spain in exchange for a fleet to liberate his home from Barbarossa. null null N/A
Crew 070 Don Rafael Y de Teresa 0 0 Spanish Pirates of the Barbary Coast 5 Common When another face-up crew on this ship would be eliminated, turn it face down instead. As a doctor to the Crown, Don Rafael had all the prestige a man could want. But he knew that his skills were needed for a higher calling. He became a Knight of Malta, and now he uses his gifts to ease the pain of those fighting the Corsair scourge. null Roderick the Pure and Benoit de Marsilles N/A
Crew 045 Dragut 0 0 Barbary Corsair Pirates of the Barbary Coast 5 Common This ship gets +1 to her cannon rolls against forts within S of her. She gets +1 to her boarding rolls. Dragut retook Tripoli from the Spanish after a bloody and bitter battle. He learned that there was more to life than just sailing, and that any man who sailed with him had to be able to fight both on land and on sea. null null N/A
Crew 072 Duque Marcus Vaccaro 0 0 Spanish Pirates of the Barbary Coast 0 Common Limit, Ransom. Choose one Spanish crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Duque Vaccaro, also known as the ?Golden Tongue,? is Spain?s most important negotiator. He alone can interrupt the king at any hour, and his imperatives often become reality. He has been dispatched to the Italian city-states, the Knights of Malta, and even to England and France. null null N/A
Crew 059 First Mate Ismail 0 0 English Pirates of the Barbary Coast 3 Common This ship gets +1 cargo spaces. This crew takes up no cargo space. Egyptian by birth, but schooled and trained in colonial schools in Cairo, Ismail realized that the Royal Navy was his ticket out of the slums. His ability to deal with locals gets his ships the best deals and the fastest cargo turnovers. null null N/A
Crew 043 Jack Hawkins 0 0 Barbary Corsair Pirates of the Barbary Coast 5 Common Pirate crew may use their abilities on this ship. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Because pirate hunting had become the priority of both the Americans and English in the New World, Jack decided to seek his fortune elsewhere. After landing at Tangier, he saw the piles of gold?and he knew he was home. null null N/A
Crew 046 John Ward 0 0 Barbary Corsair Pirates of the Barbary Coast 3 Common Once per turn, this ship may randomly take one treasure from any ship she touches. Described by his former English commander as ?a drunk, a fool, and an idiot,? Ward decided that stealing for himself was better than serving as a ?slave? on an English warship. null null N/A
Crew 082 Jordan Dumas 0 0 French Pirates of the Barbary Coast 6 Rare This ship may move and shoot using the same move action. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. No one denies that Dumas has a past: advisor to the king of France, minister, merchant, thief, priest, even spy. But it is his current occupation as captain of Le Loup-Garou that makes people wonder if he has any soul left. null Le Loup-Garou N/A
Crew 085 Khalid Youssef 0 0 French Pirates of the Barbary Coast 3 Common After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Moroccan by birth but raised in Marseilles, Youssef has the ability to blend in wherever he is, allowing him to make deals that would get anyone else the guillotine. null null N/A
Crew 041 Kheir-ed-din 0 0 Barbary Corsair Pirates of the Barbary Coast 6 Common Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. Kheir-ed-din (gift of God) is the strategic half of his partnership with his charismatic brother, Aruj. He leads the fleets of the Barbary Corsairs and works both for the emir of Ottoman Empire and the sultan of Tunis. null Aruj Barbarossa N/A
Crew 056 Lawrence 0 0 English Pirates of the Barbary Coast 5 Rare Once per turn, one crew or ship within S of this ship cannot use its ability that turn. After going ?native,? Ethan Lawrence was stripped of his commission in the Royal Navy. But his very public exploits as ?England?s Own Corsair,? coupled with his rescue of HMS Durham from a Barbary Corsair sneak attack, forced the Crown to give him back his command. null HMS Durham N/A
Crew 044 Murat Rais 0 0 Barbary Corsair Pirates of the Barbary Coast 4 Common This ship gets +1 to her cannon rolls against any non?Barbary Corsair ship. Rais Murat was once a prisoner of the Barbary Corsairs, but he has since been granted his freedom and a ship. To make himself known to every sailor on the Mediterranean, Murat hunts every ship that does not fly the Barbary Corsair flag. null Janissaries' Blood N/A
Crew 081 Robert Surcouf 0 0 French Pirates of the Barbary Coast 7 Rare This ship may move and shoot using the same move action. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. A French hero, Surcouf is the quintessential Corsair. His knack for hitting ships laden with treasure has ensured him the best crews, the best ships, and the wrath of every other nation. null null N/A
Crew 057 Roderick the Pure 0 0 English Pirates of the Barbary Coast 4 Common This ship gets +1 to her boarding rolls. With rumors of a crime of passion swirling around him, Roderick left England as a sailor. Fighting alongside the Knights of Malta, he came to see them as the true protectors of the kingdoms of Europe. So he left the Royal Navy to become a warrior in the fight against the Barbary Corsair scourge. null Don Rafael Y de Teresa and Benoit de Marsilles N/A
Crew 068 Tariq the Black 0 0 Spanish Pirates of the Barbary Coast 5 Rare This ship may move and shoot using the same move action. Barbary Corsair crew may use their abilities on this ship. Tariq the Black uses his Moorish heritage to recruit Barbary Corsairs to sail for Spain as part of a deal he brokered with the Crown. He has been promised the kingship of Morocco as a reward for destroying the Corsairs. null null N/A
Crew 042 Uluj Ali 0 0 Barbary Corsair Pirates of the Barbary Coast 7 Common Marine. This crew gets +1 to its gun rolls against Spanish ships, forts, and crew. An Italian by birth and a sailor by profession, Uluj rose to command Barbary Corsairs by ceaselessly attacking Spanish ships, holdings, and nobility. null Sea Dragon N/A
Crew 096 Wayne Nolan 0 0 American Pirates of the Barbary Coast 0 Common Limit, Ransom. Choose one American crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Young, trained in modern naval combat, and given orders to follow Preble and learn from him, Nolan carries with him the weight of a new county and a modern military organization. null null N/A
Crew 040 Wesley 0 0 Barbary Corsair Pirates of the Barbary Coast 6 Rare This ship may move and shoot using the same move action. This ship gets +1 to her boarding rolls. Rumors persist that Wesley is an English noble who has been denied his birthright because of his common mother. Taking to piracy, he has decided that he will buy his place with the gold of those who denied him. null Algiers N/A
Crew 095 William Eaton 0 0 American Pirates of the Barbary Coast 7 Rare Marine. This crew gets +1 to its gun rolls against Barbary Corsair ships and crew. Eaton was the American counsel to the Barbary States, and while Preble and Decatur lead the American forces at sea, he has begun his plan to invade the land at Tripoli. null null N/A
Crew 135A Zheng Li Kwan 0 0 Jade Rebellion Pirates of the Barbary Coast 3 Super Rare After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Considered a hero by the poor, Zheng is hunted by the Ming emperor for his smuggling operation, by the English for his sinking of their ships and stealing of their goods, and by the Manchu Dynasty because of his total lack of respect for them. null null N/A
Ship 035 Accused 0 0 Pirates Pirates of the South China Seas 11 Uncommon This ship's crew cannot be eliminated unless she sinks. The crew of the Accused?convicts all?love the irony of their ship?s name. They would rather die free men at sea than spend another second in the Australian penal colonies. 035 3 4 L 2S,2S,2S
Ship 018 Admiral Yi 0 0 Jade Rebellion Pirates of the South China Seas 6 Rare Turtle Ship. If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. The Admiral Yi is so unusual, it is rumored that Captain Jack Hawkins considered making the journey to the South China Seas just to have a shot at capturing her. 018 1 2 S,S 3L
Ship 040 Bandido 0 0 Pirates Pirates of the South China Seas 6 Rare When this ship carries no cargo, she gets +S to her base move. Capitan de la Cruz insists that he is the son of a Spanish count. His crew does not dispute this as long as De la Cruz continues to bring them the fat prizes of French and English merchants on the silk routes. 040 1 2 S,S 3L
Ship 216 Beast's Belly 0 0 Pirates Pirates of the South China Seas 6 Limited Edition Turtle Ship. On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship. Captain Prior traded a hull of gold for the Beast?s Belly, which he uses as a battering ram to double his profits. 216 1 2 L 4L
Ship 033 Black Heart 0 0 Pirates Pirates of the South China Seas 13 Uncommon Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Under the command of Headhunter, this ship?the former HMS Conrad?was painted black from stern to sails to reinforce her ?heart of darkness? mystique. 033 4 5 S,L 4L,3L,3S,4S
Ship 034 Bloody Spear 0 0 Pirates Pirates of the South China Seas 13 Uncommon Schooner. This ship gets +1 to her boarding rolls. Commanded by an imposing giant who calls himself Commodore Brumwell, the Bloody Spear is known for sailing directly at enemy ships?ignoring cannon fire and swarming the decks! 034 4 4 L 3S,3L,3L,3S
Ship 011 Clear Wind 0 0 Jade Rebellion Pirates of the South China Seas 11 Common Junk. If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. The Clear Wind?s captain, a mysterious man who calls himself Xiu, claims to have lived in the Spanish colonies in the New World, where he learned the secrets of European naval tactics. 011 3 4 L 3L,3L,3L
Ship 006 Divine Wind 0 0 Jade Rebellion Pirates of the South China Seas 10 Common Junk. If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. Captained by English turncoat Warlord Cavendish, the Divine Wind preys on the weakest ships, no matter which flag they sail under. 006 3 4 L 3S,3L,3S
Ship 214 Dragons' Talon 0 0 Jade Rebellion Pirates of the South China Seas 8 Limited Edition Turtle Ship. This ship gets +1 to her cannon rolls against any non?Jade Rebellion ship. Spurred by a hatred of imperialists, the crew of the Dragon?s Talon take on anyone not flying a Jade Rebellion flag. 214 1 2 L 2L
Ship 007 East Wind 0 0 Jade Rebellion Pirates of the South China Seas 10 Common Junk. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. The crew of the East Wind made a fortune trading silks and spices before the European colonization. They continue to do so, but in secrecy rather than in the open, having established a network of secret island ports. 007 3 3 S,L 2S,4L,2S
Ship 209 El Afortunado 0 0 Spanish Pirates of the South China Seas 4 Limited Edition Galley. English ships get +1 to their cannon rolls against this ship. El Afortunado attacked a galley that flew no flag, assuming she must have been a Corsair vessel. To their chagrin, they nearly sank an English vessel gathering valuable information on the Corsairs. 209 1 4 S 2L
Ship 067 El Algeciras 0 0 Spanish Pirates of the South China Seas 11 Common This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Capitan Vencinia of EL Algeciras is a crafty swashbuckler, often offering to destroy English and French ships for the ability to dock at the other?s ports. While there he steals their treasure before they can discover his deception. 067 2 3 S,L 2S,2S
Ship 064 El Alquimista 0 0 Spanish Pirates of the South China Seas 11 Uncommon One of this ship's treasures is worth +2 gold when unloaded at your home island. El Alquimista?s capitan, Cesar Bonilla, has developed a reputation for finding the most lucrative prizes in the South China Seas. Some say he can even convert silk to gold! 064 3 4 S,L 3S,3L,3S
Ship 062 El Principe de Asturias 0 0 Spanish Pirates of the South China Seas 14 Uncommon Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls. El Principe de Asturias was reassigned to the South China Seas after leading several successful campaigns in the Mediterranean. Now her crew use their considerable experience against the Jade Rebellion. 062 4 5 L 3L,3L,3L,3L
Ship 032 Feathered Hat 0 0 Pirates Pirates of the South China Seas 12 Uncommon Crew of any nationality may use their abilities on this ship. Captain Rontacourt collects sailors from different nations like other pirates collect coins, taking great pains to protect ?rare? crew from harm. 032 4 3 S,L 2S,3S,3S,3S
Ship 212 Floating Stone 0 0 Jade Rebellion Pirates of the South China Seas 7 Limited Edition Turtle Ship. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. The oarsmen of the Floating Stone row so quietly that they can come up alongside a ship without alerting the watch. 212 1 2 S,S 3S
Ship 020 Glorious Treasure 0 0 Jade Rebellion Pirates of the South China Seas 6 Rare Turtle Ship. On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship. The Glorious Treasure?s name stuck when her crew?a bunch of thieves and murderers?realized that the name encourages large ships with stupid captains to investigate her. 020 1 2 S,S 3S
Ship 001 Grand Dynasty 0 0 Jade Rebellion Pirates of the South China Seas 15 Rare Junk. If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. Ms. Cheng?s flagship is a symbol of the Jade Rebellion?s ruthlessness and desperation. She takes great delight in hunting and sinking previously damaged ships. 001 6 4 S 3S,3S,3L,3L,3L,4S
Ship 003 Grand Mountain 0 0 Jade Rebellion Pirates of the South China Seas 14 Rare Junk. This ship gets +1 to her cannon rolls against English ships. The Grand Mountain was commissioned with one purpose: to hunt down and destroy the English colonists invading the South China Seas. 003 6 4 S 3S,3S,3L,2L,3L,3S
Ship 005 Grand Path 0 0 Jade Rebellion Pirates of the South China Seas 17 Rare Junk. This ship gets +1 to her boarding rolls. The Grand Path is crewed by those who adhere to old warrior codes. These skilled warriors have gained a reputation for fierceness in battle, causing many captains to shy away from facing them. 005 6 5 L 2S,2S,2S,2S,2S,2S
Ship 002 Grand Temple 0 0 Jade Rebellion Pirates of the South China Seas 20 Rare Junk. After this ship resolves a shoot action, she may move as a free action. Captain Xuang has turned his ship into a floating temple for Sensei Xu, who inspires the crew to push themselves to achieve feats other crews cannot. 002 6 3 S,S 3S,3S,2L,2L,2L,2L
Ship 004 Grand Wind 0 0 Jade Rebellion Pirates of the South China Seas 15 Rare Junk. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. The Great Wind is named because of her unnatural ability to sail under even the slightest breeze. The wind itself loves her so much that it assists her at every opportunity. 004 6 6 S 4S,4S,4L,4L,4L,5S
Ship 037 Greed's Hammer 0 0 Pirates Pirates of the South China Seas 11 Common One of this ship's treasures is worth +2 gold when unloaded at your home island. The captain of Greed?s Hammer struck a deal with his crew: So long as a single breath remains in his body, he will get them more gold than they weigh. So far he has lived up to that promise. 037 3 4 L 2S,2L,2S
Ship 019 Hansan Island 0 0 Jade Rebellion Pirates of the South China Seas 7 Rare Turtle Ship. This ship cannot be pinned. Although their ship is covered in metal, the crew of the Hansan Island have found ways to maneuver their ship out of countless hopeless situations, including innumerable encounters with the French navy. 019 1 3 L 2S
Ship 047 HMS Caledonia 0 0 English Pirates of the South China Seas 9 Uncommon Schooner. When touching a Jade Rebellion ship, this ship may load as much of that ship's treasure as she can carry. Captain Griffin accepted Ken Wang Cho on his ship as a naval apprentice. This native study has taught Griffin that the key to taking goods is to convince your enemy that you are really a friend. 047 4 3 L 3S,3S,3S,4S
Ship 049 HMS Cheshire 0 0 English Pirates of the South China Seas 14 Uncommon After this ship resolves a shoot action, she may move as a free action. HMS Cheshire is one of the oldest ships in England?s fleet, but even after countless battles and boardings, she looks as good as the day she was launched. 049 3 4 S,L 4L,4L,4L
Ship 054 HMS Discovery 0 0 English Pirates of the South China Seas 7 Rare Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. When the science crew aboard HMS Discovery saw the riches of man?jade, gold, gems?they lost interest in the riches of nature. 054 1 2 S,S,S 2S
Ship 048 HMS Galapagos 0 0 English Pirates of the South China Seas 15 Uncommon Schooner. This ship gets +L to her base move if she has all of her masts. A converted whaling ship, HMS Galapagos is one of the fastest vessels in the South China Seas. Her primary role is to intercept Jade Rebellion goods attempting to bypass English taxation. 048 4 4 S 3L,2L,2L,3L
Ship 052 HMS Gallant 0 0 English Pirates of the South China Seas 8 Common Jade Rebellion crew may use their abilities on this ship. Captain Lucius has taken a different tack in his struggle against the Jade Rebellion: Instill in them a lust for English gold. 052 3 3 L 3S,4L,3S
Ship 051 HMS Hibernia 0 0 English Pirates of the South China Seas 13 Uncommon This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. Despite her reputation for speed, the maneuverability of HMS Hibernia is often underestimated?a fact that Captain Kenyon uses to his advantage. 051 2 4 L 2L,2L
Ship 045 HMS Lord Kettering 0 0 English Pirates of the South China Seas 13 Rare This ship gets +1 to her cannon rolls against Jade Rebellion ships. HMS Lord Kettering has been charged with keeping the peace among England?s fledgling colonies in the South China Seas. 045 5 4 L 3S,3L,3L,3L,3S
Ship 046 HMS Malton 0 0 English Pirates of the South China Seas 14 Uncommon As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Dampier has given his crew the right to attack without regard; if there is a price to be paid, he will pay it. His crew has responded by attacking with gusto. 046 4 4 L 3L,3L,3L,3L
Ship 207 HMS Patagonia 0 0 English Pirates of the South China Seas 4 Limited Edition Galley. Spanish ships get +1 to their cannon rolls against this ship. During a battle with El Afortunado, which left both ships taking water, HMS Patagonia unknowingly killed a member of the Spanish royal court. 207 1 4 S 2L
Ship 050 HMS Prince of Chichester 0 0 English Pirates of the South China Seas 13 Uncommon This ship cannot be shot at by ships within S of her. Captain Merimount commands HMS Prince of Chichester with exceptional skill, reflective of his studies at England?s Naval Academy. 050 2 5 S,S 2S,2S
Ship 053 HMS Resolute 0 0 English Pirates of the South China Seas 9 Common This ship gets +1 to her boarding rolls. HMS Resolute patrols England?s many penal colonies in the South China Seas, offering protection when necessary and occasionally pressing the most bloodthirsty murderers into service. 053 2 2 S,S 3S,3S
Ship 206 HMS Rye 0 0 English Pirates of the South China Seas 9 Limited Edition Once per turn, one crew or ship within S of this ship cannot use its ability that turn. This captured galley has been put to use helping the English navigate the treacherous waters of the Barbary Coast. 206 1 2 S,S,S 5S
Ship 200 HMS Superior 0 0 English Pirates of the South China Seas 11 Limited Edition This ship's cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. HMS Superior is where the Royal Navy sends its best trained cannoneers while their regular ships are being refitted. 200 2 3 S,S 3S,3S
Ship 217 Inferno 0 0 Pirates Pirates of the South China Seas 6 Limited Edition Turtle Ship. If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. The Inferno sits near Hong Kong harbor, preying on already damaged ships as they limp into port. 217 1 3 S 3S
Ship 081 L?Argus 0 0 French Pirates of the South China Seas 10 Rare This ship cannot be shot at by ships within S of her. Calico Cat lost L?Argus in a game of dice with a Frenchman in New Orleans. Calico Cat has offered a bounty to anyone who can reclaim her. 081 1 3 S,S 2S
Ship 079 L?Heros 0 0 French Pirates of the South China Seas 13 Common This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. L?Heros sails with unofficial orders to find and sack enemy ports. She is often spotted sailing out of a harbor at night, laden with ill-gotten loot. 079 3 4 S,L 2S,2S,2S
Ship 065 La Anunciada 0 0 Spanish Pirates of the South China Seas 7 Uncommon Jade Rebellion crew may use their abilities on this ship. Although she flies the Spanish flag, La Anunciada is all but a renegade ship, freely mingling with the Jade Rebellion and her capitan openly expressing sympathy for the Jade Rebellion?s cause. 065 2 2 S,S,S 3S,3S
Ship 211 La Belle Poule 0 0 French Pirates of the South China Seas 7 Limited Edition Galley. This ship may dock and explore a wild island using the same move action. Capitain Pires won?t consider looking for a treasure unless he has at least three sources to confirm its authenticity. 211 1 4 L 4S
Ship 077 La Corse 0 0 French Pirates of the South China Seas 12 Uncommon After this ship resolves a shoot action, she may move as a free action. La Corse sports massive 20-pound cannons, and her crew has been specially trained to fire them. She first used them at Trafalgar, and has since enjoyed a long and lucrative tour in the South China Seas. 077 3 3 L 3S,4L,3S
Ship 080 La Fureur 0 0 French Pirates of the South China Seas 3 Common This ship's base move becomes S when she reaches her cargo limit. The crew of La Fureur?a captured English ship?claim she still stinks of blood pudding and limes. That has not stopped them from disrupting English shipping throughout the South China Seas. 080 2 3 L 4S,4S
Ship 073 La Gaule 0 0 French Pirates of the South China Seas 14 Rare This ship gets +1 to her cannon rolls against any non-French ship. In the race to control the Pacific, France has pinned its hopes on La Gaule, a ship that lost crew to England on the Barbary Coast and to America in the Atlantic?a ship with no intention of losing anything ever again. 073 5 4 S,S 4L,4L,4L,4L,4L
Ship 075 La Geographe 0 0 French Pirates of the South China Seas 12 Uncommon Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. This fast, sleek ship seems to stay ahead of everyone in her quest to create maps of unexplored areas and to track the enemy for her country. 075 4 4 L,S 3S,4L,4L,3S
Ship 063 La Habana 0 0 Spanish Pirates of the South China Seas 8 Uncommon You may double the range of this ship's cannons each turn, but you must roll a natural 6 to hit. Crewed by a mix of Aztec and Incan Indians from the Caribbean, La Habana has been charged with hunting English and French merchants. 063 3 4 L 3S,3S,3S
Ship 078 La Mont Blanc 0 0 French Pirates of the South China Seas 12 Uncommon This ship eliminates two masts with one hit. La Mont Blanc?s captain, Jacque LeDeux, insists that his crew go through a series of drills three times a day. As a result, they are one of the most frighteningly effective crews in the South China Seas. 078 2 2 S,S 3L,3L
Ship 074 La Scipion 0 0 French Pirates of the South China Seas 11 Uncommon Crew of any nationality may use their abilities on this ship. La Scipion began her voyages on the Spanish Main before journeying to the South China Seas. Along the way, she has picked up a colorful crew comprising almost every conceivable nationality. 074 4 4 L 4S,4L,4L,4S
Ship 060 La Voz de Dios 0 0 Spanish Pirates of the South China Seas 16 Rare Broadsides Attack. Superstitious Spanish sailors renamed Spain?s flagship the ?Voice of God? because of the thunderous noise her many cannons make when she attacks. 060 5 4 S,S 4L,3L,3L,3L,4L
Ship 031 Lady's Scorn 0 0 Pirates Pirates of the South China Seas 16 Rare Broadsides Attack. Calico Cat has outfitted the Lady?s Scorn with the largest cannons she can carry. She has been seen in the South China Seas, reportedly hunting for someone who crossed her?someone not likely to survive the encounter. 031 5 5 L 4L,3L,3L,3L,4L
Ship 202 Le Coeur de Lion 0 0 French Pirates of the South China Seas 7 Limited Edition You may double the range of this ship's cannons each turn, but you must roll a natural 6 to hit. Le Coeur de Lion has her cannons uniquely positioned on deck to achieve higher and longer shot trajectories. 202 2 3 L 2L,2L
Ship 076 Le Pluton 0 0 French Pirates of the South China Seas 15 Uncommon Schooner. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Le Pluton makes her home port in Fiji, but she plies the Pacific looking for easy merchant prizes. Her crew has been known to board ships much larger than she, earning them a reputation for bravery?or stupidity. 076 4 5 L 2S,3S,4S,2S
Ship 210 Le Triomphant 0 0 French Pirates of the South China Seas 10 Limited Edition Galley. After this ship resolves a shoot action, she may move as a free action. The crew of this tiny galley have learned to use Barbary Corsair tactics to take on the English. 210 1 2 L 3L
Ship 036 Madagascar 0 0 Pirates Pirates of the South China Seas 13 Uncommon After this ship resolves a shoot action, she may move as a free action. Her home port the pirate haven for which she?s named, the Madagascar plunders South China Sea silk routes each spring before returning home each fall laden with booty. 036 3 4 S,L 4S,4L,4S
Ship 134 Monkey's Paw 0 0 The Cursed Pirates of the South China Seas 17 Super Rare For each target enemy ship within S of this ship at the beginning of this ship's turn, roll a d6. On a result of 5, none of the target's ship or crew abilities may be used this turn. On a 6, the target's base speed is S on her next turn. As soon as the golden treasure chest touched the deck of the Monkey?s Paw, each crew knew immediately that he alone must possess it. The slaughter left the ship free to sail wherever she wants?to find more sacrifices to the gods of greed. 134 5 3 S,S 3L,3L,3L,3L,3L
Ship 021 Noble Swan 0 0 Jade Rebellion Pirates of the South China Seas 6 Rare Turtle Ship. Ramming cannot eliminate this ship's masts. The Noble Swan is constructed of the hardest iron and oak. Ships that try to ram her get splintered, and then her jeering crew prepares to turn the hunter into the hunted. 021 1 2 S,L 2S
Ship 038 Plague of the East 0 0 Pirates Pirates of the South China Seas 9 Common Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. The Plague of the East and her crew go out of their way to attack American ships. Some say that this ship is merely the pawn of a European power not wanting to claim responsibility for the attacks. 038 2 4 L 3L,3S
Ship 022 Proud Tortoise 0 0 Jade Rebellion Pirates of the South China Seas 7 Rare Turtle Ship. L-range cannons cannot hit this ship. The Proud Tortoise is festooned with the aphorisms of Kong Tzu, leading her crew not only to great deeds in battle, but also to remind them of their place in the grand scheme of the universe. 022 1 2 S,L 2L
Ship 135 Samedi's Curse 0 0 The Cursed Pirates of the South China Seas 9 Super Rare For each target enemy ship within S of this ship at the beginning of this ship's turn, roll a d6. On a result of 5, none of the target's ship or crew abilities may be used this turn. On a 6, the target's base speed is S on her next turn. Captain Wegner laughed at the crew when they refused to destroy the small Haitian village dedicated to the voodoo loa. After he set the first building ablaze, the fire spread to consume him and his crew. Yet the crew didn?t perish: They still live, sailing and hoping for death. 135 1 1 L,L 5S
Ship 066 San Agustin 0 0 Spanish Pirates of the South China Seas 10 Common This ship ignores terrain when she is given a move action (islands are not terrain). The San Agustin and her crew have been charged with exploring the Philippine archipelago and rooting out any banditry there. 066 3 5 L 4L,4L,4S
Ship 068 San Leandro 0 0 Spanish Pirates of the South China Seas 10 Rare L-range cannons cannot hit this ship. One of the few female capitans in the Spanish fleet, Elisa Vega instructs the San Leandro to feign innocence when dealing with other ships?and then striking at the last instant. 068 1 3 S,L 3L
Ship 061 Santa Ana 0 0 Spanish Pirates of the South China Seas 15 Uncommon Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action Almirante del Gato has made the Santa Ana his personal ship. The precision of his command and the force of his personality make her a formidable opponent. 061 4 5 L 2S,3L,3L,2S
Ship 201 Santa Luc?a 0 0 Spanish Pirates of the South China Seas 10 Limited Edition Two hits from the same shoot action are required to eliminate one of this ship's masts. Capitan Santana uses the polished bronze bands that wrap the ship?s hull to reflect the sun into his opponents? eyes. 201 2 3 L 3L,3L
Ship 015 Sea Crane 0 0 Jade Rebellion Pirates of the South China Seas 9 Common Junk. One of this ship's treasures is worth +1 gold when unloaded at your home island. Captain Yuong of the Sea Crane is as shrewd a businessman as he is a sailor. He can often fence his ill-gotten goods at prices other pirates can only dream of, although he must beat a hasty retreat if his buyers realize they?ve been had! 015 2 3 S,L 3L,3L
Ship 017 Sea Duck 0 0 Jade Rebellion Pirates of the South China Seas 8 Common Junk. You may double the range of this ship's cannons each turn, but you must roll a unmodified 6 on one die to hit. The Sea Duck?s guns are legendary in the South China Seas. Calico Cat claims that the Sea Duck?s gunners once blew off her ship?s crow?s nest from five miles away. 017 2 3 S,L 3L,3S
Ship 013 Sea Lion 0 0 Jade Rebellion Pirates of the South China Seas 9 Common Junk. When this ship is docked at your home island, you may eliminate one treasure. It becomes a S range cannon with a rank of 3 that can be eliminated only when the ship sinks. Among the Sea Lion?s crew are captured (and some say defected) European metalworkers, who continually upgrade the ship?s weapons. Both Spain and France have issued enormous bounties for this ship?s capture. 013 2 3 S,S 4L,4L
Ship 016 Sea Phoenix 0 0 Jade Rebellion Pirates of the South China Seas 9 Common Junk. Once per turn, this ship may randomly take one treasure from any ship she touches. The captain of the Sea Phoenix, Suong, studied naval tactics at several schools in Europe. He has turned his knowledge of European ships into a lucrative business of stealing cargo without actually engaging the enemy. 016 2 4 L 2S,2S
Ship 012 Sea Serpent 0 0 Jade Rebellion Pirates of the South China Seas 13 Common Junk. After this ship resolves a shoot action, she may move as a free action. Built for speed, the Sea Serpent can outrun and outmaneuver most European and American colony ships. Because of the many large prizes she has taken, the Sea Serpent is a large thorn in the sides of Western powers. 012 2 3 S,L 2L,2S
Ship 213 Sea Snake 0 0 Jade Rebellion Pirates of the South China Seas 8 Limited Edition Turtle Ship. This ship gets +1 to her boarding rolls. The crew of the Sea Snake are called the ?Red Ants? for their ability to swarm a ship when boarding. 213 1 3 L 4S
Ship 014 Sea Tiger 0 0 Jade Rebellion Pirates of the South China Seas 6 Common Junk. The crew of the Sea Tiger first honed their skills against the Europeans off the coast of India and Ceylon before rejoining the Jade Rebellion against the growing threat of colonization in the South China Seas. 014 2 2 S,S,S 4S,4S
Ship 008 Sea Wind 0 0 Jade Rebellion Pirates of the South China Seas 17 Common Junk. This ship gets +1 to her cannon rolls for every friendly ship within S of her. Admiral Hwong?s forceful presence on the Sea Wind inspires all other members of the Jade Rebellion to great acts whenever they sail together against the European colonists. 008 3 4 S,S,S 4L,4L,4L
Ship 205 Sister's Rage 0 0 Pirates Pirates of the South China Seas 11 Limited Edition This ship cannot be shot at by ships within S of her. This ship, now crewed by pirates, was captured by a temperamental Spanish noblewoman who had fled from her family. 205 2 4 S,S 3S,3S
Ship 208 Soberano del Mar 0 0 Spanish Pirates of the South China Seas 8 Limited Edition Galley. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. The Spanish found this ship beached near Barcelona. She was empty except for a gold cross?a sign of good luck! 208 1 2 S,S 2L
Ship 215 Tiger's Paw 0 0 Jade Rebellion Pirates of the South China Seas 6 Limited Edition Turtle Ship. Pirate crew may use their abilities on this ship. It was a very happy day when Captain Quon discovered that some in the West hated the imperialists as much as he did. 215 1 3 S 3L
Ship 009 Typhoon 0 0 Jade Rebellion Pirates of the South China Seas 11 Common Junk. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. The Typhoon had no name until the mysterious Dragon Eyes saw her survive a great spring storm. After killing the ship?s captain and crew, Dragons Eyes assumed command; he now considers himself a force of nature. 009 3 4 S,S 4S,4L,4S
Ship 204 USS Adventurous 0 0 American Pirates of the South China Seas 10 Limited Edition If this ship has a Captain crew, she gets +1 to her cannon rolls. Having lost their captain to scurvy two years ago, the crew of USS Adventurous have struggled to maintain discipline. 204 2 4 L 3S,3L
Ship 095 USS Annapolis 0 0 American Pirates of the South China Seas 6 Rare This ship may dock and explore a wild island using the same move action. USS Annapolis was used as a training vessel for the American Navy, but she was assigned to regular duty in an effort to suppress native rebellions in the South China Seas. 095 1 4 L 4S
Ship 087 USS Appalachian 0 0 American Pirates of the South China Seas 14 Uncommon Broadsides Attack. Captain Mason outfitted USS Appalachian with cannons he purchased himself. He claims to use those cannons to protect American merchants, though his broad interpretation of that purpose means that he fires without provocation. 087 4 3 L 4L,3L,3L,4L
Ship 203 USS Emerald 0 0 American Pirates of the South China Seas 9 Limited Edition Two hits from the same shoot action are required to eliminate one of this ship's masts. Rumors say that the hull of this ship is lined with the hardest of precious gems, explaining why she never seems to take damage. 203 2 2 S,S 2S,2S
Ship 088 USS Hudson 0 0 American Pirates of the South China Seas 12 Uncommon Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Captain Harper commands USS Hudson with an iron fist. His crew often grumble about their tasks, but they are fiercely loyal and would follow him to Hell and back if he were to ask it. 088 4 3 S,L 3L,3L,3L,3S
Ship 089 USS James Madison 0 0 American Pirates of the South China Seas 10 Uncommon Once per turn, this ship may look at one face-down cargo on any ship. Captain Dunne has made contacts throughout the South China Seas, and at any one time he knows the location of a half-dozen valuable prize ships, making him a favorite among his men. 089 3 4 S,L 4L,4L,4L
Ship 090 USS Montezuma 0 0 American Pirates of the South China Seas 8 Uncommon Other ships do not block this ship's line of fire. USS Montezuma?s stacked guns represent an American innovation in ship design. After they were used to defeat the Barbary Corsairs, all enemies now seem like a piece of cake. 090 2 2 S,S 2L,2L
Ship 094 USS New Orleans 0 0 American Pirates of the South China Seas 12 Common You own any derelict this ship explores; both ships become docked at your home island. When Captain Arnaud was given his orders to sail to the South China Seas, he was also given a secret task: Capture as many ships as you can, any way that you can. 094 2 3 S,S 2S,2S
Ship 092 USS Overton 0 0 American Pirates of the South China Seas 12 Common This ship gets +1 to her cannon rolls against any non-American ship or fort. Captain Hughes hand-picked the worst rejects of the American Navy for his crew, not because of their sailing ability, but because they will fight with a ferocity that makes them worth a horde of their better-trained peers. 092 3 4 L 3L,2L,3L
Ship 093 USS Springfield 0 0 American Pirates of the South China Seas 18 Common Friendly ships within S of this ship get +1 to their cannon rolls. USS Springfield is painted in shades of red, white, and blue, making her an inspiration to American sailors far from home and family. 093 3 2 S,S,S 4S,4S,4S
Ship 086 USS Thomas Jefferson 0 0 American Pirates of the South China Seas 17 Rare As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. USS Thomas Jefferson is the symbol of America?s growing military might in the South China Seas. She is crafted of the finest New England oak and crewed by men who believe that nothing shall stop this new country?be it friend or foe. 086 5 5 L 2S,2S,2S,2S,2S
Ship 091 USS Valley Forge 0 0 American Pirates of the South China Seas 8 Uncommon When this ship hits another ship, you choose which mast is eliminated. USS Valley Forge patrols the waters around Manila, preying on Spanish merchants hauling spice and rubber over the long trek through the Pacific. 091 2 3 L 3L,2S
Ship 010 Virtuous Wind 0 0 Jade Rebellion Pirates of the South China Seas 14 Common Junk. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. The crew of the Virtuous Wind built a shrine honoring and imploring the guidance of their ancestors. They attribute their skill at stealing plunder to the helping hand of their forefathers. 010 3 5 S,L 2L,2L,2L
Ship 039 Yarbrough's Revenge 0 0 Pirates Pirates of the South China Seas 8 Common Once per turn, this ship may randomly take one treasure from any ship she touches. Fleeing an insult to his honor in New Orleans, Captain John Yarbrough renamed his ship, found a new crew, and left for the South China Seas to prove his worth. 039 2 3 S,S 3S,2S
Crew 069 Almirante Carlos Pavon y Miranda 0 0 Spanish Pirates of the South China Seas 6 Rare This ship may move and shoot using the same move action. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Headquartered in Manila with a fleet of older ships, the almirante has found himself increasingly detached from the court in Madrid. His goal is to visit each island in the Philippines to make sure they are loyal to him?and possibly also to Spain. null All Spanish flag ships N/A
Crew 043B Bruce Grey 0 0 Pirates Pirates of the South China Seas 4 Common This ship gets +1 to her cannon rolls against any non-Pirate ship. En route to an Australian penal colony, Bruce Grey led a mutiny aboard the ship. Taking his newly renamed ship to the South China Seas, Grey has only one agenda: never to be chained again. His men are loyal because Grey means their freedom. null Accused N/A
Crew 042 Calico Cat 0 0 Pirates Pirates of the South China Seas 6 Rare This ship may move and shoot using the same move action. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Too successful in the Atlantic, the Cat became a target of every nation that sailed there. But it was treachery by her own crew that nearly led her to the gallows. Disguised as a widowed Puritan, she escaped to the Pacific, where she has but one goal: to amass enough power to return for her revenge. null Lady?s Scorn N/A
Crew 027A Chang Pao 0 0 Jade Rebellion Pirates of the South China Seas 4 Common This ship gets +1 to her cannon rolls against any non?Jade Rebellion ship. Once just another Jade Rebellion sailor, Pao was handpicked by Ms. Cheng to be her personal captain. He now leads her fleet with an iron hand, demanding allegiance of all who sail for him. null Ms. Cheng N/A
Crew 058A Colin Maberly 0 0 English Pirates of the South China Seas 3 Common Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. Colin Maberly?s success can be directly attributed to his appetite for linguistic clarity: He learned Mandarin, Cantonese, and even Japanese, not only always to be understood, but also always to understand. null null N/A
Crew 096 Commodore Matthew Perry 0 0 American Pirates of the South China Seas 0 Rare Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. Commodore Perry docked near Tokyo and demanded an audience with the emperor, opening up Japan to the West. But it also earned the wrath of the Jade Rebellion, who saw only more imperial trouble. null null N/A
Crew 027B Dragon Eyes 0 0 Jade Rebellion Pirates of the South China Seas 10 Common This ship may move and shoot using the same move action. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. This captured crew becomes cargo worth its point cost in gold when unloaded at your home island. The real name of Dragon Eyes is kept by the sea. Those who survive his attacks claim that he is really a dragon in human form?and the captives he takes, well, they are just food. null The Nameless N/A
Crew 136 El Fantasma 0 0 The Cursed Pirates of the South China Seas 5 Super Rare This ship may move and shoot using the same move action. Once per turn, you may eliminate one of this ship's crew to give her an extra action. El Fantasma has not been seen for years, and his ships have been found destroyed. Yet some sailors say he now captains a ship made from the bones of his victims. They dare only to whisper his name for fear he may hear them and recruit them for his unholy alliance. El Fantasma lives. null null N/A
Crew 030 Firepot Specialist 0 0 Jade Rebellion Pirates of the South China Seas 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1?3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. null null N/A
Crew 044 Firepot Specialist 0 0 Pirates Pirates of the South China Seas 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1?3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. null null N/A
Crew 059 Firepot Specialist 0 0 English Pirates of the South China Seas 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1?3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. null null N/A
Crew 072 Firepot Specialist 0 0 Spanish Pirates of the South China Seas 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1?3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. null null N/A
Crew 085 Firepot Specialist 0 0 French Pirates of the South China Seas 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1?3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. null null N/A
Crew 098 Firepot Specialist 0 0 American Pirates of the South China Seas 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1?3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. null null N/A
Crew 083A Gentil de la Barbinais 0 0 French Pirates of the South China Seas 4 Common This ship gets +1 to her cannon rolls against any non-French ship. After raiding and plundering holdings along the west coast of South America, Barbinais found himself in the South China Seas. The wealth of the English ships there has taken his plundering to a whole new level. null null N/A
Crew 097A Gus Schultz 0 0 American Pirates of the South China Seas 4 Common Once per turn, this ship may randomly take one treasure from any ship she touches. No one knows much about Gus Schultz. He doesn?t discuss his past, even when you can get him to talk. Some claim he?s not even American. But despite his anonymity, his ability to disappear in a crowd has rendered him invaluable. null null N/A
Crew 070A Horacio Linares 0 0 Spanish Pirates of the South China Seas 2 Common Jade Rebellion crew may use their abilities on this ship. Discovered sleeping in the hull of a Spanish merchant ship, Horacio was granted a choice: death or servitude. He has since worked for Spain as a lesson to the rebellious Filipino factions. null null N/A
Crew 056 James Cook 0 0 English Pirates of the South China Seas 3 Rare Once per turn, if this ship is within S of an island, you may mark the island as explored without docking at it. The island becomes unexplored in regards to all other players. James Cook opened up the Pacific Ocean to the English, and his uncanny ability to map each and every piece of land he has encountered means that the sun never sets on the English empire. null null N/A
Crew 043A Kanhoji Angria 0 0 Pirates Pirates of the South China Seas 6 Common This ship gets +1 to her cannon rolls against English ships. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Kanhoji Angria watched as the English came to his small village and established themselves as masters. Taking the fight to the English, he strives to steal back the wealth taken from his beloved country. null null N/A
Crew 025 Katsura-chan 0 0 Jade Rebellion Pirates of the South China Seas 6 Rare This ship may move and shoot using the same move action. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Some say that Katsura-chan was a member of a secret warrior caste that trained women in the art of deception and espionage. Since falling in love with an American sailor, however, she has taken to the sea to follow her heart. null null N/A
Crew 057A Ken Wang Cho 0 0 English Pirates of the South China Seas 2 Common Jade Rebellion crew may use their abilities on this ship. Recruited from a successful Hong Kong trading family to learn the ways of the English navy, Ken Wang Cho offers England a unique benefit: unlimited sailors without consideration of loyalty. null null N/A
Crew 026B Kian Ng 0 0 Jade Rebellion Pirates of the South China Seas 4 Common When this ship hits an enemy ship, you may also eliminate one cargo from that ship. Kian Ng is a pyrotechnic savant. He can not only blow up an enemy ship, but also do it with colorful patterns and with such style that even other enemy ships will sit and watch rather than continue their attacks. null null N/A
Crew 029B Li Quin 0 0 Jade Rebellion Pirates of the South China Seas 0 Common Limit, Ransom. Place this crew face up during setup. You may build your fleet using 5 more points than the game's build total. This crew cannot leave this ship unless captured or eliminated. A Hong Kong trader and middleman, Li Quin knows everyone, from the lowliest dock worker to England?s royal ambassador. Nothing is out of his reach, and if he hasn?t heard about it, then it just doesn?t exist. null null N/A
Crew 026A Ms. Cheng 0 0 Jade Rebellion Pirates of the South China Seas 0 Common Limit, Ransom. Choose one Jade Rebellion crew during setup; this crew is linked to that crew. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. When her husband died, Ms. Cheng found herself in charge of the largest pirate network in the South China Seas. Now she and her new lover, Chang Pao, run the fleet even better than her husband did. null Grand Dynasty and Chang Pao N/A
Crew 082 Nicolas-Thomas Baudin 0 0 French Pirates of the South China Seas 3 Rare Once per turn, if this ship is within S of an island, you may mark the island as explored without docking at it. The island becomes unexplored in regards to all other players. A sailor, scientist, botanist, and geographer, Baudin discovered a way to safely transport plants and animals to France from the South China Seas. Even as he sends one ship back, he buys another to keep mapping and exploring. null La Geographe N/A
Crew 071B Padre Francisco 0 0 Spanish Pirates of the South China Seas 3 Common This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. Sent to convert the Filipinos, Padre Francisco discovered that although it is his job to save souls, others would rather buy and sell them. It is this conflict that the good padre has not yet resolved in his heart. null null N/A
Crew 097B Pierce Hollow 0 0 American Pirates of the South China Seas 2 Common Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1. Pierce?s father, an old salt, would tell stories of the splendor of seafaring and seeing the wonders of the world. Pierce wanted to see that world. Unfortunately, Pierce is female. So she cut her hair and began dressing like a boy, and now she is a member of the U.S. Navy in the South China Seas. null null N/A
Crew 084A Princess Arii Auraa 0 0 French Pirates of the South China Seas 0 Common Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left. Arii Auraa was captured by a lecherous captain who planned to keep her forever. After her father prayed to the sea gods to avenge his daughter, the captain was struck dead after eating bad dates. Since then, ships carrying the princess have been beset by strange events. null null N/A
Crew 029A Sensei Xu 0 0 Jade Rebellion Pirates of the South China Seas 3 Common This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 2 or less from outside of the game onto this ship. It is every captain?s honor to have Sensei Xu on his ship. Many have even given up their own quarters to make him comfortable. His longevity and wisdom are legend, and he seems to offer protection to any ship on which he sails. null Grand Temple N/A
Crew 024 Shap-?ng-Tsai 0 0 Jade Rebellion Pirates of the South China Seas 5 Rare Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship gets +1 to her cannon rolls against English ships. With over 100 junks at his disposal and bases hidden along the Chinese coast, Tsai claims that he will be the one to topple the English empire. null All Jade Rebellion ships N/A
Crew 041 The Headhunter 0 0 Pirates Pirates of the South China Seas 6 Rare This ship gets +1 to her cannon rolls against any non-Pirate ship. Once per turn, you may eliminate one of this ship's crew to give her an extra action. The Headhunter does not heed the call of civilization. His appearance?the human bones that hang from his neck and decorate his ship?and tribal crew put him in a different category of pirate: the soulless. null Black Heart N/A
Crew 028A The Nameless 0 0 Jade Rebellion Pirates of the South China Seas 4 Common This ship gets +1 to her boarding rolls. Dragon Eyes? crew is a group as soulless as he. They never speak, they never get captured?and they never lose. null Dragon Eyes N/A
Crew 028B Warlord Cavendish 0 0 Jade Rebellion Pirates of the South China Seas 5 Common Pirate crew may use their abilities on this ship. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. English by birth, Lloyd Stephen Cavendish was sent by the East Indian Trading Company to open up more Chinese ports. After a jungle encounter, he gained the allegiance of the Jade Rebellion, who call him ?warlord.? null Divine Wind N/A
Crew 055 William Dampier 0 0 English Pirates of the South China Seas 5 Rare Pirate crew may use their abilities on this ship. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. Is Dampier a pirate? The Spanish whose ships he sank claim so. What about a loyal vassal of the Crown? He did twice circumnavigate the globe under the English flag. Or is he just a lucky wag whose journals captured the imaginations of the English and made him a household name? null null N/A
Crew 023 Zheng Li Kwan 0 0 Jade Rebellion Pirates of the South China Seas 5 Rare Once per turn, you may eliminate one of this ship's crew to give her an extra action. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Ever since England teamed up with Hong Kong merchants to sink his first ship, Kwan has lived by one edict: Destroy each and every enemy you face. Only their deaths will bring you peace. null null N/A
Fort 031 Dead Man's Point 0 0 Pirates Pirates of the Crimson Coast 0 Common When this fort hits a ship, you may also eliminate one cargo from that ship. The fort at Dead Man's Point on the pirate island of Tortuga is a deadly surprise to ships moving slowly to avoid being grounded on the maze of reefs surrounding her harbor. 031 4 0 3L,3L,3L,3L
Fort 063 El Castillo del Infanta 0 0 Spanish Pirates of the Crimson Coast 0 Common Once per turn, one of this fort's cannons may shoot again if it misses. El Castillo del Infanta (Castle of the Princess) was designed to protect Lady Arcadia De Sol from the wicked world around her. Her father spared no expense, including hiring the best and most determined gunners, but ultimately it was all for naught, because the lovely lady's own desires were stronger than the stone walls constructed by her father. 063 5 0 4L,4L,4L,4L,4L
Fort 064 El Puerto Blanco 0 0 Spanish Pirates of the Crimson Coast 0 Common A ship docks here may use its action to look at one face-down cargo on each island. The Escuela de Cartografia in Puerto Blanco is home to one of the greatest map collections in the world. There are legends that the maps from the library of Alexandria in ancient Egypt reside in its amazing vaults. Tended by a monastic order of mysterious origin, the thousands of maps are rumored to include the map to El Dorado. 064 3 0 3L,3L,3L
Fort 047 Fort Brompton 0 0 English Pirates of the Crimson Coast 0 Common This fort gets +1 to its cannon rolls when a ship is docked at it. Fort Brompton is constantly short on soldiers, especially gunnery crews. Many rumors try to explain this, from cannibals on the island to seduction by the native girls, but the truth may simply be that the strategically placed fort has seen more than its share of deadly combat. 047 4 0 3L,3L,3L,3L
Fort 091 St. Pierre 0 0 French Pirates of the Crimson Coast 0 Common If a ship docks at this fort and unloads at least 4 gold, it may be given a second action that turn. Informed captains know that when they dock at the port of St. Pierre, a little extra gold ensures that their cargo will be unloaded swiftly?and without a lot of questions. 091 5 0 4L,4L,4L,4L,4L
Fort 045 Fortaleza Dorada 0 0 Spanish Pirates of the Revolution 0 Common L-range cannons cannot hit this fort. The Spanish claim it doesn't exist. Yet natives can be persuaded to speak of the "Golden Fortress," the apparent source of the Spanish gold flowing along the Crimson Coast. 045 6 0 3S,3S,3S,3S,3L,3L
Fort 065 Paradis de la Mer 0 0 French Pirates of the Revolution 0 Common The first time this fort is shot at each turn, roll a d6. The result is the number of times this fort must be hit that turn before any of its cannons can be eliminated. The Paradise of the Sea is now home to second-generation French settlers, who will fight to the death to keep their island safe from outsiders. 065 5 0 2L,2L,3L,3L,4L
Fort 038 Ramsgate 0 0 English Pirates of the Revolution 0 Common This fort has one 2 L-range cannon. When placing this fort, indicate this cannon by placing two flags side by side. The first fort that Rogers commissioned boldly declares this message: "This land and the sea around it belong to the English Crown." 038 5 0 3L,3L,3L,3L,3L
Fort 022 The Devil's Maw 0 0 Pirates Pirates of the Revolution 0 Common Place your eliminated crew on this fort. They gain the Ghost Ship keyword. Rumors say that The Devils' Maw holds a king?s ransom in gold, but you must give up your soul to claim it--a price even pirates hesitate to pay. 022 4 0 2S,2S,3L,3L,3L
Fort 101 Thompson's Island 0 0 American Pirates of the Revolution 0 Common This fort gets +1 to its cannon rolls when a ship is docked at it. As the westernmost island in a string of dangerous, rocky atolls, controlling Thompson's Island is the key to controlling the Crimson Coast. 101 5 0 4L,4L,4L,4L,4L
Event 098B Becalmed 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 4 Common Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). No ship within L of the token may be given a move action unless she can move when derelict. Remove Becalmed from the game at the beginning of your next turn. 098B
Event 100B Becalmed 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 4 Common Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). No ship within L of the token may be given a move action unless she can move when derelict. Remove Becalmed from the game at the beginning of your next turn. 100B
Event 020B Divers 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 1 Common You may reveal this event immediately after one of your ships sinks an enemy ship, but you may not reveal it on the same turn an opponent reveals Raft. You receive all gold from the sunken ship. Remove Divers from the game. 020B
Event 021B Divers 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 1 Common You may reveal this event immediately after one of your ships sinks an enemy ship, but you may not reveal it on the same turn an opponent reveals Raft. You receive all gold from the sunken ship. Remove Divers from the game. 021B
Event 097B Foul Winds 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 3 Common Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). Any ship (except docked ships) within L of the token is moved L in one direction chosen by the player to the left of that ship's controller. If a ship touches an island, eliminate one of her masts. Remove Foul Winds from the game. 097B
Event 099B Foul Winds 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 3 Common Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or a ship). Any ship (except docked ships) within L of the token is moved L in one direction chosen by the player to the left of that ship's controller. If a ship touches an island, eliminate one of her masts. Remove Foul Winds from the game. 099B
Event 063B Mermaids 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 3 Common Reveal this event at the beginning of one of your turns and place its token on a non-docked enemy ship. That ship may not be given an action for a number of turns equal to the number of crew on her when Mermaids was revealed. After those turns have elapsed, remove Mermaids from the game. 063B
Event 096B Mermaids 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 3 Common Reveal this event at the beginning of one of your turns and place its token on a non-docked enemy ship. That ship may not be given an action for a number of turns equal to the number of crew on her when Mermaids was revealed. After those turns have elapsed, remove Mermaids from the game. 096B
Event 037B Raft 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 1 Common You may reveal Raft immediately after one of your ships sinks. Place all crew and gold on that ship onto the nearest wild island. Remove Raft from the game. 037B
Event 064B Raft 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the Revolution 1 Common You may reveal Raft immediately after one of your ships sinks. Place all crew and gold on that ship onto the nearest wild island. Remove Raft from the game. 064B
Event 083B Cursed Zone 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the South China Seas 3 Common Reveal this event at the beginning of one of your turns and place its token anywhere on the play area (except on an island or terrain): Any die rolls made for ships within L of the token get ?2 to their results. 083B
Event 084B Duel 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the South China Seas 5 Common Reveal this event at the beginning of one of your turns: Choose one of your crew and one enemy crew. For each chosen crew, roll a d6 and add the result to the crew's point cost. Eliminate the crew with the lowest result. In case of a tie, remove both crew from the game. Then remove Duel from the game. 084B
Event 070B False Treasure 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the South China Seas 10 Common Reveal this event at the beginning of one of your turn: Choose an enemy ship and remove from the game any treasure coins printed with a gold value on that ship. Remove False Treasure from the game. 070B
Event 058B Favor of the Gods 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the South China Seas 2 Common Reveal this event at the beginning of one of your turns: Remove all events from the game. 058B
Event 057B Hidden Cove 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the South China Seas 2 Common Reveal this event at the beginning of one of your turns: As a free action, dock one of your ships at the nearest unexplored wild island or the nearest wild island with no treasure on it. 057B
Event 071B Rolling Fog 0 0 Pirates of the Spanish Main Unaffiliated Pirates of the South China Seas 1 Common Reveal this event at the beginning of one of your turns and place its token on a fog bank: At the beginning of each of your turns, roll one d6 and move the fog bank 1S in the direction that matches the die result. 071B
Treasure 098 Abandoned Crew 0 0 null Pirates of the Crimson Coast 0 R May place crew instead of treasure at a one-to-one basis. Crew are nation-independent when loaded on a ship. null null
Treasure 105 Albatross 0 0 null Pirates of the South China Seas 0 R "At the beginning of each turn, roll D6-- on 6, player to the right assigns Albatross to another ship in your fleet. Any ship with Albatross gets -1 to ALL rolls. Can only be removed when a ship sinks." null null
Treasure 104 Bad Maps 0 0 null Pirates of the South China Seas 0 R Opponent to the left moves the island and the ship docked at the island 2L in any direction. null null
Treasure 107 Barbary Banner 0 0 null Pirates of the Barbary Coast 0 R "If loaded by Barbary Corsair ship, worth 1 gold/mast eliminated. Worth 5 gold when unloaded by another nation." null null
Treasure 094 Buried Treasure 0 0 null Pirates of the Crimson Coast 0 R This ship may not be given an action on the turn after loading BT. Roll D6 to find value of treasure. null null
Treasure 108 Castaway 0 0 null Pirates of the Revolution 0 R Place one crew of up to 3 points from outside game. Crew's nationality becomes that of the ship null null
Treasure 107 Cross of Coronado 0 0 null Pirates of the Revolution 0 R Load face down. Discard this instead of removing a mast null null
Treasure 095 Dry Powder 0 0 null Pirates of the Crimson Coast 0 R "Load face down. On any turn, reveal to get an extra shoot action for your ship that turn. Remove after use" null null
Treasure 110 Explosives 0 0 null Pirates of the Revolution 0 R Load face down. Reveal and discard when ship rams or pins. d6: 4?6=both ships sink null null
Treasure 099 Fireworks 0 0 null Pirates of the South China Seas 0 R "Load face down. When revealed, give your ship +2 to her cannon rolls this turn, then remove from the game" null null
Treasure TC-003 Forged Papers 0 0 null Pirates of the Spanish Main 0 R Explorer ability null null
Treasure 104 Fruit 0 0 null Pirates of the Revolution 0 R Prevents Scurvy. Takes up 2 cargo space. Cannot be unloaded null null
Treasure GT-001 Ghostly Encounter 0 0 null Pirates of the Spanish Main 0 LE d6 for each crew: 1 = eliminate that crew. Value = # of crew remaining null null
Treasure 099 Ghostly Encounter 0 0 null Pirates of the Crimson Coast 0 R d6 for each crew: 1 = eliminate that crew. Value = # of crew remaining null null
Treasure 097 Grease Barrels 0 0 null Pirates of the Crimson Coast 0 R "Load face down. On any turn, reveal to give ship +L (?) to her base move that turn, then remove from game." null null
Treasure TC-004 Homemade Flag 0 0 null Pirates of the Spanish Main 0 R Reduce all attackers to S range cannon null null
Treasure 101 Jade 0 0 null Pirates of the South China Seas 0 R 1 cargo space. Double the value of the lowest treasure on your ship when you dock at your HI. You may choose to keep Jade onboard your ship & use it multiple times. null null
Treasure 103 Kharmic Idol 0 0 null Pirates of the South China Seas 0 R "Remove all face-up UT from the game. If any treasure changed the value of a coin, it reverts to it's original value." null null
Treasure 106 Knights of Malta Banner 0 0 null Pirates of the Barbary Coast 0 R "If loaded by Barbary Corsair ship, worth 5 gold when unloaded at home island. Worth 1 gold/mast eliminated when unloaded by another nation." null null
Treasure 093 Letter of Marque 0 0 null Pirates of the Crimson Coast 0 R Your ship may dock at an enemy HI and repair while there. Forts cannot shoot at this ship until it has shot at them. null null
Treasure 101 Maps of Alexandria 0 0 null Pirates of the Barbary Coast 0 R "Immediately turn all treasures on wild islands face up, then remove Maps of Alexandria from the game." null null
Treasure TC-002 Marksman's Map 0 0 null Pirates of the Spanish Main 0 R Look at any face down island cargo per turn null null
Treasure 109 Missionary 0 0 null Pirates of the Revolution 0 R Remove all crew from this ship and Missionary from game null null
Treasure 106 Natives 0 0 null Pirates of the Revolution 0 R Don't load. May not be given actions for a number of turns = # of crew. Leave on island null null
Treasure 111 Neptune?s Trident 0 0 null Pirates of the Revolution 0 R "Shoot S wide, 3L long. 2 masts from all ships/forts. 1 mast off this ship for each ship/fort affected then remove Trident form the game" null null
Treasure 100 Neptune's Figurehead 0 0 null Pirates of the Crimson Coast 0 R "If this ship sinks, dock it at it's HI, fully repair it, then remove Neptune's Figurehead from the game." null null
Treasure 108 Pandora's Box 0 0 null Pirates of the South China Seas 0 R "When revealed, EACH PLAYER places a UT from outside the game on board this ship, if they have one." null null
Treasure 107 Pension 0 0 null Pirates of the South China Seas 0 R Load face down. Reveal when you dock at HI. You may choose to eliminate crew for 1G each. Then remove from game. null null
Treasure TC-006 Plague 0 0 null Pirates of the Spanish Main 0 R Eliminate crew. Ship can't dock. Give plague to any ship it touches null null
Treasure 109 Poisiden's Breath 0 0 null Pirates of the Barbary Coast 0 R "Load face down. When revealed, this ship may move her base move X the number of masts remaining. Remove one mast at the end of the movement and remove the card from the game." null null
Treasure 105 Rats 0 0 null Pirates of the Barbary Coast 0 R Each non-unique treasure is worth one less gold when unloaded. Rats cannot be unloaded from your ship. null null
Treasure 102 Relics 0 0 null Pirates of the Barbary Coast 0 R Trade to attacker if you are about to lose a mast or crew. That ship's turn is then over null null
Treasure 100 Rotting Hull 0 0 null Pirates of the South China Seas 0 R Ship gets -1 to her cargo capacity. Move crew/treasure to current island if necessary. Can only be removed from the ship by using a Repair action. null null
Treasure TC-005 Rum 0 0 null Pirates of the Spanish Main 0 R Lose a Turn for this ship. Value = 6 minus number of crew when Rum is loaded null null
Treasure 092 Scurvy 0 0 null Pirates of the Crimson Coast 0 R Roll a D6 at the beginning of each of YOUR turns. Eliminate a crew from this ship on 4-6. Remove from game when this ship docks at your HI null null
Treasure 105 Sextant 0 0 null Pirates of the Revolution 0 R Ship ignores terrain null null
Treasure TC-001 Shipping Charts 0 0 null Pirates of the Spanish Main 0 R Look at one face down ship cargo per turn null null
Treasure 100 Spices 0 0 null Pirates of the Barbary Coast 0 R "Double the value of one non-unique treasure when this ship unloads, then remove Spices from the game" null null
Treasure 106 Trade Route 0 0 null Pirates of the South China Seas 0 R "Load face down. When revealed, trade 1 of your HI treasures for a random treasure from an enemy HI, then remove from game. Enemy must have treasure to trade." null null
Treasure 096 Trees 0 0 null Pirates of the Crimson Coast 0 R "May remain face-down where found if ship finding it has all her masts. When revealed, fully repair ship and remove from game." null null
Treasure 102 Volcano 0 0 null Pirates of the South China Seas 0 R "Eliminate 1 treasure from the island and 1 random crew from every ship docked at the island, then remove from the game." null null
Treasure 103 Weapons 0 0 null Pirates of the Revolution 0 R +1 to boarding rolls for each crew on ship null null
Treasure 108 Wet Gunpowder 0 0 null Pirates of the Barbary Coast 0 R "Ship cannot shoot until Wet Gunpowder is ""repaired"". Cannot be unloaded." null null
Treasure 104 Wine 0 0 null Pirates of the Barbary Coast 0 R Canoot shoot or be shot at when within S of an opponent's home island or fort. Dock with enemy HI or fort and trade Wine for treasure of your choice. null null
Treasure 103 Wolves 0 0 null Pirates of the Barbary Coast 0 R Cannot load treasure from this island until Wolves are killed by a Musketeer or Marine. null null
Treasure 204 Resurrection Codex 0 0 null Pirates of the Crimson Coast 0 LE "If this ship sinks, dock it at it's HI, fully repair it, then remove Ressurection Codex from the game." null null
Ship 001 Nautilus 0 0 Mercenary Pirates of the Mysterious Island 16 Rare Mercenary, Submarine. Two hits from the same shoot action are required to eliminate one of this ship?s hull pieces. The Nautilus is Captain Nemo?s flagship and his greatest creation, a ship so powerful and terrible that she is often mistaken for a creature from the deep. 3 4 L 3S,3S,3S
Ship 002 Terror 0 0 Mercenary Pirates of the Mysterious Island 16 Rare Fear, Mercenary, Submarine A strange fog seems to follow the Terror, spirit-like wisps swirling about her decks whenever she surfaces. 3 4 L 3L,3L,3L
Ship 003 Hephaestus 0 0 Mercenary Pirates of the Mysterious Island 14 Rare Mercenary, Submarine. This ship ignores the first hit she takes each turn as long as she has all of her hull pieces. Though slowed considerably by the weight of her thick, iron hull, the Hephaestus once survived a direct shot from a 30-pound cannonball. 3 4 S 2L,2S,2S
Ship 004 Fathom 0 0 Mercenary Pirates of the Mysterious Island 12 Rare Mercenary, Submarine. If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. A favorite tactic of the Fathom is to surface in the middle of a battle to sink a weakened ship, and then gather plunder from the ocean floor. 3 4 L 3L,4S,4S
Ship 005 Barracuda 0 0 Mercenary Pirates of the Mysterious Island 12 Rare Mercenary, Submarine. If submerged, this ship can ram another ship (then move away) and then initiate a boarding party against that ship. The Barracuda was originally built by Nemo as a gift for his friend Robur, years before the infamous ''Conqueror'' took to the air. 2 3 L 2S,2S
Ship 007 Devil Ray 0 0 Mercenary Pirates of the Mysterious Island 10 Rare Mercenary, Submarine. When submerged , this ship gets +L to her base move. With plans from Nemo, Angria has created one of the fastest submersibles ever seen. Rumor has it that the Devil Ray can journey from Bombay to Fiji without surfacing. 2 3 S 4L,4L
Ship 008 Brave Selkirk 0 0 Mercenary Pirates of the Mysterious Island 11 Rare Mercenary, Submarine. Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. The Brave Selkirk was named by Nemo?s shipbuilders in honor of the ancient sailor who called the Mysterious Islands home, long before even Nemo did. 2 3 L 3S,3S
Ship 009 Forward 0 0 Mercenary Pirates of the Mysterious Island 15 Uncommon Mercenary. This ship gets +1 to her cannon rolls against any ship. Led by Fiore, the crew of the Forward mutinied while sailing in the Arctic. Since then, the criminal crew has haunted the waters around the Mysterious Islands. 4 4 S,S 3S,3S,3S,3S
Ship 010 Santa Molina 0 0 Mercenary Pirates of the Mysterious Island 11 Uncommon Mercenary, Schooner. Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. Arriving in the warm waters of the South Pacific, the crew of this one-time Spanish trading ship have vowed never to return to the European port they once called home. 4 3 L 3S,3L,3L,3S
Ship 011 Meropis 0 0 Mercenary Pirates of the Mysterious Island 14 Uncommon Mercenary. After this ship resolves a shoot action, she may move as a free action. The crew of the Meropis claim to be from one of the Mysterious Islands of the same name?one never seen by outsiders. 3 3 S,S 3L,2L,2L
Ship 012 Hare's Luck 0 0 Mercenary Pirates of the Mysterious Island 9 Uncommon Mercenary. After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Judging by the name of his ship, the one-legged captain of the Hare?s Luck is not without a sense of humor. 2 3 L 2S,2S
Ship 013 Matuku 0 0 Mercenary Pirates of the Mysterious Island 12 Common Mercenary, Schooner. Once per turn, this ship may randomly take one treasure from any ship she touches. Once an American vessel, the Matuku was renamed by the natives of the Islands who captured and now crew the ship. 3 4 L,S 4L,4L,4L
Ship 014 Duncan 0 0 Mercenary Pirates of the Mysterious Island 10 Common Mercenary. This ship gets +1 to her boarding rolls. Sailors? tales say that the Duncan is crewed by traitors and cannibals more likely to eat their captives than ransom them. 2 4 L 3S,3S
Ship 015 Bashaw Folly 0 0 Mercenary Pirates of the Mysterious Island 12 Common Mercenary. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster. Those who don?t believe in sea monsters quail when they see the serpent?s skull used as a figurehead by the Bashaw Folly. 2 2 L,S 2S,2S
Ship 016 Bosun's Bane 0 0 Mercenary Pirates of the Mysterious Island 10 Rare Mercenary. This ship can?t be shot at by ships within S of her. The ragtag crew of rebels and mutineers aboard the Bosun?s Bane will turn on each other if they go too long without attacking another ship. 1 1 S,S,S 2S
Ship 028 Prussian Crown 0 0 Pirates Pirates of the Mysterious Island 16 Rare This ship can shoot at submerged ships within S of her. The new pirate crew of the ''Schultzie'' are inordinately proud of capturing the German frigate and her cache of modern weaponry. 5 5 L 3S,3L,3L,3L,3S
Ship 029 Coleoptera 0 0 Pirates Pirates of the Mysterious Island 12 Rare Submarine. This ship gets +1 to her cannon rolls against Mercenary ships. After stealing the Coleoptera, Captain Mission painted the ship bright gold to taunt Nemo before setting out to waylay ships on the Sea of Krakens. 3 3 S,S 4L,4L,4L
Ship 030 Thirty Tyrants 0 0 Pirates Pirates of the Mysterious Island 13 Uncommon Broadsides Attack. When piracy became difficult on the Mediterranean and Aegean Seas, Captain Zambrowsky led the Thirty Tyrants and her crew through the newly opened Suez Canal toward the Mysterious Islands. 4 3 L 3S,3L,3L,3S
Ship 031 Xiamen's Claws 0 0 Pirates Pirates of the Mysterious Island 13 Uncommon This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. Negotiations aboard the Xiamen?s Claws always take place in the captain?s quarters, where he keeps his pet?a live tiger. 4 4 S,S 2S,3S,3S,2S
Ship 032 Sunrise Fire 0 0 Pirates Pirates of the Mysterious Island 12 Uncommon Schooner. Once per turn, if this ship is within S of an island, you may mark the island as explored without docking at it. The island becomes unexplored in regards to all other players. Villagers in the Mysterious Islands often see the silhouette of the Sunrise Fire as she sails by in the predawn hours, marking each island she passes as potential prey. 4 4 L 4S,3S,3S,4S
Ship 033 Nancy Nox 0 0 Pirates Pirates of the Mysterious Island 12 Uncommon If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space. The Nancy Nox is a ship of carousing buccaneers who have vowed to ''make merry even in the land of the dead,'' and who prefer kegs of rum to chests of gold. 3 5 S 2S,3S,4S
Ship 034 Devil's Pay 0 0 Pirates Pirates of the Mysterious Island 4 Uncommon This ship cannot shoot when she carries treasure. Because the Devil's Pay was built for speed rather than carrying capacity, her crew must take the best plunder rather than the most plunder. 2 2 L 2L,2L
Ship 035 Panama Sun 0 0 Pirates Pirates of the Mysterious Island 10 Common Ramming cannot eliminate this ship?s masts. The Panama Sun is crewed by failed forty-niners who stole the ship and her cargo of gold, then fled to the Mysterious Islands to take up their new trade of piracy. 3 4 S,S 3S,3S,3S
Ship 036 El Tejon 0 0 Pirates Pirates of the Mysterious Island 7 Common You may double the range of this ship?s cannons each turn, but you must roll a 6 to hit. Crewed by determined Spanish outlaws, El Tejon will never give up a chase until she has captured her target. 2 2 L 2L,2L
Ship 037 Shamrock 0 0 Pirates Pirates of the Mysterious Island 8 Common After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Under the guidance of American mastermind Adam Worth, the crew of the Shamrock sails unerringly toward the greatest plunder to be found in the Mysterious Islands. 2 3 S,L 4S,4L
Ship 038 Smiling Jim 0 0 Pirates Pirates of the Mysterious Island 7 Rare Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship. Said to be captained by the ghost of a shantytown saloon-keep, the Smiling Jim is crewed by sailors who throw cargo overboard in hopes of appeasing the ship?s namesake. 1 1 S,S,S 2S
Ship 045 HMS Pacificum 0 0 English Pirates of the Mysterious Island 15 Rare This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. Among the nearly 700 sailors who crew HMS Pacificum are 20 who specialize in operating the hardhat diving suits they use to board submersibles. 5 4 S,S 3S,3S,2L,2L,4S
Ship 046 HMS Gallows 0 0 English Pirates of the Mysterious Island 16 Uncommon This ship gets +1 to her cannon rolls against any ship. Innumerable pirates have swung from the yardarm of HMS Gallows, a ship expressly constructed by the Crown to pursue pirates to the far ends of the Earth. 4 5 L 2L,2L,2L,2L
Ship 047 HMS Zephyr 0 0 English Pirates of the Mysterious Island 15 Uncommon Schooner. After this ship resolves a shoot action, she may move as a free action. Her white sails crisp and polished silver trim gleaming, HMS Zephyr often seems to race over the waves faster than the wind. 4 4 L 3S,4L,3S,3S
Ship 048 HMS Iron Prince 0 0 English Pirates of the Mysterious Island 10 Uncommon Ramming cannot eliminate this ship?s masts. One of Her Majesty?s first and finest ironclads, HMS Iron Prince can withstand incredible impacts with minimal damage. 3 4 L 3S,2L,3S
Ship 049 HMS Empress of India 0 0 English Pirates of the Mysterious Island 11 Uncommon If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. One of the Admiralty?s few remaining packet ships, HMS Empress sails between Asia and England carrying only the most important cargo?and well prepared to defend it. 3 3 S,L 3L,3L,3L
Ship 050 HMS Challenger 0 0 English Pirates of the Mysterious Island 9 Uncommon This ship can shoot at submerged ships within S of her. Christened by Prince Albert, HMS Challenger was named in honor of the brilliant scientist who gave the secret of depth charges to the Imperial Navy. 2 3 L 4S,4S
Ship 051 HMS Botany Bay 0 0 English Pirates of the Mysterious Island 12 Common Broadsides Attack. Once a colony ship, HMS Botany Bay spent six months in the dry docks of Hong Kong to be outfitted with two gun decks and more than four dozen cannons. 3 3 S,S 3L,2L,4L
Ship 052 HMS Auckland 0 0 English Pirates of the Mysterious Island 12 Common Schooner. This ship gets +1 to her boarding rolls. HMS Auckland is crewed by rough sailors recruited from the penal colony of Moreton Bay and offered a chance at freedom in return for service. 3 3 S,L 2S,3S,2S
Ship 053 HMHV Plunder 0 0 English Pirates of the Mysterious Island 6 Common Pirate crew may use their abilities on this ship. The crew of the hired vessel HMHV Plunder is loyal to the Crown, but only so long as coin from the Crown outweighs what they might win from piracy. 2 2 L 3L,3S
Ship 054 HMS Disraeli 0 0 English Pirates of the Mysterious Island 7 Common Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. When enemies close on HMS Disraeli, they fear the crack of her marksmen?s rifles as much as the boom of her cannons. 2 3 L 3L,3L
Ship 055 HMS Bletchley 0 0 English Pirates of the Mysterious Island 9 Rare L-range cannons cannot hit this ship. HMS Bletchley has been ordered to map the Mysterious Islands, plant the Union flag, and expand the empire. 1 1 S,S 2L
Ship 058 La Manila 0 0 Spanish Pirates of the Mysterious Island 13 Rare Ramming cannot eliminate this ship?s masts. La Manila is the largest Spanish ship in the western Pacific, and the flagship of many Spanish fleets in Asian waters. 5 6 S 4S,4S,4L,4S,4S
Ship 059 El Galeon de Gibraltar 0 0 Spanish Pirates of the Mysterious Island 14 Uncommon This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. This ship?s crew won fame for sinking a submarine by dropping cannonballs over the side to pound the submersible?s hull as she passed below. 4 4 L 3S,3L,3L,3S
Ship 060 El Corazon Dorado 0 0 Spanish Pirates of the Mysterious Island 13 Uncommon Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. Spanish nobility journeying to Pacific colonies often use the luxurious officers? quarters aboard El Corazon Dorado. 4 3 S,L 3L,3L,3L,4L
Ship 061 La Colera 0 0 Spanish Pirates of the Mysterious Island 12 Uncommon Broadsides Attack. Under Capitan Zuan the crew of La Colera ignore the events of the past, instead blaming all countries for the loss of Spanish pride and power in the New World. 3 4 L 3S,3S,3S
Ship 062 El Villalobos 0 0 Spanish Pirates of the Mysterious Island 7 Uncommon On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship. Since being disastrously boarded, the disgraced capitan of El Villalobos keeps several deck cannons constantly loaded with chainshot for the next time an enemy comes too close. 2 2 S,S 4S,5S
Ship 063 El Relempago 0 0 Spanish Pirates of the Mysterious Island 12 Common This ship can shoot at submerged ships within S of her. Capitan Tito and his ''Lightning'' have hunted submersible vessels with a vengeance since one sank a Spanish galleon captained by his son. 3 4 L 3S,2S,3S
Ship 064 La Sirviente 0 0 Spanish Pirates of the Mysterious Island 14 Common Schooner. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Either daring or mad, the Mask and his crew are well known for swinging over open water to board and assault enemy vessels before the ships are in contact, with extra gold going to the sailor exhibiting the most creative maneuver. 3 3 S,L 2L,2S,2L
Ship 065 El Extremadura 0 0 Spanish Pirates of the Mysterious Island 13 Common Schooner. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster. An aging schooner that once patrolled the Pacific coast of the Americas, El Extremadura was sent west by the Crown after Mexico won its independence. 3 4 L 2S,2L,2S
Ship 066 La Saragoza 0 0 Spanish Pirates of the Mysterious Island 8 Common One of this ship?s treasures is worth +1 gold when she docks at your home island. Sailors aboard La Saragossa take inspiration from the once-besieged city for which the ship is named. In three decades on the sea, the ship has never been captured. 2 5 S 4L,4L
Ship 067 San Theodora 0 0 Spanish Pirates of the Mysterious Island 9 Common After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure. Few believe stories that the San Theodora is crewed by monks searching for a holy artifact brought to the Mysterious Islands by a Spanish outlaw. 2 5 S 4L,5L
Ship 068 La Ebro 0 0 Spanish Pirates of the Mysterious Island 7 Rare This ship ignores terrain when she is given a move action (islands are not terrain). Capitan Espinosa firmly believes that the Mysterious Islands are all that remain of the Terra Australis described by Aristotle. 1 2 S,L 2L
Ship 073 L'Aube 0 0 French Pirates of the Mysterious Island 15 Rare This ship gets +1 to her cannon rolls against any ship. Even the battle-hardened crew of L?Aube can?t help but smile at the antics of the trained monkeys brought on board by their capitaine. 5 4 L 4L,4L,4L,4L,4L
Ship 074 La Martinette 0 0 French Pirates of the Mysterious Island 12 Uncommon Crew of any nationality may use their abilities on this ship. Featuring sailors from around the world, the crew of La Martinette are bound together by the rigid military discipline of their officers. 4 4 S 3S,3L,3L,3S
Ship 075 Le Flamberge 0 0 French Pirates of the Mysterious Island 12 Uncommon Schooner. This ship?s crew cannot be eliminated unless she sinks. Named for the sword of the legendary Charlemagne, the ''Flame Cutter'' has a skilled and dedicated crew composed of the best French sailors. 4 3 L 3S,3S,3S,3S
Ship 076 Le Descharges 0 0 French Pirates of the Mysterious Island 13 Uncommon If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space. Many of the sailors aboard Le Descharges came fresh from the academy at Brest, ill prepared for the bloody battles they?ve seen in the Islands. 3 5 S,S 2S,2L,2S
Ship 077 Le Vercingetorix 0 0 French Pirates of the Mysterious Island 8 Uncommon Ramming cannot eliminate this ship?s masts. Though Le Vercingetorix is named for an ancient Gaulish chieftain, her steel-riveted hull marks her as one of the newer ships in the French fleet. 2 3 L 3L,3L
Ship 078 Le Rocher Noir 0 0 French Pirates of the Mysterious Island 11 Common This ship can shoot at submerged ships within S of her. Capitaine Nash has nerves of steel, and what sometimes seems like a death wish, as he insists his vessel carry only the most dangerous cargo in the Mysterious Islands. 3 2 S,L 3S,3S,3S
Ship 079 L'Espadon 0 0 French Pirates of the Mysterious Island 12 Common This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. Preferring boarding to being boarded, the crew of L?Espadon brag that no enemy has ever set foot on her decks. 3 3 S,L 2S,2S,2S
Ship 080 Le Petit Dauphin 0 0 French Pirates of the Mysterious Island 9 Common Schooner. Once per turn, this ship may move S after loading treasure. Construction of Le Petit Dauphin was funded by a wealthy French nobleman who secretly joined her crew as a deckhand to sail the seas in search of adventure. 3 4 L 4S,4L,4S
Ship 081 Le Lache du Calvados 0 0 French Pirates of the Mysterious Island 11 Common This ship cannot be shot at by ships within S of her. French sailors ordered to serve aboard the ''Coward of Calvados'' throw themselves into battle with ferocious courage to prove that the ship was not named for them. 2 3 S,S 2S,3S
Ship 082 L'Emeraude 0 0 French Pirates of the Mysterious Island 7 Common If this ship shoots at a ship that was previously shot at by another ship this turn, she gets +1 to her cannon rolls against that ship this turn. Since coming to the Mysterious Islands, the masts and planks of L?Emeraude have begun to sprout shoots and leaves as if they were still alive, leaving the ship?s crew curious and slightly disturbed. 2 2 S,L 4S,4L
Ship 083 La Crete Argentee 0 0 French Pirates of the Mysterious Island 14 Rare Friendly ships within S of this ship get +1 to their cannon rolls. Carrying messages and supplies among the French fleet in the Islands, the ''Silver Crest'' boasts striped sails that are always a welcome sight to French sailors. 1 2 L 5L
Ship 086 USS Stephens 0 0 American Pirates of the Mysterious Island 20 Rare This ship may move and shoot using the same move action. After this ship resolves a shoot action, she may move as a free action. Under the command of Willeford, USS Stephens is an agile and dangerous vessel that has sailed circles around smaller and faster ships. 5 4 L 3S,3L,2L,3L,3S
Ship 087 USS Lamon 0 0 American Pirates of the Mysterious Island 12 Rare Submarine. If submerged, this ship can ram another ship (then move away) and then initiate a boarding party against that ship. This submersible was called the Narwhal before an American crew captured her from Nemo and renamed her for the friend and confidant of President Lincoln, who led them and perished in battle. 2 2 S,S 3S,3S
Ship 088 USS Eagan 0 0 American Pirates of the Mysterious Island 15 Uncommon This ship can shoot at submerged ships within S of her. The crew of USS Eagan works closely with the brilliant engineers at the Gosport Navy Yard, who successfully duplicated the depth charges invented by the English. 4 4 L 2S,2L,2L,2S
Ship 089 Grampus 0 0 American Pirates of the Mysterious Island 15 Uncommon Schooner. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster. Since coming to the Mysterious Islands, the good men who crew the Grampus have been haunted by nightmares of mutiny and a dark end. 4 3 S,L 3S,3S,3L,3L
Ship 090 USS Paladin 0 0 American Pirates of the Mysterious Island 12 Uncommon This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. A silver stallion on her masthead, USS Paladin sailed out of San Francisco riding the wind that called her to the most savage parts of the Mysterious Islands. 3 4 L 2S,3S,2S
Ship 091 USS Quigley 0 0 American Pirates of the Mysterious Island 8 Uncommon Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship. When not taking part in endless target practice, the crew of USS Quigley work endless hours to keep her hull a bright red and her trim a brilliant blue. 2 3 L 2L,2L
Ship 092 USS Bartlett 0 0 American Pirates of the Mysterious Island 10 Common Ramming cannot eliminate this ship?s masts. USS Bartlett was part of a fleet that successfully blockaded Confederate ports and then was sent to explore the South Pacific after the Civil War. 3 4 L 4S,3L,4S
Ship 093 USS Bellevue 0 0 American Pirates of the Mysterious Island 12 Common Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. USS Bellevue crossed the Arctic waters of the Pacific to explore the northern reaches of the Orient before coming south to the Mysterious Islands. 3 4 L 3S,3L,3S
Ship 094 Septem Maria 0 0 American Pirates of the Mysterious Island 10 Common This ship gets +1 to her cannon rolls against any ship. The captain of the ''Seven Seas'' is a scholar trained in the classics who approaches each battle as if he were writing it up for a history of maritime warfare. 2 2 L 3L,3L
Ship 095 Tombstone 0 0 American Pirates of the Mysterious Island 7 Common Once per turn, this ship may look at one face-down cargo on any ship. Her crew hastily assembled in California before setting out for the Islands, the Tombstone is crewed by outlaws who have spent more time on horseback than on the deck of a ship. 2 3 L 4S,4L
Ship 134 Cadara 0 0 Mercenary Pirates of the Mysterious Island 14 Super Rare Sea Monster. This sea monster can attack submerged submarines. Cadara is a Kraken so large that when it sits near the surface it has been mistaken for an island. 5 0 S,S 3S,3S,2L,3S,3S
Ship 135 Shaihulud 0 0 Mercenary Pirates of the Mysterious Island 13 Super Rare Sea Monster. This sea monster can attack submerged submarines. Shaihulud is a large and ancient creature widely believed to have come from another world. 4 0 S,L 2L,2S,2S,2S
Ship 200 Corcoran 0 0 Mercenary Pirates of the Mysterious Island 10 Limited Edition Mercenary. This ship can shoot at submerged submarines within S of her. The Corcoran came to the Mysterious Isles in search of the many monsters in their waters, but are the crew are happy to use their 'sea bombs' on ships as well. 2 3 S,L 4S,4S
Ship 201 Munchhausen 0 0 Mercenary Pirates of the Mysterious Island 11 Limited Edition Mercenary. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. The crew of the Munchhausen claim it was once commanded by the Baron of the same name, where he discovered one of the Mysterious Isles was made of cheese. 2 4 L 3L,4L
Ship 202 Batuwara 0 0 Mercenary Pirates of the Mysterious Island 12 Limited Edition Mercenary. After this ship resolves a shoot action, she may move as a free action. Captain Smith credits the speed of his ship to a single member of his crew, a native shaman who claims to be able to control the winds. 2 3 L 3S,3S
Ship 203 Bragi 0 0 Pirates Pirates of the Mysterious Island 9 Limited Edition This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. The Bragi is crewed by Viking-descended Norsemen who set sail to explore the Mysterious Isles on the far side of the world. 2 2 S,S 3L,3S
Ship 204 HMS Globe 0 0 English Pirates of the Mysterious Island 9 Limited Edition This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. Captain Sherman volunteered for the voyage to the Mysterious Isles in hopes of finding a legendary diamond mine said to be hidden beneath a volcano. 2 2 L 3S,3L
Ship 205 USS Mohican 0 0 American Pirates of the Mysterious Island 10 Limited Edition This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. After proving herself against pirates along the African and Brazilian coast, the Mohican was sent to help open the waters of the south Pacific to American ships. 2 2 S,S 2S,3S
Ship 206 Le Renard qui Vole 0 0 French Pirates of the Mysterious Island 7 Limited Edition This ship can shoot at submerged ships within S of her. Shipwrecked in Manila, the French crew of the ''Flying Fox'' spent two years building the ship and named her for the enormous bats in the area. 1 1 S,S,S 2S
Ship 207 Deepwater 0 0 Pirates Pirates of the Mysterious Island 7 Limited Edition This ship can shoot at submerged ships within S of her. Due to their fascination with black powder and explosions, the captain and many of the crew of the Blackwater are nearly deaf. 1 2 L 4S
Ship 208 G??mar 0 0 Spanish Pirates of the Mysterious Island 8 Limited Edition This ship can shoot at submerged ships within S of her. The G??mar's French crew was stunned to find pyramids in the Mysterious Isles similar to those in the town for which their ship was named. 1 3 S,S 3S
Ship 209 Le Jongleur 0 0 Mercenary Pirates of the Mysterious Island 11 Limited Edition Mercenary. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. Once a French galley, the Jongleur was captured by mercenaries when it ran aground on the shores of Van Diemen's Land. 1 3 L 4S
Ship 210 Hanno 0 0 Mercenary Pirates of the Mysterious Island 8 Limited Edition Mercenary. This ship gets +1 to her boarding rolls. The masthead of the Hanno is a carving of the ancient explorer and navigator of the same name, guiding the ship through the treacherous waters of the Mysterious Isles. 1 2 L 2S
Ship 211 Phlegyas 0 0 Mercenary Pirates of the Mysterious Island 11 Limited Edition Mercenary. This ship can?t be shot at by ships within S of her. On the Phlegyas, the names of those who fall in battle are carved into its masts, and their spirits are said to protect the ship. 1 2 S,S 3L
Ship 212 HMS Rumbarrel 0 0 Pirates Pirates of the Mysterious Island 8 Limited Edition Mercenary. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. 'Her Majesty's Nightmare'' Rumbarrel is crewed by rowdy pirates feared by English sailors and weak-willed innkeepers around the world. 1 2 L 3L
Ship 213 HMS Obsidian Sun 0 0 English Pirates of the Mysterious Island 9 Limited Edition Mercenary. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. Filled with treasure, the Obsidian Sun was given by the Chinese emporer to Ambassdor Fogg after he rescued the emporer's kidnapped mother from Robur. 1 2 L 2L
Ship 214 Sea Storm 0 0 Mercenary Pirates of the Mysterious Island 12 Limited Edition Mercenary, Turtle Ship. If this ship succeeds at a boarding party, she may eliminate all of the other ship?s crew. The Sea Storm prefers to waylay European ships travelling the sea routes between the African coast and Asia. 1 2 S,S 2S
Ship 215 Seven Brothers 0 0 Mercenary Pirates of the Mysterious Island 12 Limited Edition Mercenary, Turtle Ship. If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space. On the day it set sail, omens said the Seven Brothers would not return to port until its holds had been filled with gold a hundred times. 1 4 S 2S
Ship 216 Divine Dragon 0 0 Mercenary Pirates of the Mysterious Island 7 Limited Edition Mercenary, Turtle Ship. On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship. The Chinese sailors aboard the Divine Dragon claim that when their ship rams another, their golden dragon masthead will come to life and fight for them. 1 2 L 2S
Ship 217 Silver Current 0 0 Mercenary Pirates of the Mysterious Island 9 Limited Edition Mercenary, Turtle Ship. This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a submarine. The captain of the Silver Current is called the ''Mountain of Wealth'' and has brought untold riches to her crew in Chinese ports. 1 2 S,S 3S
Ship 300 USS Mercury 0 0 American Pirates of the Mysterious Island 14 Rare Submarine. This ship ignores the first hit she takes each turn as long as she has all of her hull pieces. The Mercury is the first American ''war submersible'' made using plans from the captured ship Lamon by Montana Mays and revised by Admirals from Annapolis. 3 4 L 2L,2L,2L
Ship 301 Slipstream 0 0 Mercenary Pirates of the Mysterious Island 10 Rare Submarine. Mercenary. Crew of any nationality may use their abilities on this ship. The least seen of Nemos ''children'' the Slipstream spends more of her time exploring the oceans of the world than with dealing with the man and his follies. 2 3 L 3L,3L
Treasure 099 Bad Plans 0 0 null Pirates of the Mysterious Island 0 Rare When this ship rolls for effect at a mysterious island, subtract 1 from the die roll result. null null
Treasure 100 Nemo's Charts 0 0 null Pirates of the Mysterious Island 1 Rare When this ship rolls for effect at a mysterious island, add 2 to the die roll result. null null
Treasure 101 Enemy of the State 0 0 null Pirates of the Mysterious Island 2 Rare This ship gains the Mercenary keyword. null null
Treasure 102 Luddite's Revenge 0 0 null Pirates of the Mysterious Island 3 Rare The rank of each of this ship?s cannons is increased by 1. Remove Luddite?s Revenge from the game when this ship succeeds at a shoot action. null null
Treasure 103 Metal Hull 0 0 null Pirates of the Mysterious Island 4 Rare This ship?s base move becomes S and enemy ships must roll a 6 to hit her. If this ship is hit, remove Metal Hull from the game. null null
Treasure 104 Mines 0 0 null Pirates of the Mysterious Island 5 Rare Load this treasure face down. Reveal it when target enemy ship moves within S of this ship. Choose and eliminate one mast from the target at the end of her move. Remove Mines from the game. null null
Treasure 105 Power Cannons 0 0 null Pirates of the Mysterious Island 6 Rare The range of each of this ship?s cannons becomes 2 L. Remove Power Cannons from the game when this ship succeeds at a shoot action. null null
Treasure 106 Periscope 0 0 null Pirates of the Mysterious Island 7 Rare Load this treasure face down. Reveal it when this ship is given a move or shoot action; any one target enemy ship cannot use any crew or ship abilities this turn. Remove Periscope from the game. null null
Treasure 107 Screw Engine 0 0 null Pirates of the Mysterious Island 8 Rare Load this treasure face down. When this ship is given a move action, you may reveal Screw Engine; this ship can move twice. Remove Screw Engine from the game. null null
Treasure 108 Targeting Scope 0 0 null Pirates of the Mysterious Island 9 Rare Load this treasure face down. When this ship is given a shoot action, you may reveal Targeting Scope; one of this ship?s cannons automatically hits an enemy ship within range. Remove Targeting Scope from the game. null null
Treasure 137 Nemo's Plans 0 0 null Pirates of the Mysterious Island 10 Rare This treasure can?t be removed from this ship unless she sinks. Any other unique treasure aboard this ship that would be removed from the game after it is used remains aboard; it can be reused or continues to function. null null
Treasure 303 Abandoned Crew 0 0 null Pirates of the Mysterious Island 11 Rare When placing treasure, you may place one or more of these crew rather than a treasure, on a one-for-one basis; you must still place the required value of gold. These crew may use their abilities on any ship. Follow all other treasure-placement and crew rules. null null
Crew 017 Count Gustov 0 0 Mercenary Pirates of the Mysterious Island 6 Rare Ex-patriot. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action. Dissatisfied with czarist Russia, Count Leonardo Gustov contacted Nemo with the idea of a partnership, two men creating their own world order by destroying the old. Nemo declined but agreed to offer him his technology. Gustov has used it to wage his personal war on the minions of the ''soon-to-be-dead queens and kings of Europe'' Terror N/A
Crew 018 Herr Fuchs 0 0 Mercenary Pirates of the Mysterious Island 6 Rare Ex-patriot. This ship may move and shoot using the same move action. Once per turn, one of this ship?s cannons may shoot again if it misses. With the Prussian courts choosing favorites, Herr Fuchs saw his ingenuity too often declined. After consulting with Nemo, he saw the future: Leave Germany with his team of designers, take to the sea, and never again sell his designs. Hephaestus N/A
Crew 019 Eileen Brigid O'Brien 0 0 Mercenary Pirates of the Mysterious Island 6 Rare Ex-patriot. This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against English ships. With her family imprisoned by England and their land given to the Golds, O?Brien vowed revenge on all involved. With Nemo?s technology, Irish wealth in the New World, and a crew of dedicated freedom fighters, O?Brien has taken her fight against England to the sea. Mobilis N/A
Crew 020 Captain Nemo 0 0 Mercenary Pirates of the Mysterious Island 8 Rare Ex-patriot. If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship unless the ship sinks. His past as mysterious as the islands he has claimed to have found, and with riches beyond that of many of the Crowns of Europe, Captain Nemo has given those dissatisfied with the current state of the world a new vision: allegiance to oneself and honor to the sea. Nautilus N/A
Crew 021 Nikos Chelios 0 0 Mercenary Pirates of the Mysterious Island 5 Common Ex-patriot. Once per turn, this ship may randomly take two treasure from any ship she touches. With shipping companies spread across the globe, the richest man in Greece felt he had conquered the sea. But when Gustov took him on a trip in his submarine, Chelios? eyes were opened to a world he had no control over. Using Nemo?s technology, he has set out to prove that the true masters of the sea sail under it, not above it. Fathom N/A
Crew 022 Luc Savard 0 0 Mercenary Pirates of the Mysterious Island 6 Common Ex-patriot. This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against American ships. Watching Canada become a pawn and forgotten territory while the upstart United States thrived, Savard grew increasingly dissatisfied. Starting life as a pirate preying on U.S. ships was a start, but when he was outlawed by Canada, he vowed to fight on his own until he controlled the entire hemisphere. Matuku N/A
Crew 023 Osvaldo de Deus Clemente 0 0 Mercenary Pirates of the Mysterious Island 7 Common Broadsides Attack, Ex-patriot. This ship may move and shoot using the same move action. Piracy was a dead end for this Cuban, who saw his countrymen cut down by better technology. So in a daring midnight raid, he took control of a Spanish ship and vowed that slavers the world over would pay. He hopes someday to meet the rumored Nemo and learn some of his secrets. Santa Molina N/A
Crew 024 Ibrahan Ozat 0 0 Mercenary Pirates of the Mysterious Island 6 Common Ex-patriot. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Petty conflicts in the Mediterranean became as silly as they were deadly, and Ozat knew he could not take another order from a sultan who never left his perfumed baths or pile of pillows. With rumors of uncharted islands, wealth beyond dreams, and technology unheard of in Europe, Ozat set sail for the Mysterious Islands. Meropis N/A
Crew 025 Christian Fiore 0 0 Mercenary Pirates of the Mysterious Island 6 Common Ex-patriot. Once per turn, one crew or ship within S of this ship cannot use its ability that turn. Fiore had a knack for getting people to tell him their secrets, for creating kings. Eventually the objects of his manipulations began to bore him, and hearing of Gustov?s plan, he took his talents to the sea to help create a new world order. Forward N/A
Crew 026 Yeshaji Angria 0 0 Mercenary Pirates of the Mysterious Island 8 Common Ex-patriot. Once per turn, this ship may look at any one face-down treasure on any ship or island. This ship may dock at an enemy home island and load one treasure. If able, she must leave on your next turn. The last of the Angria dynasty, Yeshaji watched as the English fleet bombarded his family holdings near Bombay. He knew then that the age of piracy was dead. But when he saw Nemo?s Nautilus surface from the depths, he saw a new way to restore his family?s pride and power. Devil Ray N/A
Crew 027 Firepot Specialist 0 0 Mercenary Pirates of the Mysterious Island 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1-3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. N/A
Crew 039 Hammersmith 0 0 Pirates Pirates of the Mysterious Island 6 Rare This ship gets +1 to her boarding rolls against Mercenary ships. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Hammersmith?s ship, the Glory, was laden with goods when a metal ship-beast surfaced and destroyed her. After washing ashore a mysterious island that rose out of the sea, he put together a new crew, whose only purpose is to bury submarines next to the Glory. N/A
Crew 040 Benito de Soto 0 0 Pirates Pirates of the Mysterious Island 9 Rare This ship may move and shoot using the same move action. After this ship resolves a shoot action, she may move as a free action. Benito de Soto claims to be the last true pirate: His attacks are quick; his goal is gold; and his crew has perfected the art of capturing ships. Hiding out along the coast of South America, de Soto appears only when his hunger for gold needs to be satisfied. El Tejon N/A
Crew 041A Diabolito 0 0 Pirates Pirates of the Mysterious Island 7 Common If this ship succeeds at a boarding party, she may eliminate all of the other ship?s crew. The ''Little Devil'' seems to have been spawned from Hades itself. With no regard for human life, he is chaos personified, and any ship that comes across him can only hope that they survive the onslaught. N/A
Crew 041B Professor Clive Defoe 0 0 English Pirates of the Mysterious Island 5 Common This ship can shoot at submerged ships within S of her. Professor Defoe has studied the emergence of the submarine with great interest. He has been paid handsomely by the Crown to bring in one?in any condition. N/A
Crew 042A 'Cannonball'' Gallows 0 0 Pirates Pirates of the Mysterious Island 10 Common Limit. Place this crew face up during setup. You may build your fleet using 5 more points than the game?s build total. This crew cannot leave this ship unless captured or eliminated. The son of Genny Gallows grew up as a pirate. But for him, piracy is all fun and games, almost like living a dream of gold, glory, girls, and rum. He sails for fun, and crews line up to sail with him. Nancy Nox N/A
Crew 042B The Gentleman 0 0 English Pirates of the Mysterious Island 6 Common This ship may move and shoot using the same move action. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. The ladies the Gentleman has rescued have spread his name throughout the seas and ports. To have been saved by him is to have been welcomed into an exclusive club, whose true nature is known only by its members. N/A
Crew 043A Captain Mission 0 0 Pirates Pirates of the Mysterious Island 7 Common This ship?s crew cannot be eliminated unless she sinks. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action. With a laugh, this self-proclaimed King of Pirates is based in Madagascar. Mission considers Nemo to be a fool, his ideas the idiocy of someone with too much money and too little imagination Coleoptera N/A
Crew 043B Lieutenant Henry Ducie Chads 0 0 English Pirates of the Mysterious Island 5 Common Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice. This ship gets +1 to her cannon rolls against Pirate ships. Tasked with ridding the world of threats at sea, Chads? focus is the pirates who seem to attack at will. He has zeroed in on Captain Mission and his ilk, with the aim of making the seas safe for everyone. HMS Botany Bay N/A
Crew 044 Firepot Specialist 0 0 Pirates Pirates of the Mysterious Island 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1-3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. N/A
Crew 056 Hermione Gold 0 0 English Pirates of the Mysterious Island 7 Rare This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against any non-English ship. When Eileen Brigid O?Brien escaped prison, Hermione Gold took that as a slap to her family?s face. With a ship paid for by her family fortune and a crack fighting squad provided by the Crown, she has begun her hunt for O?Brien. HMS Zephyr N/A
Crew 057 Firepot Specialist 0 0 English Pirates of the Mysterious Island 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1-3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. N/A
Crew 069 Luis Zuan 0 0 Spanish Pirates of the Mysterious Island 7 Rare This ship may move and shoot using the same move action. This ship gets +1 to her cannon rolls against any non-Spanish ship. When his uncles left the employ of Spain to be pirates, the family name was ruined. A child at the time, Luis remembers the anger he felt at his family?s treachery. He has vowed to prove that the Zuan family is loyal to the Crown, and he will do anything to erase the past. La Colera N/A
Crew 070A The Mask 0 0 Spanish Pirates of the Mysterious Island 7 Common This ship may move and shoot using the same move action. As part of a move action, this ship may initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship may not use any boarding bonuses. Who is the Mask? That is the question running through the court of Spain. With victories against Spain?s enemies (both real and imagined) and a flair for self promotion, the Mask has won the backing of Spain?s Crown and its ladies. La Sirviente N/A
Crew 070B Henri Diop 0 0 French Pirates of the Mysterious Island 2 Common This ship gets +1 to her cannon rolls against Mercenary ships. After he was captured by mercenaries during a raid led by Count Gustov on his coastal African home, he escaped to Paris to become an expert on mercenary ships and tactics. All French ships N/A
Crew 071A Alejandro Malaspina 0 0 Spanish Pirates of the Mysterious Island 3 Common Once per turn, if this ship is within S of an island, you may mark the island as explored without docking at it. The island becomes unexplored in regards to all other players. Italian by birth, but backed by the Spanish Crown, Malaspina mapped the Pacific from the coast of the Americans to the Philippines. His knowledge of Spanish holdings and his grand plan for global unity are visionary. El Extremadura N/A
Crew 071B Pierre Aronnax 0 0 French Pirates of the Mysterious Island 5 Common This ship can shoot at submerged ships within S of her. A scholar and expert on sea life, Aronnax?s goal is to discover what makes mercenaries tick, so that he can better answer questions of the sea and of man. All French ships N/A
Crew 072 Firepot Specialist 0 0 Spanish Pirates of the Mysterious Island 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1-3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. N/A
Crew 084 Ned Lands 0 0 French Pirates of the Mysterious Island 6 Rare This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster or submarine. Hailing from Canada, Ned Lands? reputation as a harpooner was solidified when he became the only man ever to have speared a kraken and lived to tell about it. His search for the mysterious sea serpent and the even more mysterious ?submarines? has kept him out at sea. All French ships N/A
Crew 085 Firepot Specialist 0 0 French Pirates of the Mysterious Island 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1-3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. N/A
Crew 096 Captain Montana Mays 0 0 American Pirates of the Mysterious Island 7 Rare This ship gets +1 to her boarding rolls. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action. When an American appeared in San Francisco Bay standing on the deck of a captured ?submarine,? a hero was born. May now ?owns? the western coast of the United States, and with a submarine at his disposal, Manifest Destiny may take root in the Pacific. USS Lamon N/A
Crew 097A Shinji Smith 0 0 American Pirates of the Mysterious Island 5 Common This ship can shoot at submerged ships within S of her. A native of one of the Mysterious Islands, Shinji was traded like a possession from Nemo to Gustov to Chelios before he escaped to Hawaii, where Mays found him. USS Paladin N/A
Crew 097B Kodiak 0 0 American Pirates of the Mysterious Island 5 Common This ship gets +1 to her boarding rolls. She gets +2 instead if her opponent is a sea monster. This huge Alaskan native is rumored to be blessed by the gods of the sea. Legend has it that his aim is so perfect that he once killed a whale using only a single spear. USS Bellevue N/A
Crew 098 Firepot Specialist 0 0 American Pirates of the Mysterious Island 2 Uncommon Once per turn when this ship is given a shoot action, one of her cannons may shoot a firepot at a target within S of her. Declare which cannon will shoot the firepot before rolling the d6. If it hits, the target?s controller replaces one of her masts with a fire mast. At the beginning of every turn, roll one d6 for each fire mast. On a result of 6, remove the fire mast; on a 1-3, the ship?s controller replaces another of her masts with a fire mast. When a ship has only fire masts, she must be scuttled on her next turn. When a ship docks at her home island or a fort, remove all of her fire masts as a free action. N/A
Crew 136 Queen Theresa Pavon 0 0 Mercenary Pirates of the Mysterious Island 6 Super Rare Ex-patriot. This ship may move and shoot using the same move action. Once per turn, one of this ship?s cannons may shoot again if it misses. When she was born the high priest in her village had a dream - that Teresa Pavon would be the Queen that brought back the Mayan Civilization to it's hights. A chance meeting with Nemo led her to beleive that the modern technology was the means to reach glory and power she is destined to wield. N/A
Crew 302 Thane Hartless 0 0 Mercenary Pirates of the Mysterious Island 5 Rare Ex-patriot. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result. The only ''submersible'' captain that openly recruits crew and allows crew to leave when they want. Because of that policy Thane has become an outcast of the other outcasts. Nemo has shunned him and Gustov would like him dead, but Thane has became the friend of sailors looking toward the future. Slipstream N/A